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authorglx22 <glx@openttd.org>2021-01-22 16:24:29 +0100
committerLoïc Guilloux <glx22@users.noreply.github.com>2021-01-22 22:19:55 +0100
commit6b8ad5a9b199ab83498e5f6a96e0d70eacf455a4 (patch)
tree5cdc5db2f8ae92acc27029e90a0f1188536011a5 /src/highscore_gui.cpp
parent07385c36623ede05fbc4ac49076e1a26e349d731 (diff)
downloadopenttd-6b8ad5a9b199ab83498e5f6a96e0d70eacf455a4.tar.xz
Change: Apply some consistency to singleplayer related comments
Diffstat (limited to 'src/highscore_gui.cpp')
-rw-r--r--src/highscore_gui.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/highscore_gui.cpp b/src/highscore_gui.cpp
index cc27501af..a473424f8 100644
--- a/src/highscore_gui.cpp
+++ b/src/highscore_gui.cpp
@@ -113,7 +113,7 @@ struct EndGameWindow : EndGameHighScoreBaseWindow {
this->window_number = SP_MULTIPLAYER;
this->rank = SaveHighScoreValueNetwork();
} else {
- /* in single player _local company is always valid */
+ /* in singleplayer mode _local company is always valid */
const Company *c = Company::Get(_local_company);
this->window_number = SP_CUSTOM;
this->rank = SaveHighScoreValue(c);