Age | Commit message (Collapse) | Author |
|
|
|
company value). Water floods HQ.
-Some layout fixes for command.c
-Tileinfo debug window in console now shows Tile in decimal numbers
|
|
disabled
|
|
-Fix [AI]: Minor problems
-Add [AI]: Profit check (if not making enough money, vehicles are sold)
|
|
with IP. (sign_de)
-Fix [1013884] network.c diffs (MorphOS/ AmigaOS) (tokaiz)
|
|
|
|
|
|
references and has a new commandline buffer (sign_de)
|
|
(vondel)
|
|
|
|
Changed "Max income" string and "station spread patch" string
|
|
parent_list)
|
|
|
|
new features to the ingame console and inserts a new keymanagement for windows pcs... (sign_de)
|
|
|
|
-Fix: [981934] Memoryleak in parent_list
-Add: General protection around Sprites
|
|
|
|
|
|
Windows yet)
|
|
regardless of keyboard layout
|
|
implementation (Tron)
|
|
|
|
Press tab to open the console, more info in docs/console.txt
|
|
|
|
|
|
savegame version
|
|
Celestar
|
|
instead of per station
Exclusive rights from old savegames will be reset.
|
|
|
|
options
|
|
|
|
most commonly used options
|
|
(TrueLight)
|
|
|
|
|
|
|
|
order again) (Celestar)
|
|
file)
|
|
|
|
|
|
|
|
|
|
|
|
Features:
* network core is dynamicly loaded when needed (-n isn't needed anymore)
for easy switching between single and multiplayer. But commandline
shortcuts are still enabled:
-n = autodetect network server
-n [ip] = connect to the server
* udp now uses 2 different ports
- you can run 1 server and serveral clients on one pc
- the clients udp-socket gets unloaded when the
network game starts
- the servers udp-sockets remains online to allow the
network gui to detect itself
* new gameinfo structure
this struct is available for every online/lan game
* dynamic NetworkGameList
|
|
|
|
(blathijs)
|
|
to blathij)s
|
|
|
|
|
|
|