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path: root/src/video
AgeCommit message (Expand)Author
2021-06-10Fix: [MinGW] Ignore wglGetProcAddress() cast warningsglx22
2021-06-10Codechange: [WIN32] Add a wrapper around GetProcAddress()glx22
2021-06-10Fix: [MinGW32] Can't convert lambda to stdcallglx22
2021-06-10Codechange: [WIN32] Use VersionHelpers where appropriateglx22
2021-06-10Add: adhere the autosave_on_exit setting for Null videodriver (#9343)Patric Stout
2021-05-29Codechange: rename str_validate to StrMakeValid(InPlace) (#9304)Patric Stout
2021-05-23Fix: [OpenGL] Increase timeout when waiting for the GPU to be done with the d...Michael Lutz
2021-05-12Change: reworked the debug levels for network facility (#9251)Patric Stout
2021-05-12Fix 91b8ce07: dedicated servers could no longer create screenshots (#9232)Patric Stout
2021-05-02Codechange: Acquire video buffer before taking game state lock to prevent err...Milek7
2021-05-02Codechange: Generalise the delayed blitter change to a generic video driver c...Michael Lutz
2021-04-30Fix: Recalculate padding and minimum sizes when GUI or Font zoom is changed.Peter Nelson
2021-04-25Fix: [OpenGL] Main loop expects to start with the video buffer unmapped. (#9100)Michael Lutz
2021-04-22Change: [Win32] Limit the OpenGL video driver to OpenGL 3.2 or newer on Windows.Michael Lutz
2021-04-22Codechange: [Win32] Try getting an OpenGL 4.5 context first before aiming at ...Michael Lutz
2021-04-21Fix: [OpenGL] Check maximum supported texture size against screen resolution.Michael Lutz
2021-04-12Fix #9028: [OpenGL] Clear cursor cache on destroying the OpenGL backend.Michael Lutz
2021-04-12Fix: [win32] buffer_locked state not initialised, causing _screen.dst_ptr to ...Rubidium
2021-04-12Fix: [Video] fast forward boolean states not initialised, potentially causing...Rubidium
2021-04-12Fix: [SDL] buffer_locked state not initialised, causing _screen.dst_ptr to be...Rubidium
2021-04-11Fix: Check for a validly mapped OpenGL screen buffer during driver init. (#9007)Michael Lutz
2021-04-11Feature: allow a toggle to enable/disable vsyncPatric Stout
2021-04-10Fix: Data races on cursor state in OpenGL backendsJonathan G Rennison
2021-04-10Fix: Thread unsafe use of sprite cache in OpenGLBackend::DrawMouseCursorJonathan G Rennison
2021-04-09Fix #8930: [Win32] Don't handle printable keys on keydown if an edit box is i...Michael Lutz
2021-04-07Fix #8713: Change OTTD2FS and FS2OTTD to return string objects instead of sta...Niels Martin Hansen
2021-04-05Fix #8935: [OSX] Crash when clicking 'Save' due to wrongly-threaded OS call. ...Michael Lutz
2021-03-25Change: Do not disallow persistent buffer mapping on AMD GPUs, as it is actua...Milek7
2021-03-21Fix f0f96e31: [OpenGL] Broken window resizing due to invalid buffer pitch on ...Michael Lutz
2021-03-21Fix f0f96e31: [OpenGL] warning: comparison of integer expressions of differen...frosch
2021-03-20Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer...Michael Lutz
2021-03-10Add: make modal windows update more smoothPatric Stout
2021-03-09Add: Display refresh rate game option (#8813)sean
2021-03-08Fix #8825: [OpenGL] Don't clear cursor cache from the game loop thread.Michael Lutz
2021-03-08Fix: ensure switching blitter happens in the main threadPatric Stout
2021-03-08Add: [Video] move GameLoop into its own threadPatric Stout
2021-03-08Codechange: don't set the window position when changing blitterMichael Lutz
2021-03-08Codechange: remove the unused lock around BlitterPatric Stout
2021-03-08Remove: [Video] no longer draw in a threadPatric Stout
2021-03-08Fix #8784: using alt+enter didn't update the fullscreen toggle visibly (#8820)Patric Stout
2021-03-08Fix #8808: [OSX, OpenGL] Crash on switching blitters due to double-mapping th...Michael Lutz
2021-03-08Add: Option to (dis-)allow accelerated video drivers. (#8819)Patric Stout
2021-03-01Fix #8775: [Win32] Don't create the main window when alt-tabbing back into fu...Michael Lutz
2021-03-01Fix: [Win32] Original window size was lost when tabbing in and out of fullscr...Michael Lutz
2021-03-01Fix c4df0f95: bootstrap was only showing a black screen (#8788)Patric Stout
2021-03-01Fix: [OSX] Hide dock when entering fullscreenOwen Rudge
2021-02-28Add: settings to limit your fast-forward game speedPatric Stout
2021-02-28Fix #8763: [OpenGL] Cursor sprite origin can be negative.Michael Lutz
2021-02-27Fix: [OpenGL] Don't use OpenGL on MESA software renderers.Michael Lutz
2021-02-27Fix: [SDL2] set GL attributes to get the best GL context possible (#8759)Patric Stout