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author | Patric Stout <truebrain@openttd.org> | 2021-03-01 23:17:30 +0100 |
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committer | GitHub <noreply@github.com> | 2021-03-01 23:17:30 +0100 |
commit | abac4b17588688d0b8241a303104c39ca92a87e8 (patch) | |
tree | 037c01e7e391dc19564cc7610d09f92f2aee186e | |
parent | 47e899cf7532f29acfe479c77a1d02f4fdd288ef (diff) | |
download | openttd-abac4b17588688d0b8241a303104c39ca92a87e8.tar.xz |
Fix c4df0f95: bootstrap was only showing a black screen (#8788)
The bootstrap has the _switch_mode to SM_MENU, and never leaves
this mode. Neither is it considered a modal window (while in some
sense it really is). So .. we need to add another "draw anyway"
exception, to make sure bootstrap is being drawn.
-rw-r--r-- | src/video/video_driver.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video/video_driver.cpp b/src/video/video_driver.cpp index bcd646abd..5e2518435 100644 --- a/src/video/video_driver.cpp +++ b/src/video/video_driver.cpp @@ -41,7 +41,7 @@ bool VideoDriver::Tick() } /* Prevent drawing when switching mode, as windows can be removed when they should still appear. */ - if (this->HasGUI() && cur_ticks >= this->next_draw_tick && (_switch_mode == SM_NONE || HasModalProgress())) { + if (this->HasGUI() && cur_ticks >= this->next_draw_tick && (_switch_mode == SM_NONE || _game_mode == GM_BOOTSTRAP || HasModalProgress())) { this->next_draw_tick += this->GetDrawInterval(); /* Avoid next_draw_tick getting behind more and more if it cannot keep up. */ if (this->next_draw_tick < cur_ticks - ALLOWED_DRIFT * this->GetDrawInterval()) this->next_draw_tick = cur_ticks; |