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Erich/openttd
chunnel
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signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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viewport.cpp
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Author
2021-01-08
Codechange: Remove min/max functions in favour of STL variants (#8502)
Charles Pigott
2020-12-27
Feature: Plant clumps of trees in editor by dragging on the landscape
Niels Martin Hansen
2020-12-20
Feature #7962: Improve rendering of large viewports
dP
2020-12-20
Feature #7962: Significantly improve sprite sorter performance
dP
2020-12-15
Codechange: Make use of the improved C++17 emplace_back function.
Michael Lutz
2020-07-27
Codechange: Spell 'Viewport' consistently
TechGeekNZ
2020-06-09
Cleanup: Give `SetDirtyBlocks` a more descriptive name.
TechGeekNZ
2020-02-02
Fix #6566: Fix signed integer overflow in viewport draw area chunking
Jonathan G Rennison
2019-12-21
Codechange: Replace FOR_ALL_TOWNS with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_SIGNS with range-based for loops
glx
2019-12-21
Codechange: Replace station related FOR_ALL with range-based for loops
glx
2019-12-01
Fix #7847: Use ViewportSign coordinates for sign Kdtree coordinates (#7849)
Niels Martin Hansen
2019-11-10
Cleanup: Removed SVN headers
S. D. Cloudt
2019-08-17
Add #6887: Option to show zone inside local authority boundary of towns
Gabda
2019-05-13
Fix e8d397e4ee: Avoid using RemapCoords2 during savegame conversion. (#7588)
PeterN
2019-05-11
Fix #7371: Avoid dependency on foundations of town tile during saveload
Niels Martin Hansen
2019-04-29
Codechange: Set ZoomLevel's base type to byte instead of using ZoomLevelByte
Charles Pigott
2019-04-25
Feature: Add station coverage area display for towns.
peter1138
2019-04-25
Feature: Add existing station coverage area display when placing new station ...
peter1138
2019-04-25
Feature: Add coverage area display for existing stations.
peter1138
2019-04-20
Fix e8d397e: Invisible station/waypoint signs could still be clicked on. (#7531)
PeterN
2019-04-10
Codechange: Use null pointer literal instead of the NULL macro
Henry Wilson
2019-03-28
Fix: MSVC warnings (#7423)
glx22
2019-03-26
Codechange: Removed SmallVector completely
Henry Wilson
2019-03-26
Codechange: Replaced SmallVector::[Begin|End]() with std alternatives
Henry Wilson
2019-03-26
Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_b...
Henry Wilson
2019-03-26
Codechange: Replaced SmallVector::Get() const with std alternatives
Henry Wilson
2019-03-26
Codechange: Replace SmallVector::Length() with std::vector::size()
Henry Wilson
2019-03-26
Codechange: Replace SmallVector::Clear() with std::vector::clear()
Henry Wilson
2019-03-21
Fix 4da83d2f66: Remove measurement tooltips when completed.
peter1138
2019-03-20
Fix #7386: Measurement tooltip for tunnels, aqueducts & docks did not display...
peter1138
2019-03-20
Remove: ENABLE_NETWORK switch
Patric Stout
2019-03-09
Codechange: Make a merged k-d tree index of all viewport signs
Niels Martin Hansen
2019-02-23
Fix #7004: Mark linkgraph dirty to be rebuilt on next draw call. (#7265)
PeterN
2019-02-03
Revert 479f13fc41, Fix #7133, Fix #7136: "Codechange: Tweak ViewportAddLandsc...
Peter Nelson
2019-01-24
Codechange: Tweak ViewportAddLandscape so it no more relies on "go down as fa...
Johannes E. Krause
2019-01-24
Codechange: Simplify marking tiles dirty when terraforming (Patch by adf88, #...
Johannes E. Krause
2019-01-24
Fix: jumping effect when scrolling viewport over bottom edge of the map (Patc...
Johannes E. Krause
2019-01-24
Codechange: Add InverseRemapCoords2 function for remapping viewport coordinat...
Johannes E. Krause
2019-01-20
Fix: Round up deltas for smooth scrolling, so target will be reached
btzy
2019-01-17
Fix: Some code and comment typos
nikolas
2018-11-18
Revert: Sprite sorting optimisation sorted incorrectly.
frosch
2018-10-31
Remove: A few bits of dead code
Charles Pigott
2018-10-26
Codechange: Improve (un)zoom performance
Jindrich Makovicka
2018-07-19
Feature: Framerate display window (#6822)
Niels Martin Hansen
2018-04-30
Fix b4b98e5165: Use FALLTHROUGH attribute with correct indentation.
J0an Josep
2018-04-24
Feature: GS methods to scroll viewport for players (#6745)
Pavel Stupnikov
2017-08-13
(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
frosch
2015-07-28
(svn r27344) -Doc: Documenting the (Re)setObjectToPlace functions.
alberth
2015-07-26
(svn r27340) -Fix [FS#6338]: Silence warning by moving _string_colourmap to a...
frosch
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