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path: root/src/town_cmd.cpp
AgeCommit message (Expand)Author
2021-02-14Codechange: turn a constant variable into a real constant.frosch
2021-02-05Codechange: Apply coding style (#8640)SamuXarick
2021-01-31Fix: don't walk out of the map when trying to build tunnels (#8600)Tyler Trahan
2021-01-09Fix #8462: Don't check whether to grow a town road on water (#8471)SamuXarick
2021-01-09Revert 78f92130: "Fix #8506: Towns shouldn't add junctions to NewGRF roads th...Patric Stout
2021-01-09Fix #8506: Towns shouldn't add junctions to NewGRF roads they cannot build (#...Tyler Trahan
2021-01-08Fix 7bdfb38: Drive-thru road stations can be connected at either end (#8528)Tyler Trahan
2021-01-08Add: Towns can build tunnels (#8473)Tyler Trahan
2021-01-08Codechange: Remove min/max functions in favour of STL variants (#8502)Charles Pigott
2021-01-07Fix #7604: prevent houses to wander too far from town center when rebuilding ...Patric Stout
2021-01-06Change: towns can now bridge 4 rails (up from 3)Patric Stout
2021-01-06Feature: Make maximum length of town bridges depend on population.Didac Perez Parera
2020-12-27Codechange: Replace assert_compile macro with static_assertCharles Pigott
2020-12-25Change: Towns don't build dead-end road bridges (#8401)Tyler Trahan
2020-06-28Change #8159: Remove now unused town cargo caches without bumping the savegam...dP
2020-06-01Codechange: remove has_newhouses globalYexo
2020-05-21Codechange: Use std::string for most of the user-settable custom names.Michael Lutz
2020-05-18Fix: Desync after house replacementdP
2020-05-13Fix #8137: New clients can't join (desync) after funding an industrydP
2020-05-13Codechange: Refactor FindStationsAroundTiles to avoid code duplicationdP
2020-01-12Codechange: Cache resolved town, station and industry name stringsJonathan G Rennison
2020-01-12Change: Only resort town directory window on population change if necessaryJonathan G Rennison
2020-01-05Fix #7899, 196d5868: don't trigger filter changes more than expectedglx
2020-01-04Feature: Script API to change town rating of companiesNiels Martin Hansen
2019-12-21Codechange: Replace FOR_ALL_TOWNS with range-based for loopsglx
2019-12-21Codechange: Replace FOR_ALL_OBJECTS with range-based for loopsglx
2019-12-21Codechange: Replace FOR_ALL_INDUSTRIES with range-based for loopsglx
2019-12-21Codechange: Replace FOR_ALL_DEPOTS with range-based for loopsglx
2019-12-21Codechange: Replace station related FOR_ALL with range-based for loopsglx
2019-12-21Codechange: Replace FOR_ALL_COMPANIES with range-based for loopsglx
2019-12-01Fix #7847: Use ViewportSign coordinates for sign Kdtree coordinates (#7849)Niels Martin Hansen
2019-11-20Revert #7837, 7e22f243e: OpenTTD tries to replicate the original game mechanics.frosch
2019-11-18Fix: typo in town growth rates (#7837)Yourself
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-08-17Add #6887: Option to show zone inside local authority boundary of townsGabda
2019-05-01Feature: Add NotRoadTypes (NRT)peter1138
2019-04-29Codechange: Remove Company/OwnerByte typesCharles Pigott
2019-04-29Codechange: Remove TownLayoutByte typeCharles Pigott
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-04-02Fix #7440: Remove town sign when deleting town, not add it once moreNiels Martin Hansen
2019-03-26Cleanup: Remove unused size template parameters from SmallMap and Auto[Free|D...Henry Wilson
2019-03-26Codechange: Replace SmallVector::Clear() with std::vector::clear()Henry Wilson
2019-03-12Codechange: Update town sign on population change only when population is sho...Gabda
2019-03-09Codechange: Make a merged k-d tree index of all viewport signsNiels Martin Hansen
2019-03-09Codechange: Make a k-d tree index of stationsNiels Martin Hansen
2019-03-09Codechange: Make a k-d tree index of townsNiels Martin Hansen
2019-03-09Feature: Non-rectangular sparse station catchment area.Peter Nelson
2019-03-04Add: Option for population-linear town cargo generationNiels Martin Hansen
2019-03-03Fix #7043, Fix #7274: Delete town owned bridge based on adjacent tile ownersh...PeterN
2019-02-28Change: Allow towns to build bridges over rails and one-way roads. (#7291)SamuXarick