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authorNiels Martin Hansen <nielsm@indvikleren.dk>2020-05-22 22:22:55 +0200
committerGitHub <noreply@github.com>2020-05-22 22:22:55 +0200
commit800ade77021b34adf8daa5ca5de0efaa8df24152 (patch)
tree7a2eb5c73c926476c81cd782bcb9b42c93bafdc4 /src/game
parentc972a63c8cbee7fa8d6d5af2cbbecb8c75ee561a (diff)
downloadopenttd-800ade77021b34adf8daa5ca5de0efaa8df24152.tar.xz
Feature: Push-buttons on storybook pages (#7896)
Allow more direct player-initiated interaction for Game Scripts, by letting the GS put push-buttons on storybook pages. These buttons can either trigger an immediate event, or require the player to first select a tile on the map, or a vehicle. Additionally this reworks how the storybook pages are layouted and rendered, to allow for slightly more complex layouts, and maybe speeding drawing up a bit.
Diffstat (limited to 'src/game')
-rw-r--r--src/game/game_instance.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/game_instance.cpp b/src/game/game_instance.cpp
index 57b2213ea..4424c801c 100644
--- a/src/game/game_instance.cpp
+++ b/src/game/game_instance.cpp
@@ -147,6 +147,9 @@ void GameInstance::RegisterAPI()
SQGSEventIndustryOpen_Register(this->engine);
SQGSEventRoadReconstruction_Register(this->engine);
SQGSEventStationFirstVehicle_Register(this->engine);
+ SQGSEventStoryPageButtonClick_Register(this->engine);
+ SQGSEventStoryPageTileSelect_Register(this->engine);
+ SQGSEventStoryPageVehicleSelect_Register(this->engine);
SQGSEventSubsidyAwarded_Register(this->engine);
SQGSEventSubsidyExpired_Register(this->engine);
SQGSEventSubsidyOffer_Register(this->engine);