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Erich/openttd
chunnel
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signaltunnel
sloped-stations
sloped-stations-original
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underground-plus-others-original
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network
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network_gui.cpp
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Author
2021-12-16
Codechange: Template the command callback function type to allow unpacked arg...
Michael Lutz
2021-12-16
Codechange: Un-bitstuff commands taking a ClientID (i.e. CMD_CLIENT_ID).
Michael Lutz
2021-12-16
Codechange: Template DoCommandPInternal.
Michael Lutz
2021-12-16
Codechange: Template DoCommandP to automagically reflect the parameters of th...
Michael Lutz
2021-12-16
Codechange: Untangle command code, flags and error string for DoCommand*.
Michael Lutz
2021-12-16
Codechange: Move command arguments to the back of the networked command funct...
Michael Lutz
2021-10-17
Change: Don't use 'server address' string in server list when displaying an i...
Charles Pigott
2021-10-03
Add: [Network] Keep the refresh button in lowered state while refreshing (#9600)
Patric Stout
2021-08-23
Fix: [Network] show query errors in the server listing instead of error popup...
Patric Stout
2021-08-21
Fix: [Network] crash when last-joined server that is no longer available (#9503)
Patric Stout
2021-08-18
Fix #9492: show for what server a relay session is being created (#9494)
Patric Stout
2021-08-18
Fix: typo in the word "spectator" (tnx Heiki) (#9496)
Patric Stout
2021-08-15
Add: open Online Players GUI on starting/joining a server (#9479)
Patric Stout
2021-08-14
Feature: make "join game" button join the game, instead of first showing a lo...
Patric Stout
2021-08-14
Fix 508e465b: network servers didn't show invite-code / connection-type in On...
Patric Stout
2021-08-14
Add: synchronize server name to clients and display in Online Players GUI (#9...
Patric Stout
2021-08-10
Change: remove the ability to control "max spectators" (#9466)
Patric Stout
2021-07-21
Cleanup: remove some references to the old master-server
Rubidium
2021-07-20
Feature: allow the use of TURN to connect client and server together
Patric Stout
2021-07-14
Add: inform clients what game-script a server is running (#9441)
Patric Stout
2021-07-11
Add: allow setting your server visibility to "invite-only" (#9434)
Patric Stout
2021-07-11
Feature: join servers based on their invite code
Patric Stout
2021-07-10
Add: use Game Coordinator to get latest public server listing
Patric Stout
2021-07-10
Add: use Game Coordinator to annouce public servers
Patric Stout
2021-06-28
Add: Show the number of clients and companies in the online players window (#...
TELK
2021-06-26
Codechange: [Network] Remove overload on NetworkValidateClientName
rubidium42
2021-06-15
Fix: you could join an AI company in multiplayer via the GUI (#9369)
SamuXarick
2021-06-13
Fix #9362: Hover in online players window was slightly too big (#9364)
TELK
2021-05-30
Codechange: [Network] Use std::string for server side logic of kicking and ba...
rubidium42
2021-05-29
Codechange: Rename window related DeleteXXX to match new behaviour
glx22
2021-05-29
Fix f6d5c01: Delay deletion when closing windows
glx22
2021-05-29
Codechange: [Network] Use std::string in CommandPacket
rubidium42
2021-05-29
Fix: [Network] Prevent an empty server name to be set anywhere
rubidium42
2021-05-29
Codechange: split Write_ValidateSetting to get separate functions for making ...
rubidium42
2021-05-27
Cleanup: remove unneeded temporary variables and casts
rubidium42
2021-05-27
Codechange: just pass the SettingDesc to SetSettingValue and remove distincti...
rubidium42
2021-05-16
Codechange: [Network] Let NetworkCompanyInfo use std::string
rubidium42
2021-05-13
Codechange: move client name in settings to std::string
rubidium42
2021-05-13
Codechange: move server name/id in settings to std::string
rubidium42
2021-05-13
Codechange: move hostnames in settings to std::string
rubidium42
2021-05-13
Codechange: move passwords in settings to std::string
rubidium42
2021-05-13
Change: further support for std::string in settings
rubidium42
2021-05-11
Fix: [Network] don't rebuild the host-list during iterating the list (#9240)
Patric Stout
2021-05-11
Fix: [Network] don't mark the last-joined server as manual (#9239)
Patric Stout
2021-05-09
Fix: lobby window doesn't close if no connection could be established (#9223)
Patric Stout
2021-05-06
Codechange: [Network] Use std::string for NetworkGameInfo
rubidium42
2021-05-05
Codechange: use connection_string in favour of NetworkAddress (#9197)
Patric Stout
2021-05-05
Codechange: [Network] Use a single NetworkServerGameInfo object at server sid...
rubidium42
2021-04-30
Fix: Recalculate padding and minimum sizes when GUI or Font zoom is changed.
Peter Nelson
2021-04-30
Change: use TCP for everything except for master-server and initial server sc...
Patric Stout
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