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path: root/src/network/core/tcp_game.cpp
AgeCommit message (Expand)Author
2010-12-05(svn r21392) -Change: prepare the network protocol for getting the file size ...rubidium
2010-11-30(svn r21358) -Codechange: make some network function names conform to coding ...rubidium
2010-11-25(svn r21322) -Fix [FS#4268] (r20924): packets were leakedrubidium
2010-11-19(svn r21254) -Change: show a different "lag" message when a client is lagging...rubidium
2010-10-24(svn r21029) -Codechange: split the map downloading packet + 3-state enum int...rubidium
2010-10-15(svn r20937) -Codechange: move some variables from client/server to server onlyrubidium
2010-10-15(svn r20935) -Codechange: only let the server side use a pool of connected so...rubidium
2010-10-15(svn r20929) -Codechange: make NetworkCloseClient a class methodrubidium
2010-10-15(svn r20924) -Codechange: make the game connection packet handling look more ...rubidium
2010-10-15(svn r20923) -Codechange: prepare creating sub-classes of NetworkClientSocket...rubidium
2010-08-18(svn r20547) -Change: the way order backups are performed. Now restoring an o...rubidium
2010-08-15(svn r20510) -Codechange: unify packet queue handling and make insertion O(1)...rubidium
2010-02-09(svn r19072) -Fix [FS#3599]: possible read/write after free when the client t...rubidium
2010-02-07(svn r19054) -Fix [FS#3598]: when banning yourself via rcon do not send the '...rubidium
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if...rubidium
2009-11-28(svn r18330) -Cleanup: remove some unneeded includesrubidium
2009-10-04(svn r17693) -Cleanup: remove some unneeded includesrubidium
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-08-05(svn r17075) -Codechange: rename ~750 strings to be more uniform with their r...rubidium
2009-06-19(svn r16601) -Fix [FS#2880]: try 2... hopefully better this timerubidium
2009-05-22(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time...smatz
2009-01-14(svn r15079) -Codechange: split tcp 'backend' and in-game handling like it is...rubidium