Age | Commit message (Collapse) | Author |
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small. (#9210)
If the highscore/news window panel size, which is now scaled by GUI zoom, is larger than the screen size, a loop will be entered where the window is repeatedly resized.
This is resolved by removing the minimal size from the panel, as the window is always resized to cover the screen anyway. This means the screen size can never be too small.
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Highscore text continues to be drawn with 640x480 dimensions.
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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just UCS-2 to the window key press handlers.
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stored with encoded string codes, causing it to cause trouble when the encoding of the string codes changes. Furthermore, check the incoming dangerous content better
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after construction.
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if it was already paused before the highscore screen was shown.
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and highscore tables.
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understandable
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with only values known in WindowFlags (and move out 2 timers to their own variable)
-Codechange: rename Window::flags4 to Window::flags
-Codechange: move some non-inline functions from .hpp to .cpp
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several windows (based on patch by monoid)
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quit as the toolbar
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parameter for OnClick().
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if a header require a header make it include that header
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located relatively to the toolbars/statusbar could cause a crash when in one of the end game screens
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isn't resizable
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same twice.
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the point that it still fits within the graphics
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WindowDesc; it's determined from the (nested) widgets
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PoolItem::IsValidID() and PoolItem::Get()
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PoolItem::IsValidID(index)
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-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
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they are part of strings and add some colours to a few strings.
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same as for DrawString (except the addition of the bottom parameter)
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this ID' from 'some' strings and replace the string name with something more sensible.
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and the window was wider than 640 pixels
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-Fix (r15800): off-by-one w.r.t. offsets
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