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Erich/openttd
chunnel
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signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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src
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network
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core
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tcp_game.cpp
Age
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Author
2010-11-25
(svn r21322) -Fix [FS#4268] (r20924): packets were leaked
rubidium
2010-11-19
(svn r21254) -Change: show a different "lag" message when a client is lagging...
rubidium
2010-10-24
(svn r21029) -Codechange: split the map downloading packet + 3-state enum int...
rubidium
2010-10-15
(svn r20937) -Codechange: move some variables from client/server to server only
rubidium
2010-10-15
(svn r20935) -Codechange: only let the server side use a pool of connected so...
rubidium
2010-10-15
(svn r20929) -Codechange: make NetworkCloseClient a class method
rubidium
2010-10-15
(svn r20924) -Codechange: make the game connection packet handling look more ...
rubidium
2010-10-15
(svn r20923) -Codechange: prepare creating sub-classes of NetworkClientSocket...
rubidium
2010-08-18
(svn r20547) -Change: the way order backups are performed. Now restoring an o...
rubidium
2010-08-15
(svn r20510) -Codechange: unify packet queue handling and make insertion O(1)...
rubidium
2010-02-09
(svn r19072) -Fix [FS#3599]: possible read/write after free when the client t...
rubidium
2010-02-07
(svn r19054) -Fix [FS#3598]: when banning yourself via rcon do not send the '...
rubidium
2010-01-15
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if...
rubidium
2009-11-28
(svn r18330) -Cleanup: remove some unneeded includes
rubidium
2009-10-04
(svn r17693) -Cleanup: remove some unneeded includes
rubidium
2009-08-21
(svn r17248) -Fix: add GPL license notice where appropriate
rubidium
2009-08-05
(svn r17075) -Codechange: rename ~750 strings to be more uniform with their r...
rubidium
2009-06-19
(svn r16601) -Fix [FS#2880]: try 2... hopefully better this time
rubidium
2009-05-22
(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time...
smatz
2009-01-14
(svn r15079) -Codechange: split tcp 'backend' and in-game handling like it is...
rubidium