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authorbjarni <bjarni@openttd.org>2006-01-18 15:05:01 +0000
committerbjarni <bjarni@openttd.org>2006-01-18 15:05:01 +0000
commita4d1725de75f43b30df61b36185722d8edc9642d (patch)
tree2589f397d6cadd825e634a774f30c2fd7055752c /train_cmd.c
parent2b31f5fe7e19e529c80e534ac47f66dc97e5c7fb (diff)
downloadopenttd-a4d1725de75f43b30df61b36185722d8edc9642d.tar.xz
(svn r3403) -Codechange: [multiheaded engines] the references between the front and rear engines are no longer saved
instead the pointers are generated on load
Diffstat (limited to 'train_cmd.c')
-rw-r--r--train_cmd.c152
1 files changed, 152 insertions, 0 deletions
diff --git a/train_cmd.c b/train_cmd.c
index f1f444252..424e53b5a 100644
--- a/train_cmd.c
+++ b/train_cmd.c
@@ -3700,3 +3700,155 @@ void InitializeTrains(void)
{
_age_cargo_skip_counter = 1;
}
+
+/*
+ * Link front and rear multiheaded engines to each other
+ * This is done when loading a savegame
+ */
+void ConnectMultiheadedTrains(void)
+{
+ Vehicle *v;
+
+ FOR_ALL_VEHICLES(v) {
+ if (v->type == VEH_Train) {
+ v->u.rail.other_multiheaded_part = NULL;
+ }
+ }
+
+ FOR_ALL_VEHICLES(v) {
+ if (v->type == VEH_Train && IsFrontEngine(v)) {
+ Vehicle *u = v;
+
+ BEGIN_ENUM_WAGONS(u) {
+ if (u->u.rail.other_multiheaded_part != NULL) continue; // we already linked this one
+
+ if (IsMultiheaded(u)) {
+ if (!IsTrainEngine(u)) {
+ /* we got a rear car without a front car. We will convert it to a front one */
+ SetTrainEngine(u);
+ u->spritenum--;
+ }
+
+ {
+ Vehicle *w;
+
+ for(w = u->next; w != NULL && (w->engine_type != u->engine_type || w->u.rail.other_multiheaded_part != NULL); w = GetNextVehicle(w));
+ if (w != NULL) {
+ /* we found a car to partner with this engine. Now we will make sure it face the right way */
+ if (IsTrainEngine(w)) {
+ ClearTrainEngine(w);
+ w->spritenum++;
+ }
+ }
+
+ if (w != NULL) {
+ w->u.rail.other_multiheaded_part = u;
+ u->u.rail.other_multiheaded_part = w;
+ } else {
+ /* we got a front car and no rear cars. We will fake this one for forget that it should have been multiheaded */
+ ClearMultiheaded(u);
+ }
+ }
+ }
+ } END_ENUM_WAGONS(u)
+ }
+ }
+}
+
+/*
+ * Converts all trains to the new subtype format introduced in savegame 16.2
+ * It also links multiheaded engines or make them forget they are multiheaded if no suitable partner is found
+ */
+void ConvertOldMultiheadToNew(void)
+{
+ Vehicle *v;
+ FOR_ALL_VEHICLES(v) {
+ if (v->type == VEH_Train) {
+ SETBIT(v->subtype, 7); // indicates that it's the old format and needs to be converted in the next loop
+ }
+ }
+
+ FOR_ALL_VEHICLES(v) {
+ if (v->type == VEH_Train) {
+ if (HASBIT(v->subtype, 7) && ((v->subtype & ~0x80) == 0 || (v->subtype & ~0x80) == 4)) {
+ Vehicle *u = v;
+
+ BEGIN_ENUM_WAGONS(u)
+ const RailVehicleInfo *rvi = RailVehInfo(u->engine_type);
+ CLRBIT(u->subtype, 7);
+ switch (u->subtype) {
+ case 0: /* TS_Front_Engine */
+ if (rvi->flags & RVI_MULTIHEAD) {
+ SetMultiheaded(u);
+ }
+ SetFrontEngine(u);
+ SetTrainEngine(u);
+ break;
+ case 1: /* TS_Artic_Part */
+ u->subtype = 0;
+ SetArticulatedPart(u);
+ break;
+ case 2: /* TS_Not_First */
+ u->subtype = 0;
+ if (rvi->flags & RVI_WAGON) {
+ // normal wagon
+ SetTrainWagon(u);
+ break;
+ }
+ if (rvi->flags & RVI_MULTIHEAD && rvi->image_index == u->spritenum - 1) {
+ // rear end of a multiheaded engine
+ SetMultiheaded(u);
+ break;
+ }
+ if (rvi->flags & RVI_MULTIHEAD) {
+ SetMultiheaded(u);
+ }
+ SetTrainEngine(u);
+ break;
+ case 4: /* TS_Free_Car */
+ u->subtype = 0;
+ SetTrainWagon(u);
+ SetFreeWagon(u);
+ break;
+ default: NOT_REACHED(); break;
+ }
+ END_ENUM_WAGONS(u)
+ u = v;
+ BEGIN_ENUM_WAGONS(u)
+ const RailVehicleInfo *rvi = RailVehInfo(u->engine_type);
+
+ if (u->u.rail.other_multiheaded_part != NULL) continue;
+
+ if (rvi->flags & RVI_MULTIHEAD) {
+ if (!IsTrainEngine(u)) {
+ /* we got a rear car without a front car. We will convert it to a front one */
+ SetTrainEngine(u);
+ u->spritenum--;
+ }
+
+ {
+ Vehicle *w;
+
+ for(w = u->next; w != NULL && (w->engine_type != u->engine_type || w->u.rail.other_multiheaded_part != NULL); w = GetNextVehicle(w));
+ if (w != NULL) {
+ /* we found a car to partner with this engine. Now we will make sure it face the right way */
+ if (IsTrainEngine(w)) {
+ ClearTrainEngine(w);
+ w->spritenum++;
+ }
+ }
+
+ if (w != NULL) {
+ w->u.rail.other_multiheaded_part = u;
+ u->u.rail.other_multiheaded_part = w;
+ } else {
+ /* we got a front car and no rear cars. We will fake this one for forget that it should have been multiheaded */
+ ClearMultiheaded(u);
+ }
+ }
+ }
+ END_ENUM_WAGONS(u)
+ }
+ }
+ }
+}