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path: root/src/network/network_gui.cpp
AgeCommit message (Expand)Author
2021-12-16Codechange: Template the command callback function type to allow unpacked arg...Michael Lutz
2021-12-16Codechange: Un-bitstuff commands taking a ClientID (i.e. CMD_CLIENT_ID).Michael Lutz
2021-12-16Codechange: Template DoCommandPInternal.Michael Lutz
2021-12-16Codechange: Template DoCommandP to automagically reflect the parameters of th...Michael Lutz
2021-12-16Codechange: Untangle command code, flags and error string for DoCommand*.Michael Lutz
2021-12-16Codechange: Move command arguments to the back of the networked command funct...Michael Lutz
2021-10-17Change: Don't use 'server address' string in server list when displaying an i...Charles Pigott
2021-10-03Add: [Network] Keep the refresh button in lowered state while refreshing (#9600)Patric Stout
2021-08-23Fix: [Network] show query errors in the server listing instead of error popup...Patric Stout
2021-08-21Fix: [Network] crash when last-joined server that is no longer available (#9503)Patric Stout
2021-08-18Fix #9492: show for what server a relay session is being created (#9494)Patric Stout
2021-08-18Fix: typo in the word "spectator" (tnx Heiki) (#9496)Patric Stout
2021-08-15Add: open Online Players GUI on starting/joining a server (#9479)Patric Stout
2021-08-14Feature: make "join game" button join the game, instead of first showing a lo...Patric Stout
2021-08-14Fix 508e465b: network servers didn't show invite-code / connection-type in On...Patric Stout
2021-08-14Add: synchronize server name to clients and display in Online Players GUI (#9...Patric Stout
2021-08-10Change: remove the ability to control "max spectators" (#9466)Patric Stout
2021-07-21Cleanup: remove some references to the old master-serverRubidium
2021-07-20Feature: allow the use of TURN to connect client and server togetherPatric Stout
2021-07-14Add: inform clients what game-script a server is running (#9441)Patric Stout
2021-07-11Add: allow setting your server visibility to "invite-only" (#9434)Patric Stout
2021-07-11Feature: join servers based on their invite codePatric Stout
2021-07-10Add: use Game Coordinator to get latest public server listingPatric Stout
2021-07-10Add: use Game Coordinator to annouce public serversPatric Stout
2021-06-28Add: Show the number of clients and companies in the online players window (#...TELK
2021-06-26Codechange: [Network] Remove overload on NetworkValidateClientNamerubidium42
2021-06-15Fix: you could join an AI company in multiplayer via the GUI (#9369)SamuXarick
2021-06-13Fix #9362: Hover in online players window was slightly too big (#9364)TELK
2021-05-30Codechange: [Network] Use std::string for server side logic of kicking and ba...rubidium42
2021-05-29Codechange: Rename window related DeleteXXX to match new behaviourglx22
2021-05-29Fix f6d5c01: Delay deletion when closing windowsglx22
2021-05-29Codechange: [Network] Use std::string in CommandPacketrubidium42
2021-05-29Fix: [Network] Prevent an empty server name to be set anywhererubidium42
2021-05-29Codechange: split Write_ValidateSetting to get separate functions for making ...rubidium42
2021-05-27Cleanup: remove unneeded temporary variables and castsrubidium42
2021-05-27Codechange: just pass the SettingDesc to SetSettingValue and remove distincti...rubidium42
2021-05-16Codechange: [Network] Let NetworkCompanyInfo use std::stringrubidium42
2021-05-13Codechange: move client name in settings to std::stringrubidium42
2021-05-13Codechange: move server name/id in settings to std::stringrubidium42
2021-05-13Codechange: move hostnames in settings to std::stringrubidium42
2021-05-13Codechange: move passwords in settings to std::stringrubidium42
2021-05-13Change: further support for std::string in settingsrubidium42
2021-05-11Fix: [Network] don't rebuild the host-list during iterating the list (#9240)Patric Stout
2021-05-11Fix: [Network] don't mark the last-joined server as manual (#9239)Patric Stout
2021-05-09Fix: lobby window doesn't close if no connection could be established (#9223)Patric Stout
2021-05-06Codechange: [Network] Use std::string for NetworkGameInforubidium42
2021-05-05Codechange: use connection_string in favour of NetworkAddress (#9197)Patric Stout
2021-05-05Codechange: [Network] Use a single NetworkServerGameInfo object at server sid...rubidium42
2021-04-30Fix: Recalculate padding and minimum sizes when GUI or Font zoom is changed.Peter Nelson
2021-04-30Change: use TCP for everything except for master-server and initial server sc...Patric Stout