diff options
author | Patric Stout <truebrain@openttd.org> | 2021-02-26 14:00:53 +0100 |
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committer | Patric Stout <github@truebrain.nl> | 2021-02-27 00:36:14 +0100 |
commit | 853bfc35626ddb1c1c5794b6afdaa059e2d79f05 (patch) | |
tree | d8db603fb4906a9ae4ab19b83f9966d310c6e6c3 | |
parent | 53c28a8ec9845a90f0c9e1ed83a87dbb7959d14d (diff) | |
download | openttd-853bfc35626ddb1c1c5794b6afdaa059e2d79f05.tar.xz |
Codechange: replace _realtime_tick with std::chrono for mouse events
-rw-r--r-- | src/newgrf_debug.h | 1 | ||||
-rw-r--r-- | src/newgrf_debug_gui.cpp | 2 | ||||
-rw-r--r-- | src/window.cpp | 38 |
3 files changed, 21 insertions, 20 deletions
diff --git a/src/newgrf_debug.h b/src/newgrf_debug.h index 1679e17ee..34530dc75 100644 --- a/src/newgrf_debug.h +++ b/src/newgrf_debug.h @@ -26,7 +26,6 @@ enum NewGrfDebugSpritePickerMode { struct NewGrfDebugSpritePicker { NewGrfDebugSpritePickerMode mode; ///< Current state void *clicked_pixel; ///< Clicked pixel (pointer to blitter buffer) - uint32 click_time; ///< Realtime tick when clicked to detect next frame std::vector<SpriteID> sprites; ///< Sprites found }; diff --git a/src/newgrf_debug_gui.cpp b/src/newgrf_debug_gui.cpp index f82f4d93b..bd78deee9 100644 --- a/src/newgrf_debug_gui.cpp +++ b/src/newgrf_debug_gui.cpp @@ -45,7 +45,7 @@ #include "safeguards.h" /** The sprite picker. */ -NewGrfDebugSpritePicker _newgrf_debug_sprite_picker = { SPM_NONE, nullptr, 0, std::vector<SpriteID>() }; +NewGrfDebugSpritePicker _newgrf_debug_sprite_picker = { SPM_NONE, nullptr, std::vector<SpriteID>() }; /** * Get the feature index related to the window number. diff --git a/src/window.cpp b/src/window.cpp index 5e49aacb0..e164d0d4a 100644 --- a/src/window.cpp +++ b/src/window.cpp @@ -2825,11 +2825,12 @@ enum MouseClick { MC_HOVER, MAX_OFFSET_DOUBLE_CLICK = 5, ///< How much the mouse is allowed to move to call it a double click - TIME_BETWEEN_DOUBLE_CLICK = 500, ///< Time between 2 left clicks before it becoming a double click, in ms MAX_OFFSET_HOVER = 5, ///< Maximum mouse movement before stopping a hover event. }; extern EventState VpHandlePlaceSizingDrag(); +const std::chrono::milliseconds TIME_BETWEEN_DOUBLE_CLICK(500); ///< Time between 2 left clicks before it becoming a double click. + static void ScrollMainViewport(int x, int y) { if (_game_mode != GM_MENU) { @@ -2991,19 +2992,27 @@ void HandleMouseEvents() * But there is no company related window open anyway, so _current_company is not used. */ assert(HasModalProgress() || IsLocalCompany()); - static int double_click_time = 0; + /* Handle sprite picker before any GUI interaction */ + if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW && _input_events_this_tick == 0) { + /* We are done with the last draw-frame, so we know what sprites we + * clicked on. Reset the picker mode and invalidate the window. */ + _newgrf_debug_sprite_picker.mode = SPM_NONE; + InvalidateWindowData(WC_SPRITE_ALIGNER, 0, 1); + } + + static std::chrono::steady_clock::time_point double_click_time = {}; static Point double_click_pos = {0, 0}; /* Mouse event? */ MouseClick click = MC_NONE; if (_left_button_down && !_left_button_clicked) { click = MC_LEFT; - if (double_click_time != 0 && _realtime_tick - double_click_time < TIME_BETWEEN_DOUBLE_CLICK && + if (std::chrono::steady_clock::now() <= double_click_time + TIME_BETWEEN_DOUBLE_CLICK && double_click_pos.x != 0 && abs(_cursor.pos.x - double_click_pos.x) < MAX_OFFSET_DOUBLE_CLICK && double_click_pos.y != 0 && abs(_cursor.pos.y - double_click_pos.y) < MAX_OFFSET_DOUBLE_CLICK) { click = MC_DOUBLE_LEFT; } - double_click_time = _realtime_tick; + double_click_time = std::chrono::steady_clock::now(); double_click_pos = _cursor.pos; _left_button_clicked = true; _input_events_this_tick++; @@ -3020,7 +3029,7 @@ void HandleMouseEvents() _input_events_this_tick++; } - static uint32 hover_time = 0; + static std::chrono::steady_clock::time_point hover_time = {}; static Point hover_pos = {0, 0}; if (_settings_client.gui.hover_delay_ms > 0) { @@ -3028,10 +3037,10 @@ void HandleMouseEvents() hover_pos.x == 0 || abs(_cursor.pos.x - hover_pos.x) >= MAX_OFFSET_HOVER || hover_pos.y == 0 || abs(_cursor.pos.y - hover_pos.y) >= MAX_OFFSET_HOVER) { hover_pos = _cursor.pos; - hover_time = _realtime_tick; + hover_time = std::chrono::steady_clock::now(); _mouse_hovering = false; } else { - if (hover_time != 0 && _realtime_tick > hover_time + _settings_client.gui.hover_delay_ms) { + if (std::chrono::steady_clock::now() > hover_time + std::chrono::milliseconds(_settings_client.gui.hover_delay_ms)) { click = MC_HOVER; _input_events_this_tick++; _mouse_hovering = true; @@ -3039,18 +3048,10 @@ void HandleMouseEvents() } } - /* Handle sprite picker before any GUI interaction */ - if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW && _newgrf_debug_sprite_picker.click_time != _realtime_tick) { - /* Next realtime tick? Then redraw has finished */ - _newgrf_debug_sprite_picker.mode = SPM_NONE; - InvalidateWindowData(WC_SPRITE_ALIGNER, 0, 1); - } - if (click == MC_LEFT && _newgrf_debug_sprite_picker.mode == SPM_WAIT_CLICK) { /* Mark whole screen dirty, and wait for the next realtime tick, when drawing is finished. */ Blitter *blitter = BlitterFactory::GetCurrentBlitter(); _newgrf_debug_sprite_picker.clicked_pixel = blitter->MoveTo(_screen.dst_ptr, _cursor.pos.x, _cursor.pos.y); - _newgrf_debug_sprite_picker.click_time = _realtime_tick; _newgrf_debug_sprite_picker.sprites.clear(); _newgrf_debug_sprite_picker.mode = SPM_REDRAW; MarkWholeScreenDirty(); @@ -3138,12 +3139,13 @@ void CallWindowRealtimeTickEvent(uint delta_ms) */ void UpdateWindows() { - static uint32 last_realtime_tick = _realtime_tick; - uint delta_ms = _realtime_tick - last_realtime_tick; - last_realtime_tick = _realtime_tick; + static std::chrono::steady_clock::time_point last_time = std::chrono::steady_clock::now(); + uint delta_ms = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - last_time).count(); if (delta_ms == 0) return; + last_time = std::chrono::steady_clock::now(); + PerformanceMeasurer framerate(PFE_DRAWING); PerformanceAccumulator::Reset(PFE_DRAWWORLD); |