Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-03-19 | (svn r3976) Fix typo in r3946 | tron | |
2006-03-19 | (svn r3974) - Typo in r3973, missing } | Darkvater | |
2006-03-19 | (svn r3973) Update french translation, adding STRING1 where needed, as well ↵ | belugas | |
as other omissions. Thanks to Darkvater for this opportunity | |||
2006-03-18 | (svn r3972) changed r3966 to only affect OSX. Too bad linuxes with utf-8 ↵ | bjarni | |
filesystems now got the saving problem again, but now we can compile on all platforms again | |||
2006-03-18 | (svn r3971) reverted r3742 as those new errors were not the right way to ↵ | bjarni | |
handle those exceptions | |||
2006-03-18 | (svn r3966) -Fix: [OSX and some linux] [ 1157244 ] Can't save game if name ↵ | bjarni | |
contains german umlauts now it saves correctly, but the load window still display some chars wrong (fix by ln-) | |||
2006-03-18 | (svn r3947) use TOGGLEBIT() instead of manual bit toggling in ↵ | bjarni | |
CmdReverseTrainDirection (pointed out by glx) | |||
2006-03-18 | (svn r3946) Add short hand names for common track combinations | tron | |
2006-03-18 | (svn r3945) cleaned the layout in CmdReverseTrainDirection a bit (made a bit ↵ | bjarni | |
messy in last commit) | |||
2006-03-18 | (svn r3944) -Feature: it's now possible to turn a single unit in a train | bjarni | |
control-click on a unit in a train in a depot will make the click unit turn around this is useful if you want "normal" engines to act as dualheaded (one each way) or similar this only works on single unit units. Multiheaded and articulated engines get a red error box this is based on a quick hack peter1138 while I made it network safe and correctly handling of multible unit engines | |||
2006-03-18 | (svn r3943) [Manual translations update: finnish (thanks to ln-)] | miham | |
2006-03-18 | (svn r3942) GetRailType() != GetRailTileType(), fix r3941 | tron | |
2006-03-18 | (svn r3941) Get rid of RAIL_TYPE_SPECIAL | tron | |
2006-03-18 | (svn r3940) - FS#56 [Crash] Missing glyph(s) in big-font. Added several ↵ | Darkvater | |
missing glyphs for the big font. | |||
2006-03-18 | (svn r3939) -Fix: No longer assume that the number of slots is 2. It was not ↵ | celestar | |
a problem up to now, but it's not The Right Thing (TM) to do either | |||
2006-03-17 | (svn r3933) - [ 1439907 ] Increase client list window width so at least most ↵ | Darkvater | |
languages fit (wikipedian). | |||
2006-03-17 | (svn r3932) - In lack of the webtranslator, introducing the mantranslator. [ ↵ | Darkvater | |
1439921 ] German translation (wikipedian) | |||
2006-03-17 | (svn r3931) - [ 1451726 ] Use sprite names in main_gui.c instead of numbers ↵ | Darkvater | |
(matthewwalton) | |||
2006-03-17 | (svn r3930) - [Patches] Change the GUI-patch options from indeces to string ↵ | Darkvater | |
representations. Not only makes this the part more humanly readable, but saves us from rewriting the whole index when a patch is added/removed/changed | |||
2006-03-17 | (svn r3926) - [Patches]: Switched string for ship and aircraft replacement, ↵ | Darkvater | |
and also forgot to put back the callback function. Thanks Tron | |||
2006-03-17 | (svn r3924) - Revert r3923, apparently we are not fond of CONDNULL() structs :) | Darkvater | |
2006-03-17 | (svn r3923) - [Pathces/HACK]: Add 32 empty bytes at the end of the patches ↵ | Darkvater | |
chunk in the savegame to not to have to increase the savegame version every time we add one; at least for a while. To not break in-between nightlies a temporary hack is done. So make sure to upgrade to this nightly before you upgrade to newer ones. Releases are unaffected | |||
2006-03-17 | (svn r3922) Fix copy&pasto in r3916 (Slowly it's getting a bad habit) | tron | |
2006-03-17 | (svn r3916) Get/Set the rail type by [GS]etRailType{Crossing,OnBridge,}() | tron | |
2006-03-17 | (svn r3915) - Savegame version 23: Do not save the autosave interval anymore ↵ | Darkvater | |
with savegames. Some people should be very happe atm ;) | |||
2006-03-17 | (svn r3914) - Properly implement SDT(G)_CONDNULL macro's without special ↵ | Darkvater | |
cases (add flag SLF_CONFIG_NO and empty string as name) | |||
2006-03-17 | (svn r3913) Move declarations to rail_map.h so rail.h is dependent on ↵ | tron | |
rail_map.h and not the other way round | |||
2006-03-17 | (svn r3912) Move the signal type enum and GetSignalType() to rail_map.h; ↵ | tron | |
also add SetSignalType() and use the functions | |||
2006-03-16 | (svn r3911) Add functions to retrieve/set the signal variant ↵ | tron | |
(electric/semaphore) | |||
2006-03-16 | (svn r3909) [multistop] | celestar | |
-Codechange: No longer hijack the VS_STOPPED flag when waiting for a slot. -Fix: Vehicles waiting for slots can still be controlled (sent to depot, orders modified, ...) -Fix: Vehicles no longer stop on crossings and during overtake operations | |||
2006-03-16 | (svn r3908) Fix last commit (I'm saying that way too often *sigh*) (Pointed ↵ | tron | |
out by Celestar) | |||
2006-03-16 | (svn r3907) Replace many bridge related direct map accesses with calls to ↵ | tron | |
shiny new functions and mark some strange constructs with XXX | |||
2006-03-16 | (svn r3906) Before removing a rail/setting the owner of a road to none check ↵ | tron | |
if there's a transport route at all under the bridge | |||
2006-03-16 | (svn r3905) -Fix: When returning the rail type under a bridge, check if ↵ | tron | |
there are rails at all | |||
2006-03-16 | (svn r3904) Move GetBridgePiece() and GetBridgeType() to bridge_map.h and ↵ | tron | |
make the only place which still extracted that info diretly use the wrapper | |||
2006-03-16 | (svn r3903) Fix a copy&pasto in last commit and remove a redundant comment ↵ | tron | |
(the line above already says what's going on) | |||
2006-03-16 | (svn r3902) When drawing a bridge middle part get the bridge axis only once ↵ | tron | |
instead of again and again | |||
2006-03-16 | (svn r3901) Remove the last user of FindEdgesOfBridge() by using functions ↵ | tron | |
with similar functionality | |||
2006-03-16 | (svn r3900) When clearing a bridge determine the bridge direction and tile ↵ | tron | |
offset once instead of all over the place; also use UpdateSignalsOnSegment() instead of SetSignalsOnBothDir(), because this is sufficient | |||
2006-03-16 | (svn r3899) Use wrapper functions to make more clear how deleting stuff ↵ | tron | |
under bridges works; also remove an unnecessary local variable | |||
2006-03-16 | (svn r3898) Add functions to find a bridge end starting at a middle tile | tron | |
2006-03-16 | (svn r3897) - Add some more missing files to VS6 project. Thanks for ↵ | Darkvater | |
bringing it to my attention glx. | |||
2006-03-16 | (svn r3896) - [Patches] Fix: Honour any conditional settings when retrieving ↵ | Darkvater | |
the setting entries. | |||
2006-03-16 | (svn r3895) - Add proper SLE(G)_CONDNULL macros for the empty space ↵ | Darkvater | |
reservation in savegames and update where used - Also add this capability to settings | |||
2006-03-15 | (svn r3894) -Fix: use "" over in configure | truelight | |
2006-03-15 | (svn r3893) - Fix: Properly set back the owner of a crossing/road-under ↵ | Darkvater | |
bridge after removing it. For crossings we can always use .m2 because it is already 0 when not owned by a town. | |||
2006-03-15 | (svn r3892) - Add missing file to VS project-file | Darkvater | |
2006-03-15 | (svn r3891) Fix r3885 | tron | |
2006-03-15 | (svn r3890) Simplify deleting a bridge by handling the ramps outside of the ↵ | tron | |
removal loop | |||
2006-03-15 | (svn r3889) Change a part of the bridge drawing code to make it more ↵ | tron | |
comprehensible and add the needed accessors |