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authorglx22 <glx@openttd.org>2021-05-02 22:41:34 +0200
committerLoïc Guilloux <glx22@users.noreply.github.com>2021-06-06 19:35:06 +0200
commitc27afdf3f6b8e7e073b70d4935ca1c871855f3ca (patch)
tree8aa6a64805d1856c873b8a053c2d98a9d1b8585f /src/saveload/saveload.cpp
parent3559e55b9145c5b6c146003b357a158c73efee4e (diff)
downloadopenttd-c27afdf3f6b8e7e073b70d4935ca1c871855f3ca.tar.xz
Codechange: Remove FOR_ALL_CHUNK_HANDLERS
Co-Authored-By: Patric Stout <truebrain@openttd.org>
Diffstat (limited to 'src/saveload/saveload.cpp')
-rw-r--r--src/saveload/saveload.cpp222
1 files changed, 114 insertions, 108 deletions
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index 01f0e0fd3..3c95e61e2 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -214,86 +214,92 @@ struct SaveLoadParams {
static SaveLoadParams _sl; ///< Parameters used for/at saveload.
-/* these define the chunks */
-extern const ChunkHandler _gamelog_chunk_handlers[];
-extern const ChunkHandler _map_chunk_handlers[];
-extern const ChunkHandler _misc_chunk_handlers[];
-extern const ChunkHandler _name_chunk_handlers[];
-extern const ChunkHandler _cheat_chunk_handlers[] ;
-extern const ChunkHandler _setting_chunk_handlers[];
-extern const ChunkHandler _company_chunk_handlers[];
-extern const ChunkHandler _engine_chunk_handlers[];
-extern const ChunkHandler _veh_chunk_handlers[];
-extern const ChunkHandler _waypoint_chunk_handlers[];
-extern const ChunkHandler _depot_chunk_handlers[];
-extern const ChunkHandler _order_chunk_handlers[];
-extern const ChunkHandler _town_chunk_handlers[];
-extern const ChunkHandler _sign_chunk_handlers[];
-extern const ChunkHandler _station_chunk_handlers[];
-extern const ChunkHandler _industry_chunk_handlers[];
-extern const ChunkHandler _economy_chunk_handlers[];
-extern const ChunkHandler _subsidy_chunk_handlers[];
-extern const ChunkHandler _cargomonitor_chunk_handlers[];
-extern const ChunkHandler _goal_chunk_handlers[];
-extern const ChunkHandler _story_page_chunk_handlers[];
-extern const ChunkHandler _ai_chunk_handlers[];
-extern const ChunkHandler _game_chunk_handlers[];
-extern const ChunkHandler _animated_tile_chunk_handlers[];
-extern const ChunkHandler _newgrf_chunk_handlers[];
-extern const ChunkHandler _group_chunk_handlers[];
-extern const ChunkHandler _cargopacket_chunk_handlers[];
-extern const ChunkHandler _autoreplace_chunk_handlers[];
-extern const ChunkHandler _labelmaps_chunk_handlers[];
-extern const ChunkHandler _linkgraph_chunk_handlers[];
-extern const ChunkHandler _airport_chunk_handlers[];
-extern const ChunkHandler _object_chunk_handlers[];
-extern const ChunkHandler _persistent_storage_chunk_handlers[];
-
-/** Array of all chunks in a savegame, \c nullptr terminated. */
-static const ChunkHandler * const _chunk_handlers[] = {
- _gamelog_chunk_handlers,
- _map_chunk_handlers,
- _misc_chunk_handlers,
- _name_chunk_handlers,
- _cheat_chunk_handlers,
- _setting_chunk_handlers,
- _veh_chunk_handlers,
- _waypoint_chunk_handlers,
- _depot_chunk_handlers,
- _order_chunk_handlers,
- _industry_chunk_handlers,
- _economy_chunk_handlers,
- _subsidy_chunk_handlers,
- _cargomonitor_chunk_handlers,
- _goal_chunk_handlers,
- _story_page_chunk_handlers,
- _engine_chunk_handlers,
- _town_chunk_handlers,
- _sign_chunk_handlers,
- _station_chunk_handlers,
- _company_chunk_handlers,
- _ai_chunk_handlers,
- _game_chunk_handlers,
- _animated_tile_chunk_handlers,
- _newgrf_chunk_handlers,
- _group_chunk_handlers,
- _cargopacket_chunk_handlers,
- _autoreplace_chunk_handlers,
- _labelmaps_chunk_handlers,
- _linkgraph_chunk_handlers,
- _airport_chunk_handlers,
- _object_chunk_handlers,
- _persistent_storage_chunk_handlers,
- nullptr,
-};
+static const std::vector<ChunkHandler> &ChunkHandlers()
+{
+ /* These define the chunks */
+ extern const ChunkHandlerTable _gamelog_chunk_handlers;
+ extern const ChunkHandlerTable _map_chunk_handlers;
+ extern const ChunkHandlerTable _misc_chunk_handlers;
+ extern const ChunkHandlerTable _name_chunk_handlers;
+ extern const ChunkHandlerTable _cheat_chunk_handlers;
+ extern const ChunkHandlerTable _setting_chunk_handlers;
+ extern const ChunkHandlerTable _company_chunk_handlers;
+ extern const ChunkHandlerTable _engine_chunk_handlers;
+ extern const ChunkHandlerTable _veh_chunk_handlers;
+ extern const ChunkHandlerTable _waypoint_chunk_handlers;
+ extern const ChunkHandlerTable _depot_chunk_handlers;
+ extern const ChunkHandlerTable _order_chunk_handlers;
+ extern const ChunkHandlerTable _town_chunk_handlers;
+ extern const ChunkHandlerTable _sign_chunk_handlers;
+ extern const ChunkHandlerTable _station_chunk_handlers;
+ extern const ChunkHandlerTable _industry_chunk_handlers;
+ extern const ChunkHandlerTable _economy_chunk_handlers;
+ extern const ChunkHandlerTable _subsidy_chunk_handlers;
+ extern const ChunkHandlerTable _cargomonitor_chunk_handlers;
+ extern const ChunkHandlerTable _goal_chunk_handlers;
+ extern const ChunkHandlerTable _story_page_chunk_handlers;
+ extern const ChunkHandlerTable _ai_chunk_handlers;
+ extern const ChunkHandlerTable _game_chunk_handlers;
+ extern const ChunkHandlerTable _animated_tile_chunk_handlers;
+ extern const ChunkHandlerTable _newgrf_chunk_handlers;
+ extern const ChunkHandlerTable _group_chunk_handlers;
+ extern const ChunkHandlerTable _cargopacket_chunk_handlers;
+ extern const ChunkHandlerTable _autoreplace_chunk_handlers;
+ extern const ChunkHandlerTable _labelmaps_chunk_handlers;
+ extern const ChunkHandlerTable _linkgraph_chunk_handlers;
+ extern const ChunkHandlerTable _airport_chunk_handlers;
+ extern const ChunkHandlerTable _object_chunk_handlers;
+ extern const ChunkHandlerTable _persistent_storage_chunk_handlers;
+
+ /** List of all chunks in a savegame. */
+ static const ChunkHandlerTable _chunk_handler_tables[] = {
+ _gamelog_chunk_handlers,
+ _map_chunk_handlers,
+ _misc_chunk_handlers,
+ _name_chunk_handlers,
+ _cheat_chunk_handlers,
+ _setting_chunk_handlers,
+ _veh_chunk_handlers,
+ _waypoint_chunk_handlers,
+ _depot_chunk_handlers,
+ _order_chunk_handlers,
+ _industry_chunk_handlers,
+ _economy_chunk_handlers,
+ _subsidy_chunk_handlers,
+ _cargomonitor_chunk_handlers,
+ _goal_chunk_handlers,
+ _story_page_chunk_handlers,
+ _engine_chunk_handlers,
+ _town_chunk_handlers,
+ _sign_chunk_handlers,
+ _station_chunk_handlers,
+ _company_chunk_handlers,
+ _ai_chunk_handlers,
+ _game_chunk_handlers,
+ _animated_tile_chunk_handlers,
+ _newgrf_chunk_handlers,
+ _group_chunk_handlers,
+ _cargopacket_chunk_handlers,
+ _autoreplace_chunk_handlers,
+ _labelmaps_chunk_handlers,
+ _linkgraph_chunk_handlers,
+ _airport_chunk_handlers,
+ _object_chunk_handlers,
+ _persistent_storage_chunk_handlers,
+ };
+
+ static std::vector<ChunkHandler> _chunk_handlers;
+
+ if (_chunk_handlers.empty()) {
+ for (auto &chunk_handler_table : _chunk_handler_tables) {
+ for (auto &chunk_handler : chunk_handler_table) {
+ _chunk_handlers.push_back(chunk_handler);
+ }
+ }
+ }
-/**
- * Iterate over all chunk handlers.
- * @param ch the chunk handler iterator
- */
-#define FOR_ALL_CHUNK_HANDLERS(ch) \
- for (const ChunkHandler * const *chsc = _chunk_handlers; *chsc != nullptr; chsc++) \
- for (const ChunkHandler *ch = *chsc; ch != nullptr; ch = (ch->flags & CH_LAST) ? nullptr : ch + 1)
+ return _chunk_handlers;
+}
/** Null all pointers (convert index -> nullptr) */
static void SlNullPointers()
@@ -305,10 +311,10 @@ static void SlNullPointers()
* pointers from other pools. */
_sl_version = SAVEGAME_VERSION;
- FOR_ALL_CHUNK_HANDLERS(ch) {
- if (ch->ptrs_proc != nullptr) {
- DEBUG(sl, 3, "Nulling pointers for %c%c%c%c", ch->id >> 24, ch->id >> 16, ch->id >> 8, ch->id);
- ch->ptrs_proc();
+ for (auto &ch : ChunkHandlers()) {
+ if (ch.ptrs_proc != nullptr) {
+ DEBUG(sl, 3, "Nulling pointers for %c%c%c%c", ch.id >> 24, ch.id >> 16, ch.id >> 8, ch.id);
+ ch.ptrs_proc();
}
}
@@ -1654,7 +1660,7 @@ void SlAutolength(AutolengthProc *proc, void *arg)
* Load a chunk of data (eg vehicles, stations, etc.)
* @param ch The chunkhandler that will be used for the operation
*/
-static void SlLoadChunk(const ChunkHandler *ch)
+static void SlLoadChunk(const ChunkHandler &ch)
{
byte m = SlReadByte();
size_t len;
@@ -1666,11 +1672,11 @@ static void SlLoadChunk(const ChunkHandler *ch)
switch (m) {
case CH_ARRAY:
_sl.array_index = 0;
- ch->load_proc();
+ ch.load_proc();
if (_next_offs != 0) SlErrorCorrupt("Invalid array length");
break;
case CH_SPARSE_ARRAY:
- ch->load_proc();
+ ch.load_proc();
if (_next_offs != 0) SlErrorCorrupt("Invalid array length");
break;
default:
@@ -1680,7 +1686,7 @@ static void SlLoadChunk(const ChunkHandler *ch)
len += SlReadUint16();
_sl.obj_len = len;
endoffs = _sl.reader->GetSize() + len;
- ch->load_proc();
+ ch.load_proc();
if (_sl.reader->GetSize() != endoffs) SlErrorCorrupt("Invalid chunk size");
} else {
SlErrorCorrupt("Invalid chunk type");
@@ -1694,7 +1700,7 @@ static void SlLoadChunk(const ChunkHandler *ch)
* If the chunkhandler is nullptr, the chunk is skipped.
* @param ch The chunkhandler that will be used for the operation
*/
-static void SlLoadCheckChunk(const ChunkHandler *ch)
+static void SlLoadCheckChunk(const ChunkHandler &ch)
{
byte m = SlReadByte();
size_t len;
@@ -1706,15 +1712,15 @@ static void SlLoadCheckChunk(const ChunkHandler *ch)
switch (m) {
case CH_ARRAY:
_sl.array_index = 0;
- if (ch->load_check_proc) {
- ch->load_check_proc();
+ if (ch.load_check_proc) {
+ ch.load_check_proc();
} else {
SlSkipArray();
}
break;
case CH_SPARSE_ARRAY:
- if (ch->load_check_proc) {
- ch->load_check_proc();
+ if (ch.load_check_proc) {
+ ch.load_check_proc();
} else {
SlSkipArray();
}
@@ -1726,8 +1732,8 @@ static void SlLoadCheckChunk(const ChunkHandler *ch)
len += SlReadUint16();
_sl.obj_len = len;
endoffs = _sl.reader->GetSize() + len;
- if (ch->load_check_proc) {
- ch->load_check_proc();
+ if (ch.load_check_proc) {
+ ch.load_check_proc();
} else {
SlSkipBytes(len);
}
@@ -1744,18 +1750,18 @@ static void SlLoadCheckChunk(const ChunkHandler *ch)
* prefixed by an ID identifying it, followed by data, and terminator where appropriate
* @param ch The chunkhandler that will be used for the operation
*/
-static void SlSaveChunk(const ChunkHandler *ch)
+static void SlSaveChunk(const ChunkHandler &ch)
{
- ChunkSaveLoadProc *proc = ch->save_proc;
+ ChunkSaveLoadProc *proc = ch.save_proc;
/* Don't save any chunk information if there is no save handler. */
if (proc == nullptr) return;
- SlWriteUint32(ch->id);
- DEBUG(sl, 2, "Saving chunk %c%c%c%c", ch->id >> 24, ch->id >> 16, ch->id >> 8, ch->id);
+ SlWriteUint32(ch.id);
+ DEBUG(sl, 2, "Saving chunk %c%c%c%c", ch.id >> 24, ch.id >> 16, ch.id >> 8, ch.id);
- _sl.block_mode = ch->flags & CH_TYPE_MASK;
- switch (ch->flags & CH_TYPE_MASK) {
+ _sl.block_mode = ch.type;
+ switch (ch.type) {
case CH_RIFF:
_sl.need_length = NL_WANTLENGTH;
proc();
@@ -1778,7 +1784,7 @@ static void SlSaveChunk(const ChunkHandler *ch)
/** Save all chunks */
static void SlSaveChunks()
{
- FOR_ALL_CHUNK_HANDLERS(ch) {
+ for (auto &ch : ChunkHandlers()) {
SlSaveChunk(ch);
}
@@ -1794,7 +1800,7 @@ static void SlSaveChunks()
*/
static const ChunkHandler *SlFindChunkHandler(uint32 id)
{
- FOR_ALL_CHUNK_HANDLERS(ch) if (ch->id == id) return ch;
+ for (auto &ch : ChunkHandlers()) if (ch.id == id) return &ch;
return nullptr;
}
@@ -1809,7 +1815,7 @@ static void SlLoadChunks()
ch = SlFindChunkHandler(id);
if (ch == nullptr) SlErrorCorrupt("Unknown chunk type");
- SlLoadChunk(ch);
+ SlLoadChunk(*ch);
}
}
@@ -1824,7 +1830,7 @@ static void SlLoadCheckChunks()
ch = SlFindChunkHandler(id);
if (ch == nullptr) SlErrorCorrupt("Unknown chunk type");
- SlLoadCheckChunk(ch);
+ SlLoadCheckChunk(*ch);
}
}
@@ -1833,10 +1839,10 @@ static void SlFixPointers()
{
_sl.action = SLA_PTRS;
- FOR_ALL_CHUNK_HANDLERS(ch) {
- if (ch->ptrs_proc != nullptr) {
- DEBUG(sl, 3, "Fixing pointers for %c%c%c%c", ch->id >> 24, ch->id >> 16, ch->id >> 8, ch->id);
- ch->ptrs_proc();
+ for (auto &ch : ChunkHandlers()) {
+ if (ch.ptrs_proc != nullptr) {
+ DEBUG(sl, 3, "Fixing pointers for %c%c%c%c", ch.id >> 24, ch.id >> 16, ch.id >> 8, ch.id);
+ ch.ptrs_proc();
}
}