Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-09-25 | Change: Heading for 13 now (#9573) | Patric Stout | |
2021-08-15 | Change: rebrand 1.12.0 to 12.0 | Patric Stout | |
One question that keeps popping up: "when do we release 2.0?". NewGRF will force that at least 1.16 will be 2.0, but to not wait for this, let's drop the "1." and be for ever done with that conversation. We are following in the footstep of giants here. | |||
2021-06-17 | Cleanup: [Script] Use nullptr instead of 0 or NULL | Rubidium | |
2021-06-15 | Cleanup: remove some unneeded c_str() calls | Rubidium | |
2021-06-13 | Codechange: convert printf DEBUG statements to fmt Debug statements | rubidium42 | |
2021-05-03 | Codechange: Replace FOR_ALL_TARS with range-based for loops | glx22 | |
2021-03-14 | Change: Heading for 1.12 now (#8862) | Patric Stout | |
2020-12-27 | Codechange: Use std::string in file scanners. | Michael Lutz | |
2020-12-27 | Codechange: Even more std::string usage in file IO. | Michael Lutz | |
2020-12-25 | Codechange: use C++11 constructs for for-each loops (#8432) | Patric Stout | |
2020-12-25 | Fix #6468: don't store version of AIs-started-via-console in name | Patric Stout | |
You can do: "startai myai.3", which starts version 3 of "myai". This is very useful for testing save/load code between different versions of your AI. However, when using this syntax, the AI got saved as "myai.3" as name of the AI, instead of "myai". This caused several problems, like indicating to the user the AI could not be found, but still load the AI. But in all cases, the AI never got the chance to load the saved data, making the whole reason this exists pointless. By splitting the name and version already in the console command, the code becomes simpler and AIs started this way now follow the normal flow after initialization. | |||
2020-07-16 | Change: rewrote squirrel_export in CMake | glx | |
2020-06-05 | Add: introduce CMake for project management | Patric Stout | |
CMake works on all our supported platforms, like MSVC, Mingw, GCC, Clang, and many more. It allows for a single way of doing things, so no longer we need shell scripts and vbs scripts to work on all our supported platforms. Additionally, CMake allows to generate project files for like MSVC, KDevelop, etc. This heavily reduces the lines of code we need to support multiple platforms from a project perspective. Addtiionally, this heavily improves our detection of libraries, etc. | |||
2020-06-01 | Add: [Script] Native priority queue; useful e.g. for pathfinders. | Michael Lutz | |
2020-05-22 | Feature: Push-buttons on storybook pages (#7896) | Niels Martin Hansen | |
Allow more direct player-initiated interaction for Game Scripts, by letting the GS put push-buttons on storybook pages. These buttons can either trigger an immediate event, or require the player to first select a tile on the map, or a vehicle. Additionally this reworks how the storybook pages are layouted and rendered, to allow for slightly more complex layouts, and maybe speeding drawing up a bit. | |||
2020-05-21 | Codechange: Store GS lang texts in std::strings. | Michael Lutz | |
2020-02-14 | Codechange: Simplify CheckAPIVersion() | glx | |
2020-02-08 | Change: Heading for 1.11 now | glx | |
2019-11-10 | Cleanup: Removed SVN headers | S. D. Cloudt | |
2019-09-07 | Fix #7188: check the validity of command callback for scripts (#7701) | glx22 | |
2019-05-23 | Fix #7600: Don't read uninitialised memory when parsing GS language files. | Michael Lutz | |
2019-05-01 | Add: New RoadType API functions. | peter1138 | |
2019-05-01 | Fix 2bb80d2: really increase the maximum number of GameScript texts to 64k ↵ | glx22 | |
(#7555) | |||
2019-04-29 | Codechange: Remove Company/OwnerByte types | Charles Pigott | |
2019-04-10 | Codechange: Use null pointer literal instead of the NULL macro | Henry Wilson | |
2019-04-09 | Codechange: If something is a vector of strings, use a vector of strings ↵ | Michael Lutz | |
instead of an AutoFreeSmallVector. | |||
2019-04-09 | Codechange: Use std::vector instead of AutoDeleteSmallVector in GS text ↵ | Michael Lutz | |
handling. | |||
2019-04-09 | Fix: Don't crash if reading a GS string file from disk produces an error. | Michael Lutz | |
The raw_strings vector may not include NULLs as no consumer can deal with it. | |||
2019-03-26 | Cleanup: Remove unused size template parameters from SmallMap and ↵ | Henry Wilson | |
Auto[Free|Delete]SmallVector | |||
2019-03-26 | Codechange: Replaced SmallVector::[Begin|End]() with std alternatives | Henry Wilson | |
2019-03-26 | Codechange: Replaced SmallVector::Append() with ↵ | Henry Wilson | |
std::vector::[push|emplace]_back() | |||
2019-03-26 | Codechange: Replace SmallVector::Length() with std::vector::size() | Henry Wilson | |
2019-03-24 | Codechange: Use override specifer for overriding member declarations | Henry Wilson | |
This is a C++11 feature that allows the compiler to check that a virtual member declaration overrides a base-class member with the same signature. Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked as virtual despite being a template. | |||
2019-03-20 | Remove: ENABLE_NETWORK switch | Patric Stout | |
This switch has been a pain for years. Often disabling broke compilation, as no developer compiles OpenTTD without, neither do any of our official binaries. Additionaly, it has grown so hugely in our codebase, that it clearly shows that the current solution was a poor one. 350+ instances of "#ifdef ENABLE_NETWORK" were in the code, of which only ~30 in the networking code itself. The rest were all around the code to do the right thing, from GUI to NewGRF. A more proper solution would be to stub all the functions, and make sure the rest of the code can simply assume network is available. This was also partially done, and most variables were correct if networking was disabled. Despite that, often the #ifdefs were still used. With the recent removal of DOS, there is also no platform anymore which we support where networking isn't working out-of-the-box. All in all, it is time to remove the ENABLE_NETWORK switch. No replacement is planned, but if you feel we really need this option, we welcome any Pull Request which implements this in a way that doesn't crawl through the code like this diff shows we used to. | |||
2019-03-03 | Change: Heading for 1.10 now (#7319) | frosch | |
2019-02-23 | Add: Show performance of AI and GS in framerate window | Niels Martin Hansen | |
2018-12-27 | Fix: [Win32] WIN32 may not be defined, always prefer the compiler predefined ↵ | glx | |
macro _WIN32 | |||
2018-10-31 | Doc: Lots and lots of doxymentation fixes | Charles Pigott | |
2018-04-23 | Fix: Typo in game.hpp | gdinit | |
Just a typo fix in a code comment line. | |||
2018-04-22 | Feature #6459: API for querying network clients from GS (#6736) | Pavel Stupnikov | |
2018-03-14 | (svn r27993) -Change: Heading for 1.9 now | frosch | |
2017-08-13 | (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) | frosch | |
2017-03-11 | (svn r27780) -Update: Numbers | frosch | |
2017-02-26 | (svn r27756) -Codechange: Add StringTab enum | frosch | |
2016-03-01 | (svn r27518) -Update: Numbers | frosch | |
2015-03-17 | (svn r27192) -Change: heading for 1.6 now | frosch | |
2014-09-21 | (svn r26893) -Feature: ScriptStationList_Cargo for sorting cargo by from and via | fonsinchen | |
2014-09-06 | (svn r26774) -Cleanup [Squirrel]: remove _SC macro | rubidium | |
2014-09-06 | (svn r26771) -Cleanup: remove OTTD2SQ and SQ2OTTD | rubidium | |
2014-04-25 | (svn r26511) -Codechange: use strecpy in game_text | rubidium | |