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authordarkvater <darkvater@openttd.org>2004-12-23 00:24:44 +0000
committerdarkvater <darkvater@openttd.org>2004-12-23 00:24:44 +0000
commit5eeb971de0a708051a67b9613c66810420dc7e09 (patch)
treec61005fca393d8636f471b3f6497712970f87b04 /network.h
parent552cb7ad60da77640ebcc9ec0f50b7611f130f90 (diff)
downloadopenttd-5eeb971de0a708051a67b9613c66810420dc7e09.tar.xz
(svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled.
-Fix: removed some warnings -Enabled ENABLE_NETWORK on windows again which I accidentally commented out.
Diffstat (limited to 'network.h')
-rw-r--r--network.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/network.h b/network.h
index 7fd1d4ebb..0a13665ef 100644
--- a/network.h
+++ b/network.h
@@ -132,8 +132,6 @@ VARDEF NetworkClientInfo _network_client_info[MAX_CLIENT_INFO];
VARDEF char _network_player_name[NETWORK_NAME_LENGTH];
VARDEF char _network_default_ip[NETWORK_HOSTNAME_LENGTH];
-#define MAX_SAVED_SERVERS 10
-VARDEF char *_network_host_list[MAX_SAVED_SERVERS];
VARDEF uint16 _network_own_client_index;
VARDEF char _network_unique_id[NETWORK_NAME_LENGTH]; // Our own unique ID
@@ -186,9 +184,13 @@ VARDEF bool _network_autoclean_companies;
VARDEF uint8 _network_autoclean_unprotected; // Remove a company after X months
VARDEF uint8 _network_autoclean_protected; // Unprotect a company after X months
+NetworkGameList *NetworkQueryServer(const byte* host, unsigned short port, bool game_info);
+
#endif /* ENABLE_NETWORK */
// Those variables must always be registered!
+#define MAX_SAVED_SERVERS 10
+VARDEF char *_network_host_list[MAX_SAVED_SERVERS];
VARDEF bool _networking;
VARDEF bool _network_available; // is network mode available?
VARDEF bool _network_server; // network-server is active
@@ -199,7 +201,6 @@ void ParseConnectionString(const byte **player, const byte **port, byte *connect
void NetworkUpdateClientInfo(uint16 client_index);
void NetworkAddServer(const byte *b);
void NetworkRebuildHostList();
-NetworkGameList *NetworkQueryServer(const byte* host, unsigned short port, bool game_info);
void NetworkChangeCompanyPassword(const char *str);
#endif /* NETWORK_H */