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author | smatz <smatz@openttd.org> | 2009-05-22 15:13:50 +0000 |
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committer | smatz <smatz@openttd.org> | 2009-05-22 15:13:50 +0000 |
commit | 62a7948af0ca9eb3b190a54918201e1075edcbbc (patch) | |
tree | 27a79b7850682cd43cac2462c3410ed8b567c4b2 /src/articulated_vehicles.cpp | |
parent | 04723b240ebc7384954f73590be517ad2a47ce04 (diff) | |
download | openttd-62a7948af0ca9eb3b190a54918201e1075edcbbc.tar.xz |
(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved
Diffstat (limited to 'src/articulated_vehicles.cpp')
-rw-r--r-- | src/articulated_vehicles.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/articulated_vehicles.cpp b/src/articulated_vehicles.cpp index a271ee7ce..43cb29c58 100644 --- a/src/articulated_vehicles.cpp +++ b/src/articulated_vehicles.cpp @@ -21,9 +21,9 @@ uint CountArticulatedParts(EngineID engine_type, bool purchase_window) * either, so it doesn't matter how many articulated parts there are. */ if (!Vehicle::CanAllocateItem()) return 0; - Vehicle *v = NULL;; + Vehicle *v = NULL; if (!purchase_window) { - v = new InvalidVehicle(); + v = new Vehicle(); v->engine_type = engine_type; } |