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author | Patric Stout <truebrain@openttd.org> | 2021-02-27 18:51:20 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-02-27 18:51:20 +0100 |
commit | 1b5d1d074ef1a65634830cbfa7ff412f8a9906bd (patch) | |
tree | 6cc3e76450aeebbc73e503bd8fd0ac9329f06c80 | |
parent | dfa141818be5c6ac91adaebfd2641f23b3bbbf39 (diff) | |
download | openttd-1b5d1d074ef1a65634830cbfa7ff412f8a9906bd.tar.xz |
Fix: [SDL2] set GL attributes to get the best GL context possible (#8759)
-rw-r--r-- | src/video/sdl2_opengl_v.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/video/sdl2_opengl_v.cpp b/src/video/sdl2_opengl_v.cpp index 9c9a9c6fa..87a8bb9b3 100644 --- a/src/video/sdl2_opengl_v.cpp +++ b/src/video/sdl2_opengl_v.cpp @@ -94,6 +94,17 @@ void VideoDriver_SDL_OpenGL::DestroyContext() const char *VideoDriver_SDL_OpenGL::AllocateContext() { + SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0); + SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); + + if (_debug_driver_level >= 8) { + SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG); + } + this->gl_context = SDL_GL_CreateContext(this->sdl_window); if (this->gl_context == nullptr) return "SDL2: Can't active GL context"; |