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authordominik <dominik@openttd.org>2004-12-13 21:23:28 +0000
committerdominik <dominik@openttd.org>2004-12-13 21:23:28 +0000
commit27e008d3f73c043375d2cece35e3253e6528ecd8 (patch)
treeda417da0b0321bc6dd26a8460d2ea8191407dbbe /settings.c
parent9aeb0e1d3064ca32e9ed182cde4daa35e4761b57 (diff)
downloadopenttd-27e008d3f73c043375d2cece35e3253e6528ecd8.tar.xz
(svn r1074) Fix: server_bind_ip was set to 255.255.255.255 by default
The correct default value is 0.0.0.0. If you are experiencing problems with connecting to your server you'll have to change the value of server_bind_ip to 0.0.0.0 in openttd.cfg
Diffstat (limited to 'settings.c')
-rw-r--r--settings.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/settings.c b/settings.c
index dfa22e53d..d171554a1 100644
--- a/settings.c
+++ b/settings.c
@@ -723,16 +723,16 @@ static const SettingDesc misc_settings[] = {
#ifdef ENABLE_NETWORK
static const SettingDesc network_settings[] = {
- {"sync_freq", SDT_UINT16 | SDT_NOSAVE, (void*)100, &_network_sync_freq, NULL},
+ {"sync_freq", SDT_UINT16 | SDT_NOSAVE, (void*)100, &_network_sync_freq, NULL},
{"frame_freq", SDT_UINT8 | SDT_NOSAVE, (void*)0, &_network_frame_freq, NULL},
- {"server_bind_ip", SDT_STRINGBUF | (lengthof(_network_server_bind_ip_host) << 16), NULL, &_network_server_bind_ip_host, NULL},
- {"server_port", SDT_UINT, (void*)NETWORK_DEFAULT_PORT, &_network_server_port, NULL},
- {"player_name", SDT_STRINGBUF | (lengthof(_network_player_name) << 16), NULL, &_network_player_name, NULL},
- {"server_password", SDT_STRINGBUF | (lengthof(_network_game_info.server_password) << 16), NULL, &_network_game_info.server_password, NULL},
- {"server_name", SDT_STRINGBUF | (lengthof(_network_server_name) << 16), NULL, &_network_server_name, NULL},
+ {"server_bind_ip", SDT_STRINGBUF | (lengthof(_network_server_bind_ip_host) << 16), "0.0.0.0", &_network_server_bind_ip_host, NULL},
+ {"server_port", SDT_UINT, (void*)NETWORK_DEFAULT_PORT, &_network_server_port, NULL},
+ {"player_name", SDT_STRINGBUF | (lengthof(_network_player_name) << 16), NULL, &_network_player_name, NULL},
+ {"server_password", SDT_STRINGBUF | (lengthof(_network_game_info.server_password) << 16), NULL, &_network_game_info.server_password, NULL},
+ {"server_name", SDT_STRINGBUF | (lengthof(_network_server_name) << 16), NULL, &_network_server_name, NULL},
{"connect_to_ip", SDT_STRINGBUF | (lengthof(_network_default_ip) << 16), NULL, &_network_default_ip, NULL},
- {"network_id", SDT_STRINGBUF | (lengthof(_network_unique_id) << 16), NULL, &_network_unique_id, NULL},
- {NULL, 0, NULL, NULL, NULL}
+ {"network_id", SDT_STRINGBUF | (lengthof(_network_unique_id) << 16), NULL, &_network_unique_id, NULL},
+ {NULL, 0, NULL, NULL, NULL}
};
#endif /* ENABLE_NETWORK */