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path: root/src/network/network_gui.cpp
AgeCommit message (Expand)Author
2021-07-20Feature: allow the use of TURN to connect client and server togetherPatric Stout
2021-07-14Add: inform clients what game-script a server is running (#9441)Patric Stout
2021-07-11Add: allow setting your server visibility to "invite-only" (#9434)Patric Stout
2021-07-11Feature: join servers based on their invite codePatric Stout
2021-07-10Add: use Game Coordinator to get latest public server listingPatric Stout
2021-07-10Add: use Game Coordinator to annouce public serversPatric Stout
2021-06-28Add: Show the number of clients and companies in the online players window (#...TELK
2021-06-26Codechange: [Network] Remove overload on NetworkValidateClientNamerubidium42
2021-06-15Fix: you could join an AI company in multiplayer via the GUI (#9369)SamuXarick
2021-06-13Fix #9362: Hover in online players window was slightly too big (#9364)TELK
2021-05-30Codechange: [Network] Use std::string for server side logic of kicking and ba...rubidium42
2021-05-29Codechange: Rename window related DeleteXXX to match new behaviourglx22
2021-05-29Fix f6d5c01: Delay deletion when closing windowsglx22
2021-05-29Codechange: [Network] Use std::string in CommandPacketrubidium42
2021-05-29Fix: [Network] Prevent an empty server name to be set anywhererubidium42
2021-05-29Codechange: split Write_ValidateSetting to get separate functions for making ...rubidium42
2021-05-27Cleanup: remove unneeded temporary variables and castsrubidium42
2021-05-27Codechange: just pass the SettingDesc to SetSettingValue and remove distincti...rubidium42
2021-05-16Codechange: [Network] Let NetworkCompanyInfo use std::stringrubidium42
2021-05-13Codechange: move client name in settings to std::stringrubidium42
2021-05-13Codechange: move server name/id in settings to std::stringrubidium42
2021-05-13Codechange: move hostnames in settings to std::stringrubidium42
2021-05-13Codechange: move passwords in settings to std::stringrubidium42
2021-05-13Change: further support for std::string in settingsrubidium42
2021-05-11Fix: [Network] don't rebuild the host-list during iterating the list (#9240)Patric Stout
2021-05-11Fix: [Network] don't mark the last-joined server as manual (#9239)Patric Stout
2021-05-09Fix: lobby window doesn't close if no connection could be established (#9223)Patric Stout
2021-05-06Codechange: [Network] Use std::string for NetworkGameInforubidium42
2021-05-05Codechange: use connection_string in favour of NetworkAddress (#9197)Patric Stout
2021-05-05Codechange: [Network] Use a single NetworkServerGameInfo object at server sid...rubidium42
2021-04-30Fix: Recalculate padding and minimum sizes when GUI or Font zoom is changed.Peter Nelson
2021-04-30Change: use TCP for everything except for master-server and initial server sc...Patric Stout
2021-04-29Codechange: use NetworkAddress instead of two host/port variables where possiblePatric Stout
2021-04-29Codechange: use std::string over stack-based strings if possiblePatric Stout
2021-04-27Change: no longer use UDP when entering the lobby of a serverPatric Stout
2021-04-27Codechange: [Network] Do not leak os_abstraction.h via network_funcrubidium42
2021-04-24Change: use icons to indicate you/host in Online Players GUIPatric Stout
2021-04-24Add: move "New Company" inside the Online Players GUIPatric Stout
2021-04-24Change: track hover position on Online Players GUIPatric Stout
2021-04-24Add: ask for confirmation on admin actions in network gamesPatric Stout
2021-04-24Add: admin menu for companies in multiplayer gamesPatric Stout
2021-04-24Feature: rework in-game Online Players GUIPatric Stout
2021-04-24Feature: [Network] Ensure players fill in a name instead of defaulting to "Pl...rubidium42
2021-04-24Codechange: [Network] Introduce function to validate the client namerubidium42
2021-04-21Codechange: merge duplicated logic to scroll in lists by key into a single fu...Rubidium
2021-04-20Remove: "language" field from server/clientPatric Stout
2021-04-20Remove: "map_name" from server announcements / listingPatric Stout
2021-04-17Fix #9042: Make multiplayer server list height auto-fill window.Peter Nelson
2021-04-16Fix: Sizing of Multiplayer server list incorrect when GUI zoom doesn't match ...Peter Nelson
2021-03-03Fix #8799: NGameAllowedSorter() is not imposing strict weak ordering relation...Patric Stout