Age | Commit message (Collapse) | Author |
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variables related to visual effects (Hirundo)
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if a header require a header make it include that header
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SoundFX, which was used as a byte and uint16 at different places, when the uint16 sound ID is meant.
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something more than whitespace as description of files that don't have a description.
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stations.
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(especially because newgrf_station.h includes a lot of stuff).
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functions.
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complete support for
the newhouses grf specs, so all newhouses grfs will be playable in the game.
Many thanks to everyone who contributed code and ideas, and all the testers
who found things we missed.
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- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
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