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authorfrosch <frosch@openttd.org>2009-05-13 21:45:56 +0000
committerfrosch <frosch@openttd.org>2009-05-13 21:45:56 +0000
commit32ecc48ec885b529bedc764b49a9626a9311cdd0 (patch)
tree9cd39e2b3a020f3ad69a462dc5bbce469d56dfb6 /src/articulated_vehicles.cpp
parenta1addc1d9540b3cd80581d36ac341a1303ce302f (diff)
downloadopenttd-32ecc48ec885b529bedc764b49a9626a9311cdd0.tar.xz
(svn r16303) -Codechange: Use the question mark as default sprite when creating vehicles, instead of arbitrary sprites not related to the vehicle. (though that also applies to the question mark)
Diffstat (limited to 'src/articulated_vehicles.cpp')
-rw-r--r--src/articulated_vehicles.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/articulated_vehicles.cpp b/src/articulated_vehicles.cpp
index 6ef5162e9..44c8656f1 100644
--- a/src/articulated_vehicles.cpp
+++ b/src/articulated_vehicles.cpp
@@ -9,6 +9,7 @@
#include "vehicle_func.h"
#include "table/strings.h"
+#include "table/sprites.h"
static const uint MAX_ARTICULATED_PARTS = 100; ///< Maximum of articulated parts per vehicle, i.e. when to abort calling the articulated vehicle callback.
@@ -365,7 +366,7 @@ void AddArticulatedParts(Vehicle *first, VehicleType type)
u->max_age = 0;
u->engine_type = engine_type;
u->value = 0;
- u->cur_image = 0xAC2;
+ u->cur_image = SPR_IMG_QUERY;
u->random_bits = VehicleRandomBits();
if (flip_image) u->spritenum++;