Age | Commit message (Collapse) | Author |
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Highscore text continues to be drawn with 640x480 dimensions.
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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just UCS-2 to the window key press handlers.
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stored with encoded string codes, causing it to cause trouble when the encoding of the string codes changes. Furthermore, check the incoming dangerous content better
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after construction.
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if it was already paused before the highscore screen was shown.
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and highscore tables.
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understandable
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with only values known in WindowFlags (and move out 2 timers to their own variable)
-Codechange: rename Window::flags4 to Window::flags
-Codechange: move some non-inline functions from .hpp to .cpp
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several windows (based on patch by monoid)
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quit as the toolbar
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parameter for OnClick().
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if a header require a header make it include that header
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located relatively to the toolbars/statusbar could cause a crash when in one of the end game screens
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isn't resizable
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same twice.
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the point that it still fits within the graphics
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WindowDesc; it's determined from the (nested) widgets
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PoolItem::IsValidID() and PoolItem::Get()
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PoolItem::IsValidID(index)
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-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
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they are part of strings and add some colours to a few strings.
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same as for DrawString (except the addition of the bottom parameter)
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this ID' from 'some' strings and replace the string name with something more sensible.
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and the window was wider than 640 pixels
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-Fix (r15800): off-by-one w.r.t. offsets
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drawing API
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expanding them much easier (Alberth)
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score of the spectator.
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