diff options
author | truelight <truelight@openttd.org> | 2004-08-24 20:54:40 +0000 |
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committer | truelight <truelight@openttd.org> | 2004-08-24 20:54:40 +0000 |
commit | 253dafee78d076fb1923574f9bae0a257f5f009c (patch) | |
tree | fcb9edf2b1b1729ae2bb3eacc930625e8e972d28 | |
parent | 25c7ae2304b7da5c57fa3f5f1c635573eacdb584 (diff) | |
download | openttd-253dafee78d076fb1923574f9bae0a257f5f009c.tar.xz |
(svn r134) -Fix: [976583] parent_list was too small
-Fix: [981934] Memoryleak in parent_list
-Add: General protection around Sprites
-rw-r--r-- | viewport.c | 37 | ||||
-rw-r--r-- | viewport.h | 2 |
2 files changed, 28 insertions, 11 deletions
diff --git a/viewport.c b/viewport.c index e6ea33bd4..bc7f89d3d 100644 --- a/viewport.c +++ b/viewport.c @@ -7,7 +7,7 @@ #include "gfx.h" #include "town.h" -#define VIEWPORT_DRAW_MEM (65536) +#define VIEWPORT_DRAW_MEM (65536 * 2) static bool _added_tile_sprite; static bool _offset_ground_sprites; @@ -57,6 +57,7 @@ typedef struct ViewportDrawer { ChildScreenSpriteToDraw **last_child; ParentSpriteToDraw **parent_list; + ParentSpriteToDraw **eof_parent_list; byte combine_sprites; @@ -326,7 +327,7 @@ Point GetTileZoomCenter(bool in) return GetTileFromScreenXY(x, y); } -void DrawGroundSpriteAt(uint32 image, int x, int y, byte z) +void DrawGroundSpriteAt(uint32 image, int16 x, int16 y, byte z) { ViewportDrawer *vd = _cur_vd; TileSpriteToDraw *ts; @@ -340,7 +341,7 @@ void DrawGroundSpriteAt(uint32 image, int x, int y, byte z) } vd->spritelist_mem += sizeof(TileSpriteToDraw); - + ts->image = image; ts->next = NULL; ts->x = x; @@ -410,6 +411,18 @@ void AddSortableSpriteToDraw(uint32 image, int x, int y, int w, int h, byte dz, DEBUG(misc, 0) ("Out of sprite mem\n"); return; } + if (vd->parent_list >= vd->eof_parent_list) { + // This can happen rarely, mostly when you zoom out completely + // and have a lot of stuff that moves (and is added to the + // sort-list, this function). To solve it, increase + // parent_list somewhere below to a higher number. + // This can not really hurt you, it just gives some black + // spots on the screen ;) + DEBUG(misc, 0) ("Out of sprite mem (parent_list)\n"); + return; + } + + vd->spritelist_mem += sizeof(ParentSpriteToDraw); ps->image = image; ps->tile_x = x; @@ -435,7 +448,6 @@ void AddSortableSpriteToDraw(uint32 image, int x, int y, int w, int h, byte dz, ps->child = NULL; vd->last_child = &ps->child; - vd->spritelist_mem += sizeof(ParentSpriteToDraw); *vd->parent_list++ = ps; if (vd->combine_sprites == 1) { @@ -457,6 +469,8 @@ void AddChildSpriteScreen(uint32 image, int x, int y) { ViewportDrawer *vd = _cur_vd; ChildScreenSpriteToDraw *cs; + + assert( (image & 0x3fff) < NUM_SPRITES); cs = (ChildScreenSpriteToDraw*) vd->spritelist_mem; if ((byte*)cs >= vd->eof_spritelist_mem) { @@ -466,12 +480,12 @@ void AddChildSpriteScreen(uint32 image, int x, int y) if (vd->last_child == NULL) return; + + vd->spritelist_mem += sizeof(ChildScreenSpriteToDraw); *vd->last_child = cs; vd->last_child = &cs->next; - vd->spritelist_mem += sizeof(ChildScreenSpriteToDraw); - cs->image = image; cs->x = x; cs->y = y; @@ -1122,7 +1136,7 @@ void ViewportDoDraw(ViewPort *vp, int left, int top, int right, int bottom) DrawPixelInfo *old_dpi; byte mem[VIEWPORT_DRAW_MEM]; - ParentSpriteToDraw *parent_list[750]; + ParentSpriteToDraw *parent_list[1000]; _cur_vd = &vd; @@ -1147,6 +1161,7 @@ void ViewportDoDraw(ViewPort *vp, int left, int top, int right, int bottom) vd.dpi.dst_ptr = old_dpi->dst_ptr + x - old_dpi->left + (y - old_dpi->top) * old_dpi->pitch; vd.parent_list = parent_list; + vd.eof_parent_list = &parent_list[lengthof(parent_list)]; vd.spritelist_mem = mem; vd.eof_spritelist_mem = &mem[sizeof(mem) - 0x40]; vd.last_string = &vd.first_string; @@ -1165,11 +1180,13 @@ void ViewportDoDraw(ViewPort *vp, int left, int top, int right, int bottom) ViewportAddCheckpoints(&vd.dpi); #endif + // This assert should never happen (because the length of the parent_list + // is checked) + assert(vd.parent_list - parent_list <= lengthof(parent_list)); + if (vd.first_tile != NULL) ViewportDrawTileSprites(vd.first_tile); - assert(vd.parent_list - parent_list <= lengthof(parent_list)); - /* null terminate parent sprite list */ *vd.parent_list = NULL; @@ -1178,7 +1195,7 @@ void ViewportDoDraw(ViewPort *vp, int left, int top, int right, int bottom) if (vd.first_string != NULL) ViewportDrawStrings(&vd.dpi, vd.first_string); - + _cur_dpi = old_dpi; } diff --git a/viewport.h b/viewport.h index 7ebb816f6..c076f272f 100644 --- a/viewport.h +++ b/viewport.h @@ -24,7 +24,7 @@ void UpdateViewportPosition(Window *w); void OffsetGroundSprite(int x, int y); void DrawGroundSprite(uint32 image); -void DrawGroundSpriteAt(uint32 image, int x, int y, byte z); +void DrawGroundSpriteAt(uint32 image, int16 x, int16 y, byte z); void AddSortableSpriteToDraw(uint32 image, int x, int y, int w, int h, byte dz, byte z); void *AddStringToDraw(int x, int y, StringID string, uint32 params_1, uint32 params_2); void AddChildSpriteScreen(uint32 image, int x, int y); |