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author | rubidium <rubidium@openttd.org> | 2010-04-25 16:27:30 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2010-04-25 16:27:30 +0000 |
commit | c72e2dde603fe9ba0d57d2e6f259f32398b75a15 (patch) | |
tree | a4245990af5d20004a918d8b0131bd3a96e88613 /src/lang | |
parent | 4868fb988ff7373ac0b436511464434a310273fd (diff) | |
download | openttd-c72e2dde603fe9ba0d57d2e6f259f32398b75a15.tar.xz |
(svn r19723) -Add: a simple sprite alignment helper. It does not store the new offsets anywhere so as soon as the sprite is reloaded the offsets are gone (use a bigger sprite cache if this happens). Also anything that reloads NewGRFs (new games, loading games or (re)applying NewGRFs) clears the sprite cache and as such resets the offsets.
Diffstat (limited to 'src/lang')
-rw-r--r-- | src/lang/english.txt | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt index 3f2bec04a..fd175c3ad 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -442,6 +442,7 @@ STR_ABOUT_MENU_AI_DEBUG :AI debug STR_ABOUT_MENU_SCREENSHOT :Screenshot (Ctrl+S) STR_ABOUT_MENU_GIANT_SCREENSHOT :Giant screenshot (Ctrl+G) STR_ABOUT_MENU_ABOUT_OPENTTD :About 'OpenTTD' +STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite aligner ############ range ends here ############ range for days starts (also used for the place in the highscore window) @@ -2375,6 +2376,20 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Rail type STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF variable 60+x parameter (hexadecimal) +# Sprite aligner window +STR_SPRITE_ALIGNER_CAPTION :{WHITE}Aligning sprite {COMMA} ({RAW_STRING}) +STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Next sprite +STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Proceed to the next normal sprite, skipping any pseudo/recolour/font sprites and wrapping around at the end +STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Go to sprite +STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Go to the given sprite. If the sprite is not a normal sprite, proceed to the next normal sprite +STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Previous sprite +STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around at the begin +STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets +STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offset: {NUM}, Y offset: {NUM} + +STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Go to sprite + # NewGRF (self) generated warnings/errors STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{RAW_STRING} STR_NEWGRF_ERROR_MSG_WARNING :{RED}Warning: {SILVER}{RAW_STRING} |