diff options
author | dominik <dominik@openttd.org> | 2004-12-13 21:23:28 +0000 |
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committer | dominik <dominik@openttd.org> | 2004-12-13 21:23:28 +0000 |
commit | 27e008d3f73c043375d2cece35e3253e6528ecd8 (patch) | |
tree | da417da0b0321bc6dd26a8460d2ea8191407dbbe | |
parent | 9aeb0e1d3064ca32e9ed182cde4daa35e4761b57 (diff) | |
download | openttd-27e008d3f73c043375d2cece35e3253e6528ecd8.tar.xz |
(svn r1074) Fix: server_bind_ip was set to 255.255.255.255 by default
The correct default value is 0.0.0.0. If you are experiencing problems with connecting to your server you'll have to change the value of server_bind_ip to 0.0.0.0 in openttd.cfg
-rw-r--r-- | settings.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/settings.c b/settings.c index dfa22e53d..d171554a1 100644 --- a/settings.c +++ b/settings.c @@ -723,16 +723,16 @@ static const SettingDesc misc_settings[] = { #ifdef ENABLE_NETWORK static const SettingDesc network_settings[] = { - {"sync_freq", SDT_UINT16 | SDT_NOSAVE, (void*)100, &_network_sync_freq, NULL}, + {"sync_freq", SDT_UINT16 | SDT_NOSAVE, (void*)100, &_network_sync_freq, NULL}, {"frame_freq", SDT_UINT8 | SDT_NOSAVE, (void*)0, &_network_frame_freq, NULL}, - {"server_bind_ip", SDT_STRINGBUF | (lengthof(_network_server_bind_ip_host) << 16), NULL, &_network_server_bind_ip_host, NULL}, - {"server_port", SDT_UINT, (void*)NETWORK_DEFAULT_PORT, &_network_server_port, NULL}, - {"player_name", SDT_STRINGBUF | (lengthof(_network_player_name) << 16), NULL, &_network_player_name, NULL}, - {"server_password", SDT_STRINGBUF | (lengthof(_network_game_info.server_password) << 16), NULL, &_network_game_info.server_password, NULL}, - {"server_name", SDT_STRINGBUF | (lengthof(_network_server_name) << 16), NULL, &_network_server_name, NULL}, + {"server_bind_ip", SDT_STRINGBUF | (lengthof(_network_server_bind_ip_host) << 16), "0.0.0.0", &_network_server_bind_ip_host, NULL}, + {"server_port", SDT_UINT, (void*)NETWORK_DEFAULT_PORT, &_network_server_port, NULL}, + {"player_name", SDT_STRINGBUF | (lengthof(_network_player_name) << 16), NULL, &_network_player_name, NULL}, + {"server_password", SDT_STRINGBUF | (lengthof(_network_game_info.server_password) << 16), NULL, &_network_game_info.server_password, NULL}, + {"server_name", SDT_STRINGBUF | (lengthof(_network_server_name) << 16), NULL, &_network_server_name, NULL}, {"connect_to_ip", SDT_STRINGBUF | (lengthof(_network_default_ip) << 16), NULL, &_network_default_ip, NULL}, - {"network_id", SDT_STRINGBUF | (lengthof(_network_unique_id) << 16), NULL, &_network_unique_id, NULL}, - {NULL, 0, NULL, NULL, NULL} + {"network_id", SDT_STRINGBUF | (lengthof(_network_unique_id) << 16), NULL, &_network_unique_id, NULL}, + {NULL, 0, NULL, NULL, NULL} }; #endif /* ENABLE_NETWORK */ |