diff options
author | rubidium <rubidium@openttd.org> | 2009-07-01 14:51:05 +0000 |
---|---|---|
committer | rubidium <rubidium@openttd.org> | 2009-07-01 14:51:05 +0000 |
commit | 927c4a0fe8b836fe88ca0636d2249016501dc9c3 (patch) | |
tree | 076df478323806636b50630f76dd7415abc0e504 /src/landscape.cpp | |
parent | 8db99f57f87776dd86b7b3d12b9150363dd8d688 (diff) | |
download | openttd-927c4a0fe8b836fe88ca0636d2249016501dc9c3.tar.xz |
(svn r16709) -Fix [FS#2994]: the list of animated tiles could have duplicates (only for old savegames) and tiles that weren't animated
Diffstat (limited to 'src/landscape.cpp')
-rw-r--r-- | src/landscape.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/landscape.cpp b/src/landscape.cpp index 372cf5d50..bf1d4414e 100644 --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -22,6 +22,7 @@ #include "effectvehicle_func.h" #include "landscape_type.h" #include "settings_type.h" +#include "animated_tile_func.h" #include "table/sprites.h" @@ -471,6 +472,9 @@ void DrawFoundation(TileInfo *ti, Foundation f) void DoClearSquare(TileIndex tile) { + /* If the tile can have animation and we clear it, delete it from the animated tile list. */ + if (_tile_type_procs[GetTileType(tile)]->animate_tile_proc != NULL) DeleteAnimatedTile(tile); + MakeClear(tile, CLEAR_GRASS, _generating_world ? 3 : 0); MarkTileDirtyByTile(tile); } |