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authorrubidium <rubidium@openttd.org>2010-10-15 13:47:37 +0000
committerrubidium <rubidium@openttd.org>2010-10-15 13:47:37 +0000
commit0ca7e4e82e3657b6e935bc618403192b82b5dcc0 (patch)
treea373b6dd186d9b726d891855dd57301c0194661b /src/network/core/tcp_game.cpp
parent8eb07d097e2ab53f0b41a6b7af541c4937732e0b (diff)
downloadopenttd-0ca7e4e82e3657b6e935bc618403192b82b5dcc0.tar.xz
(svn r20924) -Codechange: make the game connection packet handling look more like UDP/content packet handling
Diffstat (limited to 'src/network/core/tcp_game.cpp')
-rw-r--r--src/network/core/tcp_game.cpp144
1 files changed, 144 insertions, 0 deletions
diff --git a/src/network/core/tcp_game.cpp b/src/network/core/tcp_game.cpp
index 6d8e174c8..b0db78eb7 100644
--- a/src/network/core/tcp_game.cpp
+++ b/src/network/core/tcp_game.cpp
@@ -18,6 +18,7 @@
#include "../network.h"
#include "../network_internal.h"
#include "../../core/pool_func.hpp"
+#include "../../debug.h"
#include "table/strings.h"
@@ -63,4 +64,147 @@ NetworkRecvStatus NetworkGameSocketHandler::CloseConnection(bool error)
return NetworkCloseClient(this, error ? NETWORK_RECV_STATUS_SERVER_ERROR : NETWORK_RECV_STATUS_CONN_LOST);
}
+
+/**
+ * Defines a simple (switch) case for each network packet
+ * @param type the packet type to create the case for
+ */
+#define GAME_COMMAND(type) case type: return this->NetworkPacketReceive_ ## type ## _command(p); break;
+
+/**
+ * Handle the given packet, i.e. pass it to the right parser receive command.
+ * @param p the packet to handle
+ * @return #NetworkRecvStatus of handling.
+ */
+NetworkRecvStatus NetworkClientSocket::HandlePacket(Packet *p)
+{
+ PacketGameType type = (PacketGameType)p->Recv_uint8();
+
+ switch (this->HasClientQuit() ? PACKET_END : type) {
+ GAME_COMMAND(PACKET_SERVER_FULL)
+ GAME_COMMAND(PACKET_SERVER_BANNED)
+ GAME_COMMAND(PACKET_CLIENT_JOIN)
+ GAME_COMMAND(PACKET_SERVER_ERROR)
+ GAME_COMMAND(PACKET_CLIENT_COMPANY_INFO)
+ GAME_COMMAND(PACKET_SERVER_COMPANY_INFO)
+ GAME_COMMAND(PACKET_SERVER_CLIENT_INFO)
+ GAME_COMMAND(PACKET_SERVER_NEED_GAME_PASSWORD)
+ GAME_COMMAND(PACKET_SERVER_NEED_COMPANY_PASSWORD)
+ GAME_COMMAND(PACKET_CLIENT_GAME_PASSWORD)
+ GAME_COMMAND(PACKET_CLIENT_COMPANY_PASSWORD)
+ GAME_COMMAND(PACKET_SERVER_WELCOME)
+ GAME_COMMAND(PACKET_CLIENT_GETMAP)
+ GAME_COMMAND(PACKET_SERVER_WAIT)
+ GAME_COMMAND(PACKET_SERVER_MAP)
+ GAME_COMMAND(PACKET_CLIENT_MAP_OK)
+ GAME_COMMAND(PACKET_SERVER_JOIN)
+ GAME_COMMAND(PACKET_SERVER_FRAME)
+ GAME_COMMAND(PACKET_SERVER_SYNC)
+ GAME_COMMAND(PACKET_CLIENT_ACK)
+ GAME_COMMAND(PACKET_CLIENT_COMMAND)
+ GAME_COMMAND(PACKET_SERVER_COMMAND)
+ GAME_COMMAND(PACKET_CLIENT_CHAT)
+ GAME_COMMAND(PACKET_SERVER_CHAT)
+ GAME_COMMAND(PACKET_CLIENT_SET_PASSWORD)
+ GAME_COMMAND(PACKET_CLIENT_SET_NAME)
+ GAME_COMMAND(PACKET_CLIENT_QUIT)
+ GAME_COMMAND(PACKET_CLIENT_ERROR)
+ GAME_COMMAND(PACKET_SERVER_QUIT)
+ GAME_COMMAND(PACKET_SERVER_ERROR_QUIT)
+ GAME_COMMAND(PACKET_SERVER_SHUTDOWN)
+ GAME_COMMAND(PACKET_SERVER_NEWGAME)
+ GAME_COMMAND(PACKET_SERVER_RCON)
+ GAME_COMMAND(PACKET_CLIENT_RCON)
+ GAME_COMMAND(PACKET_SERVER_CHECK_NEWGRFS)
+ GAME_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)
+ GAME_COMMAND(PACKET_SERVER_MOVE)
+ GAME_COMMAND(PACKET_CLIENT_MOVE)
+ GAME_COMMAND(PACKET_SERVER_COMPANY_UPDATE)
+ GAME_COMMAND(PACKET_SERVER_CONFIG_UPDATE)
+
+ default:
+ this->CloseConnection();
+
+ if (this->HasClientQuit()) {
+ DEBUG(net, 0, "[tcp/game] received invalid packet type %d from client %d", type, this->client_id);
+ } else {
+ DEBUG(net, 0, "[tcp/game] received illegal packet from client %d", this->client_id);
+ }
+ return NETWORK_RECV_STATUS_MALFORMED_PACKET;
+ }
+}
+
+/**
+ * Do the actual receiving of packets.
+ * As long as HandlePacket returns OKAY packets are handled. Upon
+ * failure, or no more packets to process the last result of
+ * HandlePacket is returned.
+ * @return #NetworkRecvStatus of the last handled packet.
+ */
+NetworkRecvStatus NetworkClientSocket::Recv_Packets()
+{
+ Packet *p;
+ while ((p = this->Recv_Packet()) != NULL) {
+ NetworkRecvStatus res = HandlePacket(p);
+ if (res != NETWORK_RECV_STATUS_OKAY) return res;
+ }
+
+ return NETWORK_RECV_STATUS_OKAY;
+}
+
+/**
+ * Create stub implementations for all receive commands that only
+ * show a warning that the given command is not available for the
+ * socket where the packet came from.
+ * @param type the packet type to create the stub for
+ */
+#define DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(type) \
+NetworkRecvStatus NetworkClientSocket::NetworkPacketReceive_## type ##_command(Packet *p) \
+{ \
+ DEBUG(net, 0, "[tcp/game] received illegal packet type %d from client %d", \
+ type, this->client_id); \
+ return NETWORK_RECV_STATUS_MALFORMED_PACKET; \
+}
+
+DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_FULL)
+DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_BANNED)
+DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
+DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_ERROR)
+DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_INFO)
+DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO)
+DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
+DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_NEED_GAME_PASSWORD)
+DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_NEED_COMPANY_PASSWORD)
+DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_GAME_PASSWORD)
+DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_PASSWORD)
+DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_WELCOME)
+DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP)
+DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_WAIT)
+DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_MAP)
+DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
+DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_JOIN)
+DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_FRAME)
+DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_SYNC)
+DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
+DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
+DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_COMMAND)
+DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_CHAT)
+DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_CHAT)
+DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_SET_PASSWORD)
+DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_SET_NAME)
+DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_QUIT)
+DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_ERROR)
+DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_QUIT)
+DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_ERROR_QUIT)
+DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_SHUTDOWN)
+DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_NEWGAME)
+DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_RCON)
+DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_RCON)
+DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_CHECK_NEWGRFS)
+DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)
+DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_MOVE)
+DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_MOVE)
+DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_UPDATE)
+DEFINE_UNAVAILABLE_GAME_RECEIVE_COMMAND(PACKET_SERVER_CONFIG_UPDATE)
+
#endif /* ENABLE_NETWORK */