Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-26 | Feature: allow setting a custom terrain type to define highest peak | Patric Stout | |
At least, TGP will try to reach it. It heavily depends on the map if it is reachable at all. But for sure it will do its atmost to get there! | |||
2021-03-26 | Feature: auto-detect map height limit based on generated map | Patric Stout | |
This opens up the true power of the TGP terrain generator, as it is no longer constrainted by an arbitrary low map height limit, especially for extreme terrain types. In other words: on a 1kx1k map with "Alpinist" terrain type, the map is now really hilly with default settings. People can still manually limit the map height if they so wish, and after the terrain generation the limit is stored in the savegame as if the user set it. Cheats still allow you to change this value. | |||
2021-03-10 | Add: make modal windows update more smooth | Patric Stout | |
Basically, modal windows had their own thread-locking for what drawing was possible. This is a bit nonsense now we have a game-thread. And it makes much more sense to do things like NewGRFScan and GenerateWorld in the game-thread, and not in a thread next to the game-thread. This commit changes that: it removes the threads for NewGRFScan and GenerateWorld, and just runs the code in the game-thread. On regular intervals it allows the draw-thread to do a tick, which gives a much smoother look and feel. It does slow down NewGRFScan and GenerateWorld ever so slightly as it spends more time on drawing. But the slowdown is not measureable on my machines (with 700+ NewGRFs / 4kx4k map and a Debug build). Running without a game-thread means NewGRFScan and GenerateWorld are now blocking. | |||
2019-11-10 | Cleanup: Removed SVN headers | S. D. Cloudt | |
2019-04-10 | Codechange: Use null pointer literal instead of the NULL macro | Henry Wilson | |
2019-04-06 | Codechange: Replace custom thread code with C++11 thread objects. | Michael Lutz | |
We assume a conforming C++11 compiler environment that has a valid <thread>-header. Failure to run a real thread is handled gracefully. | |||
2018-10-11 | Fix #6898: Replace atoi() with strtoul() | Miguel Horta | |
Normalize type and parsing of generation_seed across all files Add assert_compile() to ensure correct type | |||
2015-04-11 | (svn r27231) -Codechange: Replace magic numbers for the smoothness setting ↵ | alberth | |
(chillcore) | |||
2011-12-19 | (svn r23611) -Add: run the begin of the script already while generating, and ↵ | truebrain | |
don't sleep on DoCommand while doing so | |||
2011-08-21 | (svn r22788) -Codechange: move modal progress related functions and ↵ | rubidium | |
variables to progress.cpp/h | |||
2011-08-21 | (svn r22787) -Codechange: rename genworld redraw constant | rubidium | |
2011-08-21 | (svn r22786) -Codechange: rename genworld mutices to model_progress mutices | rubidium | |
2011-08-21 | (svn r22785) -Codechange: rename IsGeneratingWorld to HasModalProgress | rubidium | |
2011-08-20 | (svn r22768) -Add: progress bar updates for river building | rubidium | |
2010-09-20 | (svn r20833) -Fix (r20832): Remove a warning. | terkhen | |
2010-09-20 | (svn r20832) -Feature: Allow to select a custom percentage of water in the ↵ | terkhen | |
map generation window (based on patch by CommanderZ). | |||
2010-08-08 | (svn r20411) -Codechange: rename unmovables as quite a lot of them are ↵ | rubidium | |
actually movable; e.g. HQ and owned land are pretty movable. | |||
2010-07-19 | (svn r20190) -Codechange: unVARDEF _generate_world and move it to genworld | rubidium | |
2010-05-21 | (svn r19871) -Fix [FS#3826]: update the landscape buttons in the main menu / ↵ | yexo | |
newgame window correctly (planetmaker) | |||
2010-05-13 | (svn r19812) -Codechange: give some unnamed enums a name or, in case they ↵ | rubidium | |
consisted of unrelated values use static const (u)int | |||
2010-01-18 | (svn r18861) -Doc: more doxygen documentation in genworld files | smatz | |
2010-01-17 | (svn r18853) -Codechange: apply coding style to GenWorld's enums, structs ↵ | smatz | |
and typedefs | |||
2009-08-21 | (svn r17248) -Fix: add GPL license notice where appropriate | rubidium | |
2009-08-06 | (svn r17097) -Fix [FS#3092] (r13256): make restart command work again and ↵ | rubidium | |
make the help show how it works and how it doesn't work | |||
2009-05-03 | (svn r16220) -Fix [FS#2862]: possible crashes when quiting OpenTTD or ↵ | rubidium | |
forcing resizes/redraws of the screen during map generation | |||
2009-03-15 | (svn r15718) -Cleanup: apply some comment coding style on the rest of the ↵ | rubidium | |
sources too | |||
2008-10-14 | (svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus) | rubidium | |
2008-09-30 | (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. | rubidium | |
2008-09-30 | (svn r14421) -Codechange: rename all player variables/types to company *or* ↵ | rubidium | |
client so it is immediatelly clear which one you are working with. | |||
2008-05-29 | (svn r13320) -Codechange: move some enums from openttd.h to more logical ↵ | rubidium | |
locations. | |||
2008-05-06 | (svn r12971) -Documentation: add @file in files that missed them and add ↵ | rubidium | |
something more than whitespace as description of files that don't have a description. | |||
2008-04-14 | (svn r12706) -Merge: the thread rewrite from NoAI. The rewrite makes the ↵ | rubidium | |
threading we have better extendable. | |||
2008-01-12 | (svn r11818) -Codechange: split player.h into smaller pieces. | rubidium | |
2007-03-07 | (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; | rubidium | |
2007-03-07 | (svn r9050) -Codechange: Foo(void) -> Foo() | rubidium | |
2007-03-01 | (svn r8950) -Cleanup: doxygen changes. Mostly @files missing tags and a few ↵ | belugas | |
comments style. | |||
2007-02-01 | (svn r8522) -Regression (r8512): The flat/random window moved the to ↵ | Darkvater | |
scenario editor did not use the right settings for generating land | |||
2007-01-10 | (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ↵ | rubidium | |
stillunknown and pv2b. | |||
2007-01-02 | (svn r7759) -Merge: makefile rewrite. This merge features: | rubidium | |
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy. |