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authorrubidium <rubidium@openttd.org>2010-08-08 10:59:30 +0000
committerrubidium <rubidium@openttd.org>2010-08-08 10:59:30 +0000
commit3da3d131c6a1e17db81d08c161b944c2c00533da (patch)
tree1793f2ebfc20fc2be1e028ad2252f8140f45334a /src/genworld.h
parentabc14d8fbfb9ca313d6a5ab50fc726a2507de6a4 (diff)
downloadopenttd-3da3d131c6a1e17db81d08c161b944c2c00533da.tar.xz
(svn r20411) -Codechange: rename unmovables as quite a lot of them are actually movable; e.g. HQ and owned land are pretty movable.
Diffstat (limited to 'src/genworld.h')
-rw-r--r--src/genworld.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/genworld.h b/src/genworld.h
index e98b92cc1..2b701ad45 100644
--- a/src/genworld.h
+++ b/src/genworld.h
@@ -58,7 +58,7 @@ enum GenWorldProgress {
GWP_ROUGH_ROCKY, ///< Make rough and rocky areas
GWP_TOWN, ///< Generate towns
GWP_INDUSTRY, ///< Generate industries
- GWP_UNMOVABLE, ///< Generate unmovables (radio tower, light houses)
+ GWP_OBJECT, ///< Generate objects (radio tower, light houses)
GWP_TREE, ///< Generate trees
GWP_GAME_INIT, ///< Initialize the game
GWP_RUNTILELOOP, ///< Runs the tile loop 1280 times to make snow etc