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Erich/openttd
chunnel
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signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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src
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network
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network_gui.cpp
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Author
2021-08-10
Change: remove the ability to control "max spectators" (#9466)
Patric Stout
2021-07-21
Cleanup: remove some references to the old master-server
Rubidium
2021-07-20
Feature: allow the use of TURN to connect client and server together
Patric Stout
2021-07-14
Add: inform clients what game-script a server is running (#9441)
Patric Stout
2021-07-11
Add: allow setting your server visibility to "invite-only" (#9434)
Patric Stout
2021-07-11
Feature: join servers based on their invite code
Patric Stout
2021-07-10
Add: use Game Coordinator to get latest public server listing
Patric Stout
2021-07-10
Add: use Game Coordinator to annouce public servers
Patric Stout
2021-06-28
Add: Show the number of clients and companies in the online players window (#...
TELK
2021-06-26
Codechange: [Network] Remove overload on NetworkValidateClientName
rubidium42
2021-06-15
Fix: you could join an AI company in multiplayer via the GUI (#9369)
SamuXarick
2021-06-13
Fix #9362: Hover in online players window was slightly too big (#9364)
TELK
2021-05-30
Codechange: [Network] Use std::string for server side logic of kicking and ba...
rubidium42
2021-05-29
Codechange: Rename window related DeleteXXX to match new behaviour
glx22
2021-05-29
Fix f6d5c01: Delay deletion when closing windows
glx22
2021-05-29
Codechange: [Network] Use std::string in CommandPacket
rubidium42
2021-05-29
Fix: [Network] Prevent an empty server name to be set anywhere
rubidium42
2021-05-29
Codechange: split Write_ValidateSetting to get separate functions for making ...
rubidium42
2021-05-27
Cleanup: remove unneeded temporary variables and casts
rubidium42
2021-05-27
Codechange: just pass the SettingDesc to SetSettingValue and remove distincti...
rubidium42
2021-05-16
Codechange: [Network] Let NetworkCompanyInfo use std::string
rubidium42
2021-05-13
Codechange: move client name in settings to std::string
rubidium42
2021-05-13
Codechange: move server name/id in settings to std::string
rubidium42
2021-05-13
Codechange: move hostnames in settings to std::string
rubidium42
2021-05-13
Codechange: move passwords in settings to std::string
rubidium42
2021-05-13
Change: further support for std::string in settings
rubidium42
2021-05-11
Fix: [Network] don't rebuild the host-list during iterating the list (#9240)
Patric Stout
2021-05-11
Fix: [Network] don't mark the last-joined server as manual (#9239)
Patric Stout
2021-05-09
Fix: lobby window doesn't close if no connection could be established (#9223)
Patric Stout
2021-05-06
Codechange: [Network] Use std::string for NetworkGameInfo
rubidium42
2021-05-05
Codechange: use connection_string in favour of NetworkAddress (#9197)
Patric Stout
2021-05-05
Codechange: [Network] Use a single NetworkServerGameInfo object at server sid...
rubidium42
2021-04-30
Fix: Recalculate padding and minimum sizes when GUI or Font zoom is changed.
Peter Nelson
2021-04-30
Change: use TCP for everything except for master-server and initial server sc...
Patric Stout
2021-04-29
Codechange: use NetworkAddress instead of two host/port variables where possible
Patric Stout
2021-04-29
Codechange: use std::string over stack-based strings if possible
Patric Stout
2021-04-27
Change: no longer use UDP when entering the lobby of a server
Patric Stout
2021-04-27
Codechange: [Network] Do not leak os_abstraction.h via network_func
rubidium42
2021-04-24
Change: use icons to indicate you/host in Online Players GUI
Patric Stout
2021-04-24
Add: move "New Company" inside the Online Players GUI
Patric Stout
2021-04-24
Change: track hover position on Online Players GUI
Patric Stout
2021-04-24
Add: ask for confirmation on admin actions in network games
Patric Stout
2021-04-24
Add: admin menu for companies in multiplayer games
Patric Stout
2021-04-24
Feature: rework in-game Online Players GUI
Patric Stout
2021-04-24
Feature: [Network] Ensure players fill in a name instead of defaulting to "Pl...
rubidium42
2021-04-24
Codechange: [Network] Introduce function to validate the client name
rubidium42
2021-04-21
Codechange: merge duplicated logic to scroll in lists by key into a single fu...
Rubidium
2021-04-20
Remove: "language" field from server/client
Patric Stout
2021-04-20
Remove: "map_name" from server announcements / listing
Patric Stout
2021-04-17
Fix #9042: Make multiplayer server list height auto-fill window.
Peter Nelson
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