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author | glx22 <glx@openttd.org> | 2021-01-22 16:24:29 +0100 |
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committer | Loïc Guilloux <glx22@users.noreply.github.com> | 2021-01-22 22:19:55 +0100 |
commit | 6b8ad5a9b199ab83498e5f6a96e0d70eacf455a4 (patch) | |
tree | 5cdc5db2f8ae92acc27029e90a0f1188536011a5 /src/highscore_gui.cpp | |
parent | 07385c36623ede05fbc4ac49076e1a26e349d731 (diff) | |
download | openttd-6b8ad5a9b199ab83498e5f6a96e0d70eacf455a4.tar.xz |
Change: Apply some consistency to singleplayer related comments
Diffstat (limited to 'src/highscore_gui.cpp')
-rw-r--r-- | src/highscore_gui.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/highscore_gui.cpp b/src/highscore_gui.cpp index cc27501af..a473424f8 100644 --- a/src/highscore_gui.cpp +++ b/src/highscore_gui.cpp @@ -113,7 +113,7 @@ struct EndGameWindow : EndGameHighScoreBaseWindow { this->window_number = SP_MULTIPLAYER; this->rank = SaveHighScoreValueNetwork(); } else { - /* in single player _local company is always valid */ + /* in singleplayer mode _local company is always valid */ const Company *c = Company::Get(_local_company); this->window_number = SP_CUSTOM; this->rank = SaveHighScoreValue(c); |