From a4d1725de75f43b30df61b36185722d8edc9642d Mon Sep 17 00:00:00 2001 From: bjarni Date: Wed, 18 Jan 2006 15:05:01 +0000 Subject: (svn r3403) -Codechange: [multiheaded engines] the references between the front and rear engines are no longer saved instead the pointers are generated on load --- train_cmd.c | 152 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 152 insertions(+) (limited to 'train_cmd.c') diff --git a/train_cmd.c b/train_cmd.c index f1f444252..424e53b5a 100644 --- a/train_cmd.c +++ b/train_cmd.c @@ -3700,3 +3700,155 @@ void InitializeTrains(void) { _age_cargo_skip_counter = 1; } + +/* + * Link front and rear multiheaded engines to each other + * This is done when loading a savegame + */ +void ConnectMultiheadedTrains(void) +{ + Vehicle *v; + + FOR_ALL_VEHICLES(v) { + if (v->type == VEH_Train) { + v->u.rail.other_multiheaded_part = NULL; + } + } + + FOR_ALL_VEHICLES(v) { + if (v->type == VEH_Train && IsFrontEngine(v)) { + Vehicle *u = v; + + BEGIN_ENUM_WAGONS(u) { + if (u->u.rail.other_multiheaded_part != NULL) continue; // we already linked this one + + if (IsMultiheaded(u)) { + if (!IsTrainEngine(u)) { + /* we got a rear car without a front car. We will convert it to a front one */ + SetTrainEngine(u); + u->spritenum--; + } + + { + Vehicle *w; + + for(w = u->next; w != NULL && (w->engine_type != u->engine_type || w->u.rail.other_multiheaded_part != NULL); w = GetNextVehicle(w)); + if (w != NULL) { + /* we found a car to partner with this engine. Now we will make sure it face the right way */ + if (IsTrainEngine(w)) { + ClearTrainEngine(w); + w->spritenum++; + } + } + + if (w != NULL) { + w->u.rail.other_multiheaded_part = u; + u->u.rail.other_multiheaded_part = w; + } else { + /* we got a front car and no rear cars. We will fake this one for forget that it should have been multiheaded */ + ClearMultiheaded(u); + } + } + } + } END_ENUM_WAGONS(u) + } + } +} + +/* + * Converts all trains to the new subtype format introduced in savegame 16.2 + * It also links multiheaded engines or make them forget they are multiheaded if no suitable partner is found + */ +void ConvertOldMultiheadToNew(void) +{ + Vehicle *v; + FOR_ALL_VEHICLES(v) { + if (v->type == VEH_Train) { + SETBIT(v->subtype, 7); // indicates that it's the old format and needs to be converted in the next loop + } + } + + FOR_ALL_VEHICLES(v) { + if (v->type == VEH_Train) { + if (HASBIT(v->subtype, 7) && ((v->subtype & ~0x80) == 0 || (v->subtype & ~0x80) == 4)) { + Vehicle *u = v; + + BEGIN_ENUM_WAGONS(u) + const RailVehicleInfo *rvi = RailVehInfo(u->engine_type); + CLRBIT(u->subtype, 7); + switch (u->subtype) { + case 0: /* TS_Front_Engine */ + if (rvi->flags & RVI_MULTIHEAD) { + SetMultiheaded(u); + } + SetFrontEngine(u); + SetTrainEngine(u); + break; + case 1: /* TS_Artic_Part */ + u->subtype = 0; + SetArticulatedPart(u); + break; + case 2: /* TS_Not_First */ + u->subtype = 0; + if (rvi->flags & RVI_WAGON) { + // normal wagon + SetTrainWagon(u); + break; + } + if (rvi->flags & RVI_MULTIHEAD && rvi->image_index == u->spritenum - 1) { + // rear end of a multiheaded engine + SetMultiheaded(u); + break; + } + if (rvi->flags & RVI_MULTIHEAD) { + SetMultiheaded(u); + } + SetTrainEngine(u); + break; + case 4: /* TS_Free_Car */ + u->subtype = 0; + SetTrainWagon(u); + SetFreeWagon(u); + break; + default: NOT_REACHED(); break; + } + END_ENUM_WAGONS(u) + u = v; + BEGIN_ENUM_WAGONS(u) + const RailVehicleInfo *rvi = RailVehInfo(u->engine_type); + + if (u->u.rail.other_multiheaded_part != NULL) continue; + + if (rvi->flags & RVI_MULTIHEAD) { + if (!IsTrainEngine(u)) { + /* we got a rear car without a front car. We will convert it to a front one */ + SetTrainEngine(u); + u->spritenum--; + } + + { + Vehicle *w; + + for(w = u->next; w != NULL && (w->engine_type != u->engine_type || w->u.rail.other_multiheaded_part != NULL); w = GetNextVehicle(w)); + if (w != NULL) { + /* we found a car to partner with this engine. Now we will make sure it face the right way */ + if (IsTrainEngine(w)) { + ClearTrainEngine(w); + w->spritenum++; + } + } + + if (w != NULL) { + w->u.rail.other_multiheaded_part = u; + u->u.rail.other_multiheaded_part = w; + } else { + /* we got a front car and no rear cars. We will fake this one for forget that it should have been multiheaded */ + ClearMultiheaded(u); + } + } + } + END_ENUM_WAGONS(u) + } + } + } +} -- cgit v1.2.3-54-g00ecf