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path: root/src/saveload/saveload.cpp
AgeCommit message (Expand)Author
2021-06-15Codechange: mark chunks that are not stored as CH_READONLYPatric Stout
2021-06-15Codechange: add the ability to save/load a std::vectorPatric Stout
2021-06-15Change: prefix SL_ARR with the length of the arrayPatric Stout
2021-06-15Codechange: make it more obvious SlArray supports SLE_VAR_NULLPatric Stout
2021-06-15Codechange: use SL_NULL if you want to store null-bytes or load to nothingPatric Stout
2021-06-15Change: switch SL_DEQUE and SL_REFLIST length field to a gammaPatric Stout
2021-06-15Change: indicate in the savegame if a SL_STRUCT contains any dataPatric Stout
2021-06-15Change: store length of SL_STRUCTLIST in the savegamePatric Stout
2021-06-14Codechange: remove the special station/vehicle code from SaveLoadPatric Stout
2021-06-14Codechange: ability to store structs and list of structs in savegamesPatric Stout
2021-06-13Codechange: convert printf DEBUG statements to fmt Debug statementsrubidium42
2021-06-10Codechange: rename SL_LST to SL_REFLIST to highlight the "reference" partPatric Stout
2021-06-10Codechange: refactor SlList to use SlStorageHelperPatric Stout
2021-06-10Codechange: refactor SlDequeueHelper to work with unsigned and be more genericPatric Stout
2021-06-10Codechange: use wrappers to get Var[Mem|File]Type, instead of GB()Patric Stout
2021-06-10Codechange: move GetVariableAddress inside SlObjectMemberPatric Stout
2021-06-07Codechange: make [Save|Load]Settings() behave more like other Save/Load code ...Patric Stout
2021-06-06Codechange: move SLF_NO_NETWORK_SYNC into settingsPatric Stout
2021-06-06Codechange: move SLF_NOT_IN_SAVE into settingsPatric Stout
2021-06-06Codechange: Remove FOR_ALL_CHUNK_HANDLERSglx22
2021-06-03Codechange: use "[[maybe_unused]]" instead of a wide variety of other ways we...Patric Stout
2021-05-31Codechange: C++-ify lists for SaveLoad (#9323)Patric Stout
2021-05-29Codechange: rename str_validate to StrMakeValid(InPlace) (#9304)Patric Stout
2021-05-15Change: Use gender-neutral pronounsrubidium42
2021-05-13Codechange: clean up C-string support from settingsrubidium42
2021-05-13Codechange: move misc settings to std::stringrubidium42
2021-04-29Fix: [MinGW] Set minimum OS version to Windows XP (#9135)Loïc Guilloux
2021-02-28Add: settings to limit your fast-forward game speedPatric Stout
2021-01-08Codechange: Remove min/max functions in favour of STL variants (#8502)Charles Pigott
2021-01-01Codechange: move some DEBUG-levels and remove some others in saveload routine...Patric Stout
2020-12-27Codechange: Even more std::string usage in file IO.Michael Lutz
2020-12-27Codechange: Convert some more FIO functions to take std::string.Michael Lutz
2020-12-27Codechange: Replace assert_compile macro with static_assertCharles Pigott
2020-12-27Cleanup: Remove unused ChunkType flag CH_AUTO_LENGTHcirdan
2020-12-22Fix: next 67 savegame versions are used in PatchPacks; skip them (#8411)Patric Stout
2020-12-15Add: support for emscripten (play-OpenTTD-in-the-browser)Patric Stout
2020-12-06Codechange: don't do work GetVariableAddress() is already doingPatric Stout
2020-06-28Codechange: Move SlSkipBytes to saveload.hJonathan G Rennison
2020-05-21Codechange: Use std::string for most of the user-settable custom names.Michael Lutz
2020-05-21Codechange: Store GS lang texts in std::strings.Michael Lutz
2020-05-10Fix: Stop any gamelog action when recovering from SlError()glx
2020-01-12Fix #7925: Reset temporary saveload data at the start of loading a savegame i...frosch
2019-12-21Codechange: Replace FOR_ALL_COMPANIES with range-based for loopsglx
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-09-29Fix: Some typos found using codespellJMcKiern
2019-04-29Cleanup: Delete GetSavegameType function since it's been commented out since ...Charles Pigott
2019-04-13Cleanup: Fix alignment after NULL -> nullptr change.peter1138
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-04-09Remove: AutoFreeSmallVector.Michael Lutz
2019-04-06Codechange: Use atomic variables for thread synchronization where useful.Michael Lutz