Age | Commit message (Collapse) | Author |
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for clearing water for stuff which results in water after clearing.
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_cleared_object_areas.
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original map generator.
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sloped or elevated sea tiles
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canal didn't take the cost for clearing the sea into account
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repeated testruns resp. the exec run.
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causing invalid memory reads / double free
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of every 250 ticks
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actually movable; e.g. HQ and owned land are pretty movable.
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missed :)
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logical place and with a more descriptive name
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wrapper functions
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and typedefs
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contains broken slopes
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if a header require a header make it include that header
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graphics.
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remove some unused variables
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duplicates (only for old savegames) and tiles that weren't animated
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and change its behaviour accordingly
-Codechange: remove dummy GetAcceptedCargo_*() handlers
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parameters
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intended making map generation with the original generator horribly slow
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sources too
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generation" sprites with garbage.
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them map.
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Btw. it would also cause desyncs and wrap around the map.
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town-growth in town-view-window. (and only if it is really needed)
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generator with freeform edges on resulted in an assert.
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(if enabled). Primarily useful for systems with touch screen (aapo)
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