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AgeCommit message (Expand)Author
2021-03-04Fix: [CMake] Skip detection for unused libs for dedicated buildsglx22
2021-03-04Change: [Actions] Also check dedicated buildglx22
2021-03-03Fix #8799: NGameAllowedSorter() is not imposing strict weak ordering relation...Patric Stout
2021-03-02Fix #8774: Black screenshots when using 40bpp-blitter. (#8791)Michael Lutz
2021-03-02Update: Translations from eintstranslators
2021-03-01Fix #8775: [Win32] Don't create the main window when alt-tabbing back into fu...Michael Lutz
2021-03-01Fix: [Win32] Original window size was lost when tabbing in and out of fullscr...Michael Lutz
2021-03-01Codechange: validate that "max" value of settings fit in their storagePatric Stout
2021-03-01Fix: old snow_line_height had a higher maximum value than could be storedPatric Stout
2021-03-01Fix: three max-values for settings could exceed their storage sizePatric Stout
2021-03-01Fix c4df0f95: bootstrap was only showing a black screen (#8788)Patric Stout
2021-03-01Add: Malaysia Ringgit as CurrencyLimyx826
2021-03-01Change: Zero out the gameloop timers when the game is pausedCharles Pigott
2021-03-01Change: De-limit framerate window's framerateCharles Pigott
2021-03-01Add: [Actions] Allow partial cache invalidation on dependencies changeglx22
2021-03-01Fix: [OSX] Hide dock when entering fullscreenOwen Rudge
2021-03-01Update: Translations from eintstranslators
2021-03-01Fix: terraform limit acted random when maxing out per_64k_frames settingPatric Stout
2021-03-01Fix 9b800a96: (a << 16) is unsigned, so don't remove the castPatric Stout
2021-02-28Fix c3dc27e3: put the max-value of fast-forward-speed-limit to within the sto...Patric Stout
2021-02-28Update: Translations from eintstranslators
2021-02-28Doc: 1.11.0-beta2 changelogCharles Pigott
2021-02-28Add: settings to limit your fast-forward game speedPatric Stout
2021-02-28Fix #6266: Ugly lists in network lobby windows on double/quad interface sizes...dP
2021-02-28Fix: [Network] don't desync if client leaves before you finish downloading mapPatric Stout
2021-02-28Fix: [Network] don't show "server doesn't respond" while in queuePatric Stout
2021-02-28Fix: [Network] send map to next client if current client disconnectsPatric Stout
2021-02-28Fix: [Network] also count the person downloading the map in the queuePatric Stout
2021-02-28Fix: Vehicle list windows did not update when this year's profit changedCharles Pigott
2021-02-28Fix #8763: [OpenGL] Cursor sprite origin can be negative.Michael Lutz
2021-02-27Change: Improve console warnings on invalid network commands (#8753)Pavel Stupnikov
2021-02-27Update: Translations from eintstranslators
2021-02-27Fix: [OpenGL] Don't use OpenGL on MESA software renderers.Michael Lutz
2021-02-27Fix: [SDL2] set GL attributes to get the best GL context possible (#8759)Patric Stout
2021-02-27Fix: OpenGL cursor did not consider sprite offsets of cursor sprites.frosch
2021-02-27Fix: yet another place where the vehicle-cursor did not account for the inter...frosch
2021-02-27Fix #8750: [OpenGL] Line drawing did not set proper RGB/mask colours.Michael Lutz
2021-02-27Fix: [CMake] libpng header/library mismatch for macosglx22
2021-02-27Codechange: remove _realtime_tick variablePatric Stout
2021-02-27Codechange: replace _realtime_tick with std::chrono for mouse eventsPatric Stout
2021-02-27Codechange: [Network] replace _realtime_tick with std::chronoPatric Stout
2021-02-27Fix: don't link to OpenGL with SDL2 as backend; SDL2 dynamically loads it (#8...Patric Stout
2021-02-27Fix bddfcaef: don't tell twice that a client left because of a timeout etc (#...Patric Stout
2021-02-26Update: Translations from eintstranslators
2021-02-26Change: Never auto-select an 8bpp blitter unless explicitly allowed by the 's...Michael Lutz
2021-02-26Fix 02e770ff: allow estimating CloneVehicle if short on money (#8748)Patric Stout
2021-02-25Fix #8123: trams on half-tiles couldn't find depots (#8738)Patric Stout
2021-02-25Update: Translations from eintstranslators
2021-02-25Codechange: [OpenGL] Load all OpenGL functions dynamically.Michael Lutz
2021-02-25Codechange: [OpenGL] Simplify loading OpenGL extension functions.Michael Lutz