diff options
author | Niels Martin Hansen <nielsm@indvikleren.dk> | 2020-05-22 22:22:55 +0200 |
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committer | GitHub <noreply@github.com> | 2020-05-22 22:22:55 +0200 |
commit | 800ade77021b34adf8daa5ca5de0efaa8df24152 (patch) | |
tree | 7a2eb5c73c926476c81cd782bcb9b42c93bafdc4 /src/game | |
parent | c972a63c8cbee7fa8d6d5af2cbbecb8c75ee561a (diff) | |
download | openttd-800ade77021b34adf8daa5ca5de0efaa8df24152.tar.xz |
Feature: Push-buttons on storybook pages (#7896)
Allow more direct player-initiated interaction for Game Scripts, by letting the GS put push-buttons on storybook pages. These buttons can either trigger an immediate event, or require the player to first select a tile on the map, or a vehicle.
Additionally this reworks how the storybook pages are layouted and rendered, to allow for slightly more complex layouts, and maybe speeding drawing up a bit.
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/game_instance.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/game_instance.cpp b/src/game/game_instance.cpp index 57b2213ea..4424c801c 100644 --- a/src/game/game_instance.cpp +++ b/src/game/game_instance.cpp @@ -147,6 +147,9 @@ void GameInstance::RegisterAPI() SQGSEventIndustryOpen_Register(this->engine); SQGSEventRoadReconstruction_Register(this->engine); SQGSEventStationFirstVehicle_Register(this->engine); + SQGSEventStoryPageButtonClick_Register(this->engine); + SQGSEventStoryPageTileSelect_Register(this->engine); + SQGSEventStoryPageVehicleSelect_Register(this->engine); SQGSEventSubsidyAwarded_Register(this->engine); SQGSEventSubsidyExpired_Register(this->engine); SQGSEventSubsidyOffer_Register(this->engine); |