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authorMichael Lutz <michi@icosahedron.de>2019-03-17 01:59:46 +0100
committerMichael Lutz <michi@icosahedron.de>2019-04-06 11:27:39 +0200
commit05bc2ed7cbe07cb4cd535932f10778b35f72e944 (patch)
tree0faaf12fd1bafb0786236ffc82052e8b83dfca60 /src/genworld.h
parent05f4e7360886e36b221ef5c3af4426625a3de686 (diff)
downloadopenttd-05bc2ed7cbe07cb4cd535932f10778b35f72e944.tar.xz
Codechange: Replace custom thread code with C++11 thread objects.
We assume a conforming C++11 compiler environment that has a valid <thread>-header. Failure to run a real thread is handled gracefully.
Diffstat (limited to 'src/genworld.h')
-rw-r--r--src/genworld.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/genworld.h b/src/genworld.h
index 1b1c806e0..ce6b39bd9 100644
--- a/src/genworld.h
+++ b/src/genworld.h
@@ -13,6 +13,7 @@
#define GENWORLD_H
#include "company_type.h"
+#include <thread>
/** Constants related to world generation */
enum LandscapeGenerator {
@@ -61,7 +62,7 @@ struct GenWorldInfo {
uint size_y; ///< Y-size of the map
GWDoneProc *proc; ///< Proc that is called when done (can be NULL)
GWAbortProc *abortp; ///< Proc that is called when aborting (can be NULL)
- class ThreadObject *thread; ///< The thread we are in (can be NULL)
+ std::thread thread; ///< The thread we are in (joinable if a thread was created)
};
/** Current stage of world generation process */