Age | Commit message (Collapse) | Author |
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nothing
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old for this...
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get information about rail tiles
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these {STRINGn} are only applicable to english.txt. Fixup of r3973. Sorry
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as other omissions. Thanks to Darkvater for this opportunity
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filesystems now got the saving problem again, but now we can compile on all platforms again
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handle those exceptions
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contains german umlauts
now it saves correctly, but the load window still display some chars wrong (fix by ln-)
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CmdReverseTrainDirection (pointed out by glx)
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messy in last commit)
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control-click on a unit in a train in a depot will make the click unit turn around
this is useful if you want "normal" engines to act as dualheaded (one each way) or similar
this only works on single unit units. Multiheaded and articulated engines get a red error box
this is based on a quick hack peter1138 while I made it network safe and correctly handling of multible unit engines
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missing glyphs for the big font.
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a problem up to now, but it's not The Right Thing (TM) to do either
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languages fit (wikipedian).
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1439921 ] German translation (wikipedian)
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(matthewwalton)
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representations. Not only makes this the part more humanly readable, but saves us from rewriting the whole index when a patch is added/removed/changed
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and also forgot to put back the callback function. Thanks Tron
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chunk in the savegame to not to have to increase the savegame version every time we add one; at least for a while. To not break in-between nightlies a temporary hack is done. So make sure to upgrade to this nightly before you upgrade to newer ones. Releases are unaffected
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with savegames. Some people should be very happe atm ;)
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cases (add flag SLF_CONFIG_NO and empty string as name)
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rail_map.h and not the other way round
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also add SetSignalType() and use the functions
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(electric/semaphore)
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-Codechange: No longer hijack the VS_STOPPED flag when waiting for a slot.
-Fix: Vehicles waiting for slots can still be controlled (sent to depot, orders modified, ...)
-Fix: Vehicles no longer stop on crossings and during overtake operations
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out by Celestar)
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shiny new functions and mark some strange constructs with XXX
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if there's a transport route at all under the bridge
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there are rails at all
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make the only place which still extracted that info diretly use the wrapper
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(the line above already says what's going on)
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instead of again and again
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with similar functionality
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offset once instead of all over the place; also use UpdateSignalsOnSegment() instead of SetSignalsOnBothDir(), because this is sufficient
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under bridges works; also remove an unnecessary local variable
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bringing it to my attention glx.
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