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authorrubidium <rubidium@openttd.org>2010-04-25 16:27:30 +0000
committerrubidium <rubidium@openttd.org>2010-04-25 16:27:30 +0000
commitc72e2dde603fe9ba0d57d2e6f259f32398b75a15 (patch)
treea4245990af5d20004a918d8b0131bd3a96e88613
parent4868fb988ff7373ac0b436511464434a310273fd (diff)
downloadopenttd-c72e2dde603fe9ba0d57d2e6f259f32398b75a15.tar.xz
(svn r19723) -Add: a simple sprite alignment helper. It does not store the new offsets anywhere so as soon as the sprite is reloaded the offsets are gone (use a bigger sprite cache if this happens). Also anything that reloads NewGRFs (new games, loading games or (re)applying NewGRFs) clears the sprite cache and as such resets the offsets.
-rw-r--r--src/lang/english.txt15
-rw-r--r--src/newgrf_debug.h5
-rw-r--r--src/newgrf_debug_gui.cpp200
-rw-r--r--src/spritecache.cpp35
-rw-r--r--src/spritecache.h5
-rw-r--r--src/toolbar_gui.cpp4
-rw-r--r--src/window_type.h1
7 files changed, 264 insertions, 1 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt
index 3f2bec04a..fd175c3ad 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -442,6 +442,7 @@ STR_ABOUT_MENU_AI_DEBUG :AI debug
STR_ABOUT_MENU_SCREENSHOT :Screenshot (Ctrl+S)
STR_ABOUT_MENU_GIANT_SCREENSHOT :Giant screenshot (Ctrl+G)
STR_ABOUT_MENU_ABOUT_OPENTTD :About 'OpenTTD'
+STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite aligner
############ range ends here
############ range for days starts (also used for the place in the highscore window)
@@ -2375,6 +2376,20 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Rail type
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF variable 60+x parameter (hexadecimal)
+# Sprite aligner window
+STR_SPRITE_ALIGNER_CAPTION :{WHITE}Aligning sprite {COMMA} ({RAW_STRING})
+STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Next sprite
+STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Proceed to the next normal sprite, skipping any pseudo/recolour/font sprites and wrapping around at the end
+STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Go to sprite
+STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Go to the given sprite. If the sprite is not a normal sprite, proceed to the next normal sprite
+STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Previous sprite
+STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around at the begin
+STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite
+STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets
+STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offset: {NUM}, Y offset: {NUM}
+
+STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Go to sprite
+
# NewGRF (self) generated warnings/errors
STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{RAW_STRING}
STR_NEWGRF_ERROR_MSG_WARNING :{RED}Warning: {SILVER}{RAW_STRING}
diff --git a/src/newgrf_debug.h b/src/newgrf_debug.h
index 91f504a93..81af478ed 100644
--- a/src/newgrf_debug.h
+++ b/src/newgrf_debug.h
@@ -57,4 +57,9 @@ GrfSpecFeature GetGrfSpecFeature(TileIndex tile);
*/
GrfSpecFeature GetGrfSpecFeature(VehicleType type);
+/**
+ * Show the window for aligning sprites.
+ */
+void ShowSpriteAlignerWindow();
+
#endif /* NEWGRF_DEBUG_H */
diff --git a/src/newgrf_debug_gui.cpp b/src/newgrf_debug_gui.cpp
index f40a11e54..637c5042d 100644
--- a/src/newgrf_debug_gui.cpp
+++ b/src/newgrf_debug_gui.cpp
@@ -13,7 +13,9 @@
#include <stdarg.h>
#include "window_gui.h"
#include "window_func.h"
+#include "fileio_func.h"
#include "gfx_func.h"
+#include "spritecache.h"
#include "string_func.h"
#include "strings_func.h"
#include "textbuf_gui.h"
@@ -528,3 +530,201 @@ GrfSpecFeature GetGrfSpecFeature(VehicleType type)
default: return GSF_INVALID;
}
}
+
+
+
+/**** Sprite Aligner ****/
+
+/** Widgets we want (some) influence over. */
+enum SpriteAlignerWidgets {
+ SAW_CAPTION, ///< Caption of the window
+ SAW_PREVIOUS, ///< Skip to the previous sprite
+ SAW_GOTO, ///< Go to a given sprite
+ SAW_NEXT, ///< Skip to the next sprite
+ SAW_UP, ///< Move the sprite up
+ SAW_LEFT, ///< Move the sprite to the left
+ SAW_RIGHT, ///< Move the sprite to the right
+ SAW_DOWN, ///< Move the sprite down
+ SAW_SPRITE, ///< The actual sprite
+ SAW_OFFSETS, ///< The sprite offsets
+};
+
+/** Window used for aligning sprites. */
+struct SpriteAlignerWindow : Window {
+ SpriteID current_sprite; ///< The currently shown sprite
+
+ SpriteAlignerWindow(const WindowDesc *desc, WindowNumber wno) : Window()
+ {
+ this->InitNested(desc, wno);
+
+ /* Oh yes, we assume there is at least one normal sprite! */
+ while (GetSpriteType(this->current_sprite) != ST_NORMAL) this->current_sprite++;
+ }
+
+ virtual void SetStringParameters(int widget) const
+ {
+ switch (widget) {
+ case SAW_CAPTION:
+ SetDParam(0, this->current_sprite);
+ SetDParamStr(1, FioGetFilename(GetOriginFileSlot(this->current_sprite)));
+ break;
+
+ case SAW_OFFSETS: {
+ const Sprite *spr = GetSprite(this->current_sprite, ST_NORMAL);
+ SetDParam(0, spr->x_offs);
+ SetDParam(1, spr->y_offs);
+ } break;
+
+ default:
+ break;
+ }
+ }
+
+ virtual void DrawWidget(const Rect &r, int widget) const
+ {
+ if (widget != SAW_SPRITE) return;
+
+ /* Center the sprite ourselves */
+ const Sprite *spr = GetSprite(this->current_sprite, ST_NORMAL);
+ int width = r.right - r.left + 1;
+ int height = r.bottom - r.top + 1;
+ int x = r.left - spr->x_offs + (width - spr->width) / 2;
+ int y = r.top - spr->y_offs + (height - spr->height) / 2;
+
+ /* And draw only the part within the sprite area */
+ SubSprite subspr = {
+ spr->x_offs + (spr->width - width) / 2 + 1,
+ spr->y_offs + (spr->height - height) / 2 + 1,
+ spr->x_offs + (spr->width + width) / 2 - 1,
+ spr->y_offs + (spr->height + height) / 2 - 1,
+ };
+
+ DrawSprite(this->current_sprite, PAL_NONE, x, y, &subspr);
+ }
+
+ virtual void OnPaint()
+ {
+ this->DrawWidgets();
+ }
+
+ virtual void OnClick(Point pt, int widget, int click_count)
+ {
+ switch (widget) {
+ case SAW_PREVIOUS:
+ do {
+ this->current_sprite = (this->current_sprite == 0 ? GetMaxSpriteID() : this->current_sprite) - 1;
+ } while (GetSpriteType(this->current_sprite) != ST_NORMAL);
+ this->SetDirty();
+ break;
+
+ case SAW_GOTO:
+ ShowQueryString(STR_EMPTY, STR_SPRITE_ALIGNER_GOTO_CAPTION, 7, 150, this, CS_NUMERAL, QSF_NONE);
+ break;
+
+ case SAW_NEXT:
+ do {
+ this->current_sprite = (this->current_sprite + 1) % GetMaxSpriteID();
+ } while (GetSpriteType(this->current_sprite) != ST_NORMAL);
+ this->SetDirty();
+ break;
+
+ case SAW_UP:
+ case SAW_DOWN:
+ case SAW_LEFT:
+ case SAW_RIGHT: {
+ /*
+ * Yes... this is a hack.
+ *
+ * No... I don't think it is useful to make this less of a hack.
+ *
+ * If you want to align sprites, you just need the number. Generally
+ * the sprite caches are big enough to not remove the sprite from the
+ * cache. If that's not the case, just let the NewGRF developer
+ * increase the cache size instead of storing thousands of offsets
+ * for the incredibly small chance that it's actually going to be
+ * used by someone and the sprite cache isn't big enough for that
+ * particular NewGRF developer.
+ */
+ Sprite *spr = const_cast<Sprite *>(GetSprite(this->current_sprite, ST_NORMAL));
+ switch (widget) {
+ case SAW_UP: spr->y_offs--; break;
+ case SAW_DOWN: spr->y_offs++; break;
+ case SAW_LEFT: spr->x_offs--; break;
+ case SAW_RIGHT: spr->x_offs++; break;
+ }
+ /* Ofcourse, we need to redraw the sprite, but where is it used?
+ * Everywhere is a safe bet. */
+ MarkWholeScreenDirty();
+ } break;
+ }
+ }
+
+ virtual void OnQueryTextFinished(char *str)
+ {
+ if (StrEmpty(str)) return;
+
+ this->current_sprite = atoi(str);
+ if (this->current_sprite >= GetMaxSpriteID()) this->current_sprite = 0;
+ while (GetSpriteType(this->current_sprite) != ST_NORMAL) {
+ this->current_sprite = (this->current_sprite + 1) % GetMaxSpriteID();
+ }
+ this->SetDirty();
+ }
+};
+
+static const NWidgetPart _nested_sprite_aligner_widgets[] = {
+ NWidget(NWID_HORIZONTAL),
+ NWidget(WWT_CLOSEBOX, COLOUR_GREY),
+ NWidget(WWT_CAPTION, COLOUR_GREY, SAW_CAPTION), SetDataTip(STR_SPRITE_ALIGNER_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
+ NWidget(WWT_SHADEBOX, COLOUR_GREY),
+ NWidget(WWT_STICKYBOX, COLOUR_GREY),
+ EndContainer(),
+ NWidget(WWT_PANEL, COLOUR_GREY),
+ NWidget(NWID_VERTICAL), SetPIP(10, 5, 10),
+ NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 5, 10),
+ NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SAW_PREVIOUS), SetDataTip(STR_SPRITE_ALIGNER_PREVIOUS_BUTTON, STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP), SetFill(1, 0),
+ NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SAW_GOTO), SetDataTip(STR_SPRITE_ALIGNER_GOTO_BUTTON, STR_SPRITE_ALIGNER_GOTO_TOOLTIP), SetFill(1, 0),
+ NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SAW_NEXT), SetDataTip(STR_SPRITE_ALIGNER_NEXT_BUTTON, STR_SPRITE_ALIGNER_NEXT_TOOLTIP), SetFill(1, 0),
+ EndContainer(),
+ NWidget(NWID_HORIZONTAL), SetPIP(10, 5, 10),
+ NWidget(NWID_SPACER), SetFill(1, 1),
+ NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SAW_UP), SetDataTip(SPR_ARROW_UP, STR_SPRITE_ALIGNER_MOVE_TOOLTIP), SetResize(0, 0),
+ NWidget(NWID_SPACER), SetFill(1, 1),
+ EndContainer(),
+ NWidget(NWID_HORIZONTAL_LTR), SetPIP(10, 5, 10),
+ NWidget(NWID_VERTICAL),
+ NWidget(NWID_SPACER), SetFill(1, 1),
+ NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SAW_LEFT), SetDataTip(SPR_ARROW_LEFT, STR_SPRITE_ALIGNER_MOVE_TOOLTIP), SetResize(0, 0),
+ NWidget(NWID_SPACER), SetFill(1, 1),
+ EndContainer(),
+ NWidget(WWT_PANEL, COLOUR_DARK_BLUE, SAW_SPRITE), SetDataTip(STR_NULL, STR_SPRITE_ALIGNER_SPRITE_TOOLTIP), SetMinimalSize(200, 200),
+ EndContainer(),
+ NWidget(NWID_VERTICAL),
+ NWidget(NWID_SPACER), SetFill(1, 1),
+ NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SAW_RIGHT), SetDataTip(SPR_ARROW_RIGHT, STR_SPRITE_ALIGNER_MOVE_TOOLTIP), SetResize(0, 0),
+ NWidget(NWID_SPACER), SetFill(1, 1),
+ EndContainer(),
+ EndContainer(),
+ NWidget(NWID_HORIZONTAL), SetPIP(10, 5, 10),
+ NWidget(NWID_SPACER), SetFill(1, 1),
+ NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SAW_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SPRITE_ALIGNER_MOVE_TOOLTIP), SetResize(0, 0),
+ NWidget(NWID_SPACER), SetFill(1, 1),
+ EndContainer(),
+ NWidget(NWID_HORIZONTAL), SetPIP(10, 5, 10),
+ NWidget(WWT_LABEL, COLOUR_GREY, SAW_OFFSETS), SetDataTip(STR_SPRITE_ALIGNER_OFFSETS, STR_NULL), SetFill(1, 0),
+ EndContainer(),
+ EndContainer(),
+ EndContainer(),
+};
+
+static const WindowDesc _sprite_aligner_desc(
+ WDP_AUTO, 400, 300,
+ WC_SPRITE_ALIGNER, WC_NONE,
+ WDF_UNCLICK_BUTTONS,
+ _nested_sprite_aligner_widgets, lengthof(_nested_sprite_aligner_widgets)
+);
+
+void ShowSpriteAlignerWindow()
+{
+ AllocateWindowDescFront<SpriteAlignerWindow>(&_sprite_aligner_desc, 0);
+}
diff --git a/src/spritecache.cpp b/src/spritecache.cpp
index 65b640c49..973150427 100644
--- a/src/spritecache.cpp
+++ b/src/spritecache.cpp
@@ -140,6 +140,41 @@ bool SpriteExists(SpriteID id)
return !(GetSpriteCache(id)->file_pos == 0 && GetSpriteCache(id)->file_slot == 0);
}
+/**
+ * Get the sprite type of a given sprite.
+ * @param sprite The sprite to look at.
+ * @return the type of sprite.
+ */
+SpriteType GetSpriteType(SpriteID sprite)
+{
+ if (!SpriteExists(sprite)) return ST_INVALID;
+ return GetSpriteCache(sprite)->type;
+}
+
+/**
+ * Get the (FIOS) file slot of a given sprite.
+ * @param sprite The sprite to look at.
+ * @return the FIOS file slot
+ */
+uint GetOriginFileSlot(SpriteID sprite)
+{
+ if (!SpriteExists(sprite)) return 0;
+ return GetSpriteCache(sprite)->file_slot;
+}
+
+/**
+ * Get a reasonable (upper bound) estimate of the maximum
+ * SpriteID used in OpenTTD; there will be no sprites with
+ * a higher SpriteID, although there might be up to roughly
+ * a thousand unused SpriteIDs below this number.
+ * @note It's actually the number of spritecache items.
+ * @return maximum SpriteID
+ */
+uint GetMaxSpriteID()
+{
+ return _spritecache_items;
+}
+
static void *AllocSprite(size_t);
static void *ReadSprite(SpriteCache *sc, SpriteID id, SpriteType sprite_type)
diff --git a/src/spritecache.h b/src/spritecache.h
index 172702500..7801f5609 100644
--- a/src/spritecache.h
+++ b/src/spritecache.h
@@ -28,6 +28,11 @@ extern uint _sprite_cache_size;
void *GetRawSprite(SpriteID sprite, SpriteType type);
bool SpriteExists(SpriteID sprite);
+SpriteType GetSpriteType(SpriteID sprite);
+uint GetOriginFileSlot(SpriteID sprite);
+uint GetMaxSpriteID();
+
+
static inline const Sprite *GetSprite(SpriteID sprite, SpriteType type)
{
assert(type != ST_RECOLOUR);
diff --git a/src/toolbar_gui.cpp b/src/toolbar_gui.cpp
index 700310c2f..a0d4427fa 100644
--- a/src/toolbar_gui.cpp
+++ b/src/toolbar_gui.cpp
@@ -44,6 +44,7 @@
#include "smallmap_gui.h"
#include "graph_gui.h"
#include "textbuf_gui.h"
+#include "newgrf_debug.h"
#include "network/network.h"
#include "network/network_gui.h"
@@ -759,7 +760,7 @@ static void MenuClickNewspaper(int index)
static void ToolbarHelpClick(Window *w)
{
- PopupMainToolbMenu(w, TBN_HELP, STR_ABOUT_MENU_LAND_BLOCK_INFO, 7);
+ PopupMainToolbMenu(w, TBN_HELP, STR_ABOUT_MENU_LAND_BLOCK_INFO, _settings_client.gui.newgrf_developer_tools ? 8 : 7);
}
static void MenuClickSmallScreenshot()
@@ -781,6 +782,7 @@ static void MenuClickHelp(int index)
case 4: MenuClickSmallScreenshot(); break;
case 5: MenuClickWorldScreenshot(); break;
case 6: ShowAboutWindow(); break;
+ case 7: ShowSpriteAlignerWindow(); break;
}
}
diff --git a/src/window_type.h b/src/window_type.h
index dd6982909..8cd45c64f 100644
--- a/src/window_type.h
+++ b/src/window_type.h
@@ -107,6 +107,7 @@ enum WindowClass {
WC_AI_LIST,
WC_AI_SETTINGS,
WC_NEWGRF_INSPECT,
+ WC_SPRITE_ALIGNER,
WC_INVALID = 0xFFFF
};