Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-16 | underground patch applied | Erich Eckner | |
2021-12-16 | Codechange: Pass unpacked command arguments to command callbacks (except ↵ | Michael Lutz | |
Script). | |||
2021-12-16 | Codechange: Un-bitstuff all remaining commands. | Michael Lutz | |
2021-12-16 | Codechange: Pass additional data as byte stream to command callbacks. | Michael Lutz | |
2021-12-16 | Codechange: Template DoCommandP to automagically reflect the parameters of ↵ | Michael Lutz | |
the command proc. When finished, this will allow each command handler to take individually different parameters, obliviating the need for bit-packing. | |||
2021-12-16 | Codechange: Align parameter order of command callbacks to command handlers. | Michael Lutz | |
2021-12-16 | Codechange: Untangle command code, flags and error string for DoCommand*. | Michael Lutz | |
2021-12-16 | Codechange: Move command arguments to the back of the networked command ↵ | Michael Lutz | |
function calls. | |||
2021-10-20 | Fix #9630: intro game could zoom in/out more than allowed by settings (#9633) | Loïc Guilloux | |
Also fixes #9622 | |||
2021-09-12 | Feature: Multiple rotating views on title screen | Niels Martin Hansen | |
2021-06-17 | Cleanup: use nullptr instead of 0 or NULL | Rubidium | |
2021-05-29 | Codechange: Rename window related DeleteXXX to match new behaviour | glx22 | |
2021-01-22 | Change: Apply some consistency to singleplayer related comments | glx22 | |
2021-01-05 | Change: move "give money" from client-list to company window | Patric Stout | |
This is a much better location for this button, as you send money from one company to another company, not from player to player. This is based on work done by JGRPP in: https://github.com/JGRennison/OpenTTD-patches/commit/f82054339124cc6b89c5f4f9dac2d9da62f0108b and surrounding commits, which took the work from estys: https://www.tt-forums.net/viewtopic.php?p=1183311#p1183311 We did modify it to fix several bugs and clean up the code while here anyway. The callback was removed, as it meant a modified client could prevent anyone from seeing money was transfered. The message is now generated in the command itself, making that impossible. | |||
2021-01-05 | Fix: allow input of numbers greater than INT32_MAX for GiveMoney (#8499) | Patric Stout | |
Based on patch by JGR. | |||
2020-09-24 | Feature: Make news and errors close hotkeys configurable | dP | |
2020-07-27 | Codechange: Spell 'Viewport' consistently | TechGeekNZ | |
Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'. This patch makes everything consistent. | |||
2019-11-10 | Cleanup: Removed SVN headers | S. D. Cloudt | |
2019-09-07 | Fix #7188: check the validity of command callback for scripts (#7701) | glx22 | |
2019-04-24 | Change: Zoom title game by UI zoom level | Niels Martin Hansen | |
2019-04-10 | Codechange: Use null pointer literal instead of the NULL macro | Henry Wilson | |
2019-03-24 | Codechange: Use override specifier in Window-derived classes. | peter1138 | |
2019-03-20 | Remove: ENABLE_NETWORK switch | Patric Stout | |
This switch has been a pain for years. Often disabling broke compilation, as no developer compiles OpenTTD without, neither do any of our official binaries. Additionaly, it has grown so hugely in our codebase, that it clearly shows that the current solution was a poor one. 350+ instances of "#ifdef ENABLE_NETWORK" were in the code, of which only ~30 in the networking code itself. The rest were all around the code to do the right thing, from GUI to NewGRF. A more proper solution would be to stub all the functions, and make sure the rest of the code can simply assume network is available. This was also partially done, and most variables were correct if networking was disabled. Despite that, often the #ifdefs were still used. With the recent removal of DOS, there is also no platform anymore which we support where networking isn't working out-of-the-box. All in all, it is time to remove the ENABLE_NETWORK switch. No replacement is planned, but if you feel we really need this option, we welcome any Pull Request which implements this in a way that doesn't crawl through the code like this diff shows we used to. | |||
2019-02-23 | Fix #7004: Mark linkgraph dirty to be rebuilt on next draw call. (#7265) | PeterN | |
Previously the linkgraph was rebuilt before the viewport extents were finalized. | |||
2019-02-16 | Add: News menu entry and shortcut for deleting all messages. (#7240) | Joan Josep | |
2019-01-11 | Change: Use GUITimer class instead of bare int/uints. | Peter Nelson | |
2019-01-11 | Change: Split up Window::OnTick into OnGameTick and OnRealtimeTick. Adjust ↵ | Peter Nelson | |
timers to work with milliseconds instead of ticks. | |||
2018-05-24 | Change: [OSX] Setting mouse-wheel to scroll the map does not disable pinch ↵ | Alexander Weiss | |
to zoom | |||
2016-05-22 | (svn r27571) -Codechange: Consistent naming for command callbacks which play ↵ | frosch | |
a sound effect. | |||
2014-04-23 | (svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵ | rubidium | |
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values | |||
2014-02-15 | (svn r26338) -Fix [FS#5908]: Don't redraw the link graph overlay if it's ↵ | fonsinchen | |
empty (MJP) | |||
2013-06-15 | (svn r25412) -Codechange: Make use of Window::OnHotkey | frosch | |
2013-06-15 | (svn r25410) -Codechange: Put all hotkeys of a window into a static ↵ | frosch | |
HotkeyList member. | |||
2013-06-15 | (svn r25408) -Codechange: Simplify hotkeys by removing unused stuff. | frosch | |
2013-05-26 | (svn r25290) -Add: Assign string names to notable windows. | frosch | |
2013-05-26 | (svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window ↵ | frosch | |
after construction. | |||
2013-05-19 | (svn r25264) -Feature: linkgraph overlay over main viewport (fonsinchen) | rubidium | |
2013-01-08 | (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵ | planetmaker | |
Eagle_rainbow) | |||
2012-12-23 | (svn r24846) -Add: Advanced settings to disable certain sound effects. | frosch | |
2012-12-01 | (svn r24776) -Doc: Typo fixes, additions, and additional dots collected from ↵ | alberth | |
various sources (including Eagle_rainbow, MinchinWeb) | |||
2012-03-25 | (svn r24065) -Feature-ish [FS#5101]: debug option for showing the redrawn ↵ | rubidium | |
dirty blocks/rectangles | |||
2011-12-16 | (svn r23536) -Codechange: document and rename widgets to be consistent and ↵ | truebrain | |
understandable | |||
2011-12-15 | (svn r23528) -Codechange: move widget enums to widgets/NNN_type.h | truebrain | |
2011-12-15 | (svn r23525) -Codechange: make Window::flags4 WindowFlags instead of uint16, ↵ | truebrain | |
with only values known in WindowFlags (and move out 2 timers to their own variable) -Codechange: rename Window::flags4 to Window::flags -Codechange: move some non-inline functions from .hpp to .cpp | |||
2011-11-24 | (svn r23314) -Add: Add settings to restrict viewport zoom levels. | peter1138 | |
2011-09-15 | (svn r22932) -Fix [FS#4766]: disable the white border on window creation for ↵ | yexo | |
several windows (based on patch by monoid) | |||
2011-08-21 | (svn r22788) -Codechange: move modal progress related functions and ↵ | rubidium | |
variables to progress.cpp/h | |||
2011-08-21 | (svn r22785) -Codechange: rename IsGeneratingWorld to HasModalProgress | rubidium | |
2011-07-20 | (svn r22675) -Change: Add a menu entry for the sprite bounding box debuging ↵ | planetmaker | |
feature in the help menu and enable bounding boxes only in conjunction with the newgrf developer tools | |||
2011-05-01 | (svn r22405) -Document: some more "random-ish" tidbits | rubidium | |