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authormaedhros <maedhros@openttd.org>2007-03-19 11:27:30 +0000
committermaedhros <maedhros@openttd.org>2007-03-19 11:27:30 +0000
commit73ff939ddbb4772178de68f821d9c32ded846a06 (patch)
tree8ccaccab74c6399452d6ff3f09d5c94335516a62 /src/newgrf_sound.h
parentae48a7447be849bdad48ca5996a246d29165f39e (diff)
downloadopenttd-73ff939ddbb4772178de68f821d9c32ded846a06.tar.xz
(svn r9315) -Merge: The newhouses branch. With this merge comes almost complete support for
the newhouses grf specs, so all newhouses grfs will be playable in the game. Many thanks to everyone who contributed code and ideas, and all the testers who found things we missed.
Diffstat (limited to 'src/newgrf_sound.h')
-rw-r--r--src/newgrf_sound.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/newgrf_sound.h b/src/newgrf_sound.h
index 61f7df12e..3b52d68cb 100644
--- a/src/newgrf_sound.h
+++ b/src/newgrf_sound.h
@@ -21,5 +21,6 @@ void InitializeSoundPool();
FileEntry *GetSound(uint index);
uint GetNumSounds();
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event);
+bool PlayHouseSound(uint16 sound_id, TileIndex tile);
#endif /* NEWGRF_SOUND_H */