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authorfrosch <frosch@openttd.org>2013-06-15 15:27:33 +0000
committerfrosch <frosch@openttd.org>2013-06-15 15:27:33 +0000
commitd9e9710cb3c4273d3742d0097dbe0b78511a5511 (patch)
treea107a3a43bbd18fb929a32c3298c75bba31ce7b8 /src/main_gui.cpp
parentcd0a57fba30a7d365ab84af9846860c64da6b242 (diff)
downloadopenttd-d9e9710cb3c4273d3742d0097dbe0b78511a5511.tar.xz
(svn r25408) -Codechange: Simplify hotkeys by removing unused stuff.
Diffstat (limited to 'src/main_gui.cpp')
-rw-r--r--src/main_gui.cpp86
1 files changed, 43 insertions, 43 deletions
diff --git a/src/main_gui.cpp b/src/main_gui.cpp
index 99857bff7..ae1b3c1b7 100644
--- a/src/main_gui.cpp
+++ b/src/main_gui.cpp
@@ -289,7 +289,7 @@ struct MainWindow : Window
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
- int num = CheckHotkeyMatch(global_hotkeys, keycode, this);
+ int num = CheckHotkeyMatch(global_hotkeys, keycode);
if (num == GHK_QUIT) {
HandleExitGameRequest();
return ES_HANDLED;
@@ -465,7 +465,7 @@ struct MainWindow : Window
InvalidateWindowData(WC_MAIN_TOOLBAR, 0, data, true);
}
- static Hotkey<MainWindow> global_hotkeys[];
+ static Hotkey global_hotkeys[];
};
const uint16 _ghk_quit_keys[] = {'Q' | WKC_CTRL, 'Q' | WKC_META, 0};
@@ -475,51 +475,51 @@ const uint16 _ghk_chat_all_keys[] = {WKC_SHIFT | WKC_RETURN, WKC_SHIFT | 'T', 0}
const uint16 _ghk_chat_company_keys[] = {WKC_CTRL | WKC_RETURN, WKC_CTRL | 'T', 0};
const uint16 _ghk_chat_server_keys[] = {WKC_CTRL | WKC_SHIFT | WKC_RETURN, WKC_CTRL | WKC_SHIFT | 'T', 0};
-Hotkey<MainWindow> MainWindow::global_hotkeys[] = {
- Hotkey<MainWindow>(_ghk_quit_keys, "quit", GHK_QUIT),
- Hotkey<MainWindow>(_ghk_abandon_keys, "abandon", GHK_ABANDON),
- Hotkey<MainWindow>(WKC_BACKQUOTE, "console", GHK_CONSOLE),
- Hotkey<MainWindow>('B' | WKC_CTRL, "bounding_boxes", GHK_BOUNDING_BOXES),
- Hotkey<MainWindow>('I' | WKC_CTRL, "dirty_blocks", GHK_DIRTY_BLOCKS),
- Hotkey<MainWindow>('C', "center", GHK_CENTER),
- Hotkey<MainWindow>('Z', "center_zoom", GHK_CENTER_ZOOM),
- Hotkey<MainWindow>(WKC_ESC, "reset_object_to_place", GHK_RESET_OBJECT_TO_PLACE),
- Hotkey<MainWindow>(WKC_DELETE, "delete_windows", GHK_DELETE_WINDOWS),
- Hotkey<MainWindow>(WKC_DELETE | WKC_SHIFT, "delete_all_windows", GHK_DELETE_NONVITAL_WINDOWS),
- Hotkey<MainWindow>('R' | WKC_CTRL, "refresh_screen", GHK_REFRESH_SCREEN),
+Hotkey MainWindow::global_hotkeys[] = {
+ Hotkey(_ghk_quit_keys, "quit", GHK_QUIT),
+ Hotkey(_ghk_abandon_keys, "abandon", GHK_ABANDON),
+ Hotkey(WKC_BACKQUOTE, "console", GHK_CONSOLE),
+ Hotkey('B' | WKC_CTRL, "bounding_boxes", GHK_BOUNDING_BOXES),
+ Hotkey('I' | WKC_CTRL, "dirty_blocks", GHK_DIRTY_BLOCKS),
+ Hotkey('C', "center", GHK_CENTER),
+ Hotkey('Z', "center_zoom", GHK_CENTER_ZOOM),
+ Hotkey(WKC_ESC, "reset_object_to_place", GHK_RESET_OBJECT_TO_PLACE),
+ Hotkey(WKC_DELETE, "delete_windows", GHK_DELETE_WINDOWS),
+ Hotkey(WKC_DELETE | WKC_SHIFT, "delete_all_windows", GHK_DELETE_NONVITAL_WINDOWS),
+ Hotkey('R' | WKC_CTRL, "refresh_screen", GHK_REFRESH_SCREEN),
#if defined(_DEBUG)
- Hotkey<MainWindow>('0' | WKC_ALT, "crash_game", GHK_CRASH),
- Hotkey<MainWindow>('1' | WKC_ALT, "money", GHK_MONEY),
- Hotkey<MainWindow>('2' | WKC_ALT, "update_coordinates", GHK_UPDATE_COORDS),
+ Hotkey('0' | WKC_ALT, "crash_game", GHK_CRASH),
+ Hotkey('1' | WKC_ALT, "money", GHK_MONEY),
+ Hotkey('2' | WKC_ALT, "update_coordinates", GHK_UPDATE_COORDS),
#endif
- Hotkey<MainWindow>('1' | WKC_CTRL, "transparency_signs", GHK_TOGGLE_TRANSPARENCY),
- Hotkey<MainWindow>('2' | WKC_CTRL, "transparency_trees", GHK_TOGGLE_TRANSPARENCY + 1),
- Hotkey<MainWindow>('3' | WKC_CTRL, "transparency_houses", GHK_TOGGLE_TRANSPARENCY + 2),
- Hotkey<MainWindow>('4' | WKC_CTRL, "transparency_industries", GHK_TOGGLE_TRANSPARENCY + 3),
- Hotkey<MainWindow>('5' | WKC_CTRL, "transparency_buildings", GHK_TOGGLE_TRANSPARENCY + 4),
- Hotkey<MainWindow>('6' | WKC_CTRL, "transparency_bridges", GHK_TOGGLE_TRANSPARENCY + 5),
- Hotkey<MainWindow>('7' | WKC_CTRL, "transparency_structures", GHK_TOGGLE_TRANSPARENCY + 6),
- Hotkey<MainWindow>('8' | WKC_CTRL, "transparency_catenary", GHK_TOGGLE_TRANSPARENCY + 7),
- Hotkey<MainWindow>('9' | WKC_CTRL, "transparency_loading", GHK_TOGGLE_TRANSPARENCY + 8),
- Hotkey<MainWindow>('1' | WKC_CTRL | WKC_SHIFT, "invisibility_signs", GHK_TOGGLE_INVISIBILITY),
- Hotkey<MainWindow>('2' | WKC_CTRL | WKC_SHIFT, "invisibility_trees", GHK_TOGGLE_INVISIBILITY + 1),
- Hotkey<MainWindow>('3' | WKC_CTRL | WKC_SHIFT, "invisibility_houses", GHK_TOGGLE_INVISIBILITY + 2),
- Hotkey<MainWindow>('4' | WKC_CTRL | WKC_SHIFT, "invisibility_industries", GHK_TOGGLE_INVISIBILITY + 3),
- Hotkey<MainWindow>('5' | WKC_CTRL | WKC_SHIFT, "invisibility_buildings", GHK_TOGGLE_INVISIBILITY + 4),
- Hotkey<MainWindow>('6' | WKC_CTRL | WKC_SHIFT, "invisibility_bridges", GHK_TOGGLE_INVISIBILITY + 5),
- Hotkey<MainWindow>('7' | WKC_CTRL | WKC_SHIFT, "invisibility_structures", GHK_TOGGLE_INVISIBILITY + 6),
- Hotkey<MainWindow>('8' | WKC_CTRL | WKC_SHIFT, "invisibility_catenary", GHK_TOGGLE_INVISIBILITY + 7),
- Hotkey<MainWindow>('X' | WKC_CTRL, "transparency_toolbar", GHK_TRANSPARENCY_TOOLBAR),
- Hotkey<MainWindow>('X', "toggle_transparency", GHK_TRANSPARANCY),
+ Hotkey('1' | WKC_CTRL, "transparency_signs", GHK_TOGGLE_TRANSPARENCY),
+ Hotkey('2' | WKC_CTRL, "transparency_trees", GHK_TOGGLE_TRANSPARENCY + 1),
+ Hotkey('3' | WKC_CTRL, "transparency_houses", GHK_TOGGLE_TRANSPARENCY + 2),
+ Hotkey('4' | WKC_CTRL, "transparency_industries", GHK_TOGGLE_TRANSPARENCY + 3),
+ Hotkey('5' | WKC_CTRL, "transparency_buildings", GHK_TOGGLE_TRANSPARENCY + 4),
+ Hotkey('6' | WKC_CTRL, "transparency_bridges", GHK_TOGGLE_TRANSPARENCY + 5),
+ Hotkey('7' | WKC_CTRL, "transparency_structures", GHK_TOGGLE_TRANSPARENCY + 6),
+ Hotkey('8' | WKC_CTRL, "transparency_catenary", GHK_TOGGLE_TRANSPARENCY + 7),
+ Hotkey('9' | WKC_CTRL, "transparency_loading", GHK_TOGGLE_TRANSPARENCY + 8),
+ Hotkey('1' | WKC_CTRL | WKC_SHIFT, "invisibility_signs", GHK_TOGGLE_INVISIBILITY),
+ Hotkey('2' | WKC_CTRL | WKC_SHIFT, "invisibility_trees", GHK_TOGGLE_INVISIBILITY + 1),
+ Hotkey('3' | WKC_CTRL | WKC_SHIFT, "invisibility_houses", GHK_TOGGLE_INVISIBILITY + 2),
+ Hotkey('4' | WKC_CTRL | WKC_SHIFT, "invisibility_industries", GHK_TOGGLE_INVISIBILITY + 3),
+ Hotkey('5' | WKC_CTRL | WKC_SHIFT, "invisibility_buildings", GHK_TOGGLE_INVISIBILITY + 4),
+ Hotkey('6' | WKC_CTRL | WKC_SHIFT, "invisibility_bridges", GHK_TOGGLE_INVISIBILITY + 5),
+ Hotkey('7' | WKC_CTRL | WKC_SHIFT, "invisibility_structures", GHK_TOGGLE_INVISIBILITY + 6),
+ Hotkey('8' | WKC_CTRL | WKC_SHIFT, "invisibility_catenary", GHK_TOGGLE_INVISIBILITY + 7),
+ Hotkey('X' | WKC_CTRL, "transparency_toolbar", GHK_TRANSPARENCY_TOOLBAR),
+ Hotkey('X', "toggle_transparency", GHK_TRANSPARANCY),
#ifdef ENABLE_NETWORK
- Hotkey<MainWindow>(_ghk_chat_keys, "chat", GHK_CHAT),
- Hotkey<MainWindow>(_ghk_chat_all_keys, "chat_all", GHK_CHAT_ALL),
- Hotkey<MainWindow>(_ghk_chat_company_keys, "chat_company", GHK_CHAT_COMPANY),
- Hotkey<MainWindow>(_ghk_chat_server_keys, "chat_server", GHK_CHAT_SERVER),
+ Hotkey(_ghk_chat_keys, "chat", GHK_CHAT),
+ Hotkey(_ghk_chat_all_keys, "chat_all", GHK_CHAT_ALL),
+ Hotkey(_ghk_chat_company_keys, "chat_company", GHK_CHAT_COMPANY),
+ Hotkey(_ghk_chat_server_keys, "chat_server", GHK_CHAT_SERVER),
#endif
- HOTKEY_LIST_END(MainWindow)
+ HOTKEY_LIST_END
};
-Hotkey<MainWindow> *_global_hotkeys = MainWindow::global_hotkeys;
+Hotkey *_global_hotkeys = MainWindow::global_hotkeys;
/**
* Does the given keycode match one of the keycodes bound to 'quit game'?
@@ -528,7 +528,7 @@ Hotkey<MainWindow> *_global_hotkeys = MainWindow::global_hotkeys;
*/
bool IsQuitKey(uint16 keycode)
{
- int num = CheckHotkeyMatch<MainWindow>(_global_hotkeys, keycode, NULL);
+ int num = CheckHotkeyMatch(_global_hotkeys, keycode);
return num == GHK_QUIT;
}