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path: root/src/articulated_vehicles.cpp
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2011-02-10(svn r22048) -Fix (r4495): company 0 does not always exist, so put temporary ↵glx
vehicles in a valid company
2011-01-29(svn r21924) -Codechange: Unify some parts of the articulated vehicle code.terkhen
-Cleanup: Avoid conversions to Train and RoadVehicle that are no longer required.
2011-01-19(svn r21858) -Codechange: Give more similar names to ArticulatedPart functions.terkhen
2010-12-14(svn r21521) -Codechange: Unify some cached values that were present in both ↵terkhen
road vehicles and trains.
2010-12-14(svn r21517) -Codechange: Add IsGroundVehicle function to the Engine class.terkhen
2010-11-09(svn r21123) -Codechange: Remove max_speed from the Vehicle class.terkhen
2010-08-26(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to ↵rubidium
some headers
2010-08-01(svn r20281) -Codechange: unify case scope closure + break coding stylerubidium
2010-02-14(svn r19132) -Codechange: No need to end a line with ;;.alberth
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2009-12-20(svn r18566) -Codechange: When both the union and intersection of refit ↵frosch
masks of articulated vehicles are needed, they can be determined at once.
2009-10-31(svn r17911) -Codechange: bool * is a pointer, not a boolpeter1138
2009-10-30(svn r17907) -Codechange: Deduplicate result interpretation of articulated ↵frosch
vehicle callback.
2009-10-06(svn r17728) -Cleanup: Remove some more unneeded/unused parameters.frosch
2009-10-06(svn r17726) -Cleanup: Remove some unneeded/unused parameters.frosch
2009-10-04(svn r17700) -Codechange: Integrate ShipVehicleInfo::refittable into ↵frosch
EngineInfo::refit_mask during initialisation.
2009-10-03(svn r17684) -Fix: tcache.first_engine and rcache.first_engine need to be ↵frosch
set before first callback/sprite-resolving. For RV fronts it was missing at all, causing livery selection to fail.
2009-09-14(svn r17534) -Codechange: unify the naming of callback masks/flagsrubidium
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-07-02(svn r16723) -Codechange: make GetNextArticPart(), GetLastEnginePart(), ↵smatz
GetNextVehicle(), GetPrevVehicle(), GetNextUnit(), GetPrevUnit() members of Train
2009-07-02(svn r16722) -Codechange: unify the naming of the Is/Set/HasArticulatedPart ↵rubidium
functions
2009-07-02(svn r16721) -Codechange: make Is/SetRoadVehicleFront, ↵rubidium
Is/Set/HasArticulatedPart member of RoadVehicle.
2009-07-02(svn r16720) -Codechange: make Set/ClearFrontEngine(), ↵smatz
Set/ClearArticulatedPart(), Set/ClearWagon(), Set/ClearEngine(), Set/ClearFreeWagon() and Set/ClearMultiheaded() members of Train
2009-07-01(svn r16719) -Codechange: make IsArticulatedPart(), IsTrainEngine(), ↵smatz
IsTrainWagon(), IsMultiheaded(), EngineHasArticPart() and IsRearDualheaded() members of Train
2009-06-27(svn r16679) -Codechange: Let GetCapacityOfArticulatedParts() return a ↵frosch
CargoArray instead of a pointer to a static array.
2009-06-06(svn r16527) -Codechange: use static member functions instead of simple ↵smatz
casts when converting Vehicle to specialised vehicle types. Includes safety check
2009-05-26(svn r16426) -Fix [FS#2921] (r16390): articulated parts got the wrong image ↵rubidium
assigned
2009-05-24(svn r16421) -Codechange: do not unnecessarily remove constness or ↵rubidium
unnecessarily add it.
2009-05-24(svn r16412) -Cleanup: Shuffle vehicle pointers in AddArticulatedParts(), ↵frosch
and remove two of them.
2009-05-24(svn r16411) -Fix (r16390): Building articulated roadvehicles caused ↵frosch
infinite loop due to v->Next() pointing to v itself.
2009-05-23(svn r16394) -Codechange: move (NewGRF) cache variables into a separate ↵rubidium
struct so (some vehicle related) NewGRF cache 'desyncs' can be tested easier.
2009-05-22(svn r16393) -Codechange: move VehicleRail to Train.rubidium
2009-05-22(svn r16392) -Codechange: move some variables (the ones that aren't caches) ↵rubidium
from VehicleRail to Train
2009-05-22(svn r16391) -Codechange: use Train instead of Vehicle where appropriate.rubidium
2009-05-22(svn r16390) -Codechange: move u.road to RoadVehicle.rubidium
2009-05-22(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation ↵smatz
time, binary size and run time (with asserts disabled) should be improved
2009-05-16(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)smatz
2009-05-13(svn r16303) -Codechange: Use the question mark as default sprite when ↵frosch
creating vehicles, instead of arbitrary sprites not related to the vehicle. (though that also applies to the question mark)
2009-05-13(svn r16302) -Codechange: remove Vehicle::AllocateListsmatz
2009-03-18(svn r15763) -Codechange/Fix: Add Engine::GetDisplayDefaultCapacity() and ↵frosch
use it everywhere, so CB 36 is also used everywhere.
2009-03-13(svn r15701) -Fix [FS#2595]: Blame NewGRFs returning inconsistent ↵frosch
information in purchase-list/after building before users have a chance to blame OpenTTD for incorrectly autorenewing/-replacing.
2009-03-11(svn r15676) -Codechange: remove the need for BeginVehicleMove and merge ↵rubidium
VehiclePositionChanged and EndVehicleMove.
2009-03-09(svn r15655) -Codechange: Initialise vehicle vars only after a placement new ↵michi_cc
so possible default constructors don't overwrite the values.
2009-03-09(svn r15654) -Fix: Only ever call any vehicle callbacks after the whole ↵frosch
articulated engine has been built. (except 0x16)
2009-02-27(svn r15592) -Fix: Refit-info in purchase list did only check the first ↵frosch
articulated part.
2009-02-21(svn r15541) -Revert (r15399): 'v->cargo_type' is also used in other places, ↵frosch
which cannot accept CT_INVALID. -Codechange: Add Engine::GetDefaultCargoType() and Engine::CanCarryCargo() and use them. -Fix [FS#2617]: When articulated parts have no available default cargo, use the cargo type of the first part for livery selection. -Change: To decide whether a vehicle is refittable do not test its current capacity for being zero, but always use the 'capacity property'. Note: The property is used unmodifed without calling CB 15/36. By setting it to a non-zero value and returning zero in the callback vehicles can be refitted to/from zero capacity for e.g. livery effects. Note: It is intentional that you cannot control refittability by CB 36.
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-09(svn r14933) -Codechange: check the whether a pool item can be constructed ↵rubidium
instead of trying to make it and check for NULL.
2009-01-07(svn r14903) -Fix: First create all articulated parts of roadvehicles, then ↵frosch
call callback 36 capacity, also call it for all articulated parts.
2008-07-27(svn r13850) -Fix [FS#2146]: Fix resp. implement refitting of articulated ↵frosch
vehicles during autoreplace.