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authorterkhen <terkhen@openttd.org>2010-11-04 18:34:37 +0000
committerterkhen <terkhen@openttd.org>2010-11-04 18:34:37 +0000
commit725cf7d8bb1604ce4c14d3f44ba3f64872b70768 (patch)
tree46e566014a436c8e44cbb34ab369be099c20d3da /src/landscape.cpp
parentab9279b5a0e924fc3979c42fd11a04ea48f73124 (diff)
downloadopenttd-725cf7d8bb1604ce4c14d3f44ba3f64872b70768.tar.xz
(svn r21080) -Fix: Do not allow to use a custom water level with the original map generator.
Diffstat (limited to 'src/landscape.cpp')
-rw-r--r--src/landscape.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/landscape.cpp b/src/landscape.cpp
index db54810b2..71a788c25 100644
--- a/src/landscape.cpp
+++ b/src/landscape.cpp
@@ -963,6 +963,7 @@ void GenerateLandscape(byte mode)
default: {
uint32 r = Random();
+ assert(_settings_game.difficulty.quantity_sea_lakes != CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY);
uint i = ScaleByMapSize(GB(r, 0, 7) + (3 - _settings_game.difficulty.quantity_sea_lakes) * 256 + 100);
for (; i != 0; --i) {
GenerateTerrain(_settings_game.difficulty.terrain_type, 0);