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authorMichael Lutz <michi@icosahedron.de>2020-12-06 21:11:47 +0100
committerMichael Lutz <michi@icosahedron.de>2020-12-27 13:19:25 +0100
commit5cbb2da79434ec002831bd72b2c81f9dcd469601 (patch)
treea1b8fea79609c446e36a38796269dad6a1db45fd /src/saveload/saveload.cpp
parent65f65ad2ad8f029b99ef60e931b6d86952777610 (diff)
downloadopenttd-5cbb2da79434ec002831bd72b2c81f9dcd469601.tar.xz
Codechange: Even more std::string usage in file IO.
Diffstat (limited to 'src/saveload/saveload.cpp')
-rw-r--r--src/saveload/saveload.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index 2bb960da6..91f9c5a08 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -2413,7 +2413,7 @@ static const SaveLoadFormat *GetSavegameFormat(char *s, byte *compression_level)
/* actual loader/saver function */
void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settings);
extern bool AfterLoadGame();
-extern bool LoadOldSaveGame(const char *file);
+extern bool LoadOldSaveGame(const std::string &file);
/**
* Clear temporary data that is passed between various saveload phases.
@@ -2769,7 +2769,7 @@ SaveOrLoadResult LoadWithFilter(LoadFilter *reader)
* @param threaded True when threaded saving is allowed
* @return Return the result of the action. #SL_OK, #SL_ERROR, or #SL_REINIT ("unload" the game)
*/
-SaveOrLoadResult SaveOrLoad(const char *filename, SaveLoadOperation fop, DetailedFileType dft, Subdirectory sb, bool threaded)
+SaveOrLoadResult SaveOrLoad(const std::string &filename, SaveLoadOperation fop, DetailedFileType dft, Subdirectory sb, bool threaded)
{
/* An instance of saving is already active, so don't go saving again */
if (_sl.saveinprogress && fop == SLO_SAVE && dft == DFT_GAME_FILE && threaded) {
@@ -2833,7 +2833,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, SaveLoadOperation fop, Detaile
}
if (fop == SLO_SAVE) { // SAVE game
- DEBUG(desync, 1, "save: %08x; %02x; %s", _date, _date_fract, filename);
+ DEBUG(desync, 1, "save: %08x; %02x; %s", _date, _date_fract, filename.c_str());
if (_network_server || !_settings_client.gui.threaded_saves) threaded = false;
return DoSave(new FileWriter(fh), threaded);
@@ -2841,7 +2841,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, SaveLoadOperation fop, Detaile
/* LOAD game */
assert(fop == SLO_LOAD || fop == SLO_CHECK);
- DEBUG(desync, 1, "load: %s", filename);
+ DEBUG(desync, 1, "load: %s", filename.c_str());
return DoLoad(new FileReader(fh), fop == SLO_CHECK);
} catch (...) {
/* This code may be executed both for old and new save games. */