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authorfrosch <frosch@openttd.org>2010-11-21 17:05:23 +0000
committerfrosch <frosch@openttd.org>2010-11-21 17:05:23 +0000
commitd5360390d00181b69a2aa90528a417d1299645d6 (patch)
treef27d3fe04e2c2b0462178f63e3b38dd7153cee72 /src/landscape.cpp
parent0580f3be0b35874cd8a4a3bb5f67f4ff32f270e6 (diff)
downloadopenttd-d5360390d00181b69a2aa90528a417d1299645d6.tar.xz
(svn r21288) -Codechange: Add helper function to find entries in _cleared_object_areas.
Diffstat (limited to 'src/landscape.cpp')
-rw-r--r--src/landscape.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/landscape.cpp b/src/landscape.cpp
index 71a788c25..cbf2815c4 100644
--- a/src/landscape.cpp
+++ b/src/landscape.cpp
@@ -614,22 +614,22 @@ CommandCost CmdLandscapeClear(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
do_clear = true;
cost.AddCost(GetWaterClass(tile) == WATER_CLASS_CANAL ? _price[PR_CLEAR_CANAL] : _price[PR_CLEAR_WATER]);
}
- for (uint i = 0; i < _cleared_object_areas.Length(); i++) {
- /* If this tile was the first tile which caused object destruction, always
- * pass it on to the tile_type_proc. That way multiple test runs and the exec run stay consistent. */
- if (_cleared_object_areas[i].first_tile == tile) break;
+ const ClearedObjectArea *coa = FindClearedObject(tile);
+
+ /* If this tile was the first tile which caused object destruction, always
+ * pass it on to the tile_type_proc. That way multiple test runs and the exec run stay consistent. */
+ if (coa != NULL && coa->first_tile != tile) {
/* If this tile belongs to an object which was already cleared via another tile, pretend it has been
* already removed.
* However, we need to check stuff, which is not the same for all object tiles. (e.g. being on water or not) */
- if (_cleared_object_areas[i].area.Intersects(TileArea(tile, 1, 1))) {
- /* If a object is removed, it leaves either bare land or water. */
- if ((flags & DC_NO_WATER) && HasTileWaterClass(tile) && IsTileOnWater(tile)) {
- return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
- }
- if (do_clear && (flags & DC_EXEC)) DoClearSquare(tile);
- return cost;
+
+ /* If a object is removed, it leaves either bare land or water. */
+ if ((flags & DC_NO_WATER) && HasTileWaterClass(tile) && IsTileOnWater(tile)) {
+ return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
}
+ if (do_clear && (flags & DC_EXEC)) DoClearSquare(tile);
+ return cost;
}
cost.AddCost(_tile_type_procs[GetTileType(tile)]->clear_tile_proc(tile, flags));
if (do_clear && (flags & DC_EXEC)) DoClearSquare(tile);