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Erich/openttd
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signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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saveload
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saveload.cpp
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Author
2021-06-15
Codechange: mark chunks that are not stored as CH_READONLY
Patric Stout
2021-06-15
Codechange: add the ability to save/load a std::vector
Patric Stout
2021-06-15
Change: prefix SL_ARR with the length of the array
Patric Stout
2021-06-15
Codechange: make it more obvious SlArray supports SLE_VAR_NULL
Patric Stout
2021-06-15
Codechange: use SL_NULL if you want to store null-bytes or load to nothing
Patric Stout
2021-06-15
Change: switch SL_DEQUE and SL_REFLIST length field to a gamma
Patric Stout
2021-06-15
Change: indicate in the savegame if a SL_STRUCT contains any data
Patric Stout
2021-06-15
Change: store length of SL_STRUCTLIST in the savegame
Patric Stout
2021-06-14
Codechange: remove the special station/vehicle code from SaveLoad
Patric Stout
2021-06-14
Codechange: ability to store structs and list of structs in savegames
Patric Stout
2021-06-13
Codechange: convert printf DEBUG statements to fmt Debug statements
rubidium42
2021-06-10
Codechange: rename SL_LST to SL_REFLIST to highlight the "reference" part
Patric Stout
2021-06-10
Codechange: refactor SlList to use SlStorageHelper
Patric Stout
2021-06-10
Codechange: refactor SlDequeueHelper to work with unsigned and be more generic
Patric Stout
2021-06-10
Codechange: use wrappers to get Var[Mem|File]Type, instead of GB()
Patric Stout
2021-06-10
Codechange: move GetVariableAddress inside SlObjectMember
Patric Stout
2021-06-07
Codechange: make [Save|Load]Settings() behave more like other Save/Load code ...
Patric Stout
2021-06-06
Codechange: move SLF_NO_NETWORK_SYNC into settings
Patric Stout
2021-06-06
Codechange: move SLF_NOT_IN_SAVE into settings
Patric Stout
2021-06-06
Codechange: Remove FOR_ALL_CHUNK_HANDLERS
glx22
2021-06-03
Codechange: use "[[maybe_unused]]" instead of a wide variety of other ways we...
Patric Stout
2021-05-31
Codechange: C++-ify lists for SaveLoad (#9323)
Patric Stout
2021-05-29
Codechange: rename str_validate to StrMakeValid(InPlace) (#9304)
Patric Stout
2021-05-15
Change: Use gender-neutral pronouns
rubidium42
2021-05-13
Codechange: clean up C-string support from settings
rubidium42
2021-05-13
Codechange: move misc settings to std::string
rubidium42
2021-04-29
Fix: [MinGW] Set minimum OS version to Windows XP (#9135)
Loïc Guilloux
2021-02-28
Add: settings to limit your fast-forward game speed
Patric Stout
2021-01-08
Codechange: Remove min/max functions in favour of STL variants (#8502)
Charles Pigott
2021-01-01
Codechange: move some DEBUG-levels and remove some others in saveload routine...
Patric Stout
2020-12-27
Codechange: Even more std::string usage in file IO.
Michael Lutz
2020-12-27
Codechange: Convert some more FIO functions to take std::string.
Michael Lutz
2020-12-27
Codechange: Replace assert_compile macro with static_assert
Charles Pigott
2020-12-27
Cleanup: Remove unused ChunkType flag CH_AUTO_LENGTH
cirdan
2020-12-22
Fix: next 67 savegame versions are used in PatchPacks; skip them (#8411)
Patric Stout
2020-12-15
Add: support for emscripten (play-OpenTTD-in-the-browser)
Patric Stout
2020-12-06
Codechange: don't do work GetVariableAddress() is already doing
Patric Stout
2020-06-28
Codechange: Move SlSkipBytes to saveload.h
Jonathan G Rennison
2020-05-21
Codechange: Use std::string for most of the user-settable custom names.
Michael Lutz
2020-05-21
Codechange: Store GS lang texts in std::strings.
Michael Lutz
2020-05-10
Fix: Stop any gamelog action when recovering from SlError()
glx
2020-01-12
Fix #7925: Reset temporary saveload data at the start of loading a savegame i...
frosch
2019-12-21
Codechange: Replace FOR_ALL_COMPANIES with range-based for loops
glx
2019-11-10
Cleanup: Removed SVN headers
S. D. Cloudt
2019-09-29
Fix: Some typos found using codespell
JMcKiern
2019-04-29
Cleanup: Delete GetSavegameType function since it's been commented out since ...
Charles Pigott
2019-04-13
Cleanup: Fix alignment after NULL -> nullptr change.
peter1138
2019-04-10
Codechange: Use null pointer literal instead of the NULL macro
Henry Wilson
2019-04-09
Remove: AutoFreeSmallVector.
Michael Lutz
2019-04-06
Codechange: Use atomic variables for thread synchronization where useful.
Michael Lutz
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