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-rw-r--r--dedicated.c3
-rw-r--r--intro_gui.c13
-rw-r--r--main_gui.c2
-rw-r--r--network.h7
-rw-r--r--network_client.c2
-rw-r--r--network_core.h2
-rw-r--r--network_gui.c5
-rw-r--r--network_udp.h4
-rw-r--r--settings.c6
-rw-r--r--ttd.c2
10 files changed, 26 insertions, 20 deletions
diff --git a/dedicated.c b/dedicated.c
index 051573bee..d17302be9 100644
--- a/dedicated.c
+++ b/dedicated.c
@@ -34,7 +34,7 @@ static void *_dedicated_video_mem;
#ifdef UNIX
/* We want to fork our dedicated server */
-void DedicatedFork()
+void DedicatedFork(void)
{
/* Fork the program */
_dedicated_pid = fork();
@@ -242,6 +242,7 @@ static const char *DedicatedVideoStart(char **parm) {
return NULL;
}
+void DedicatedFork(void) {}
static void DedicatedVideoStop() { free(_dedicated_video_mem); }
static void DedicatedVideoMakeDirty(int left, int top, int width, int height) {}
static bool DedicatedVideoChangeRes(int w, int h) { return false; }
diff --git a/intro_gui.c b/intro_gui.c
index a4f77fcb0..baa64d785 100644
--- a/intro_gui.c
+++ b/intro_gui.c
@@ -57,15 +57,14 @@ static void SelectGameWndProc(Window *w, WindowEvent *e) {
case 4: ShowPatchesSelection(); break;
case 5: DoCommandP(0, InteractiveRandom(), 0, NULL, CMD_CREATE_SCENARIO); break;
case 7:
-#ifdef ENABLE_NETWORK
+ #ifdef ENABLE_NETWORK
if (!_network_available) {
- ShowErrorMessage(-1,STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
- } else {
+ ShowErrorMessage(-1, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
+ } else
ShowNetworkGameWindow();
- }
-#else
- ShowErrorMessage(-1,STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
-#endif /* ENABLE_NETWORK */
+ #else
+ ShowErrorMessage(-1 ,STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
+ #endif /* ENABLE_NETWORK */
break;
case 8: ShowGameOptions(); break;
case 9: ShowGameDifficulty(); break;
diff --git a/main_gui.c b/main_gui.c
index b6442a181..c80ac1ae1 100644
--- a/main_gui.c
+++ b/main_gui.c
@@ -2370,7 +2370,7 @@ static void MainWindowWndProc(Window *w, WindowEvent *e) {
void ShowSelectGameWindow();
-extern void ShowJoinStatusWindowAfterJoin();
+extern void ShowJoinStatusWindowAfterJoin(void);
void SetupColorsAndInitialWindow()
{
diff --git a/network.h b/network.h
index 7fd1d4ebb..0a13665ef 100644
--- a/network.h
+++ b/network.h
@@ -132,8 +132,6 @@ VARDEF NetworkClientInfo _network_client_info[MAX_CLIENT_INFO];
VARDEF char _network_player_name[NETWORK_NAME_LENGTH];
VARDEF char _network_default_ip[NETWORK_HOSTNAME_LENGTH];
-#define MAX_SAVED_SERVERS 10
-VARDEF char *_network_host_list[MAX_SAVED_SERVERS];
VARDEF uint16 _network_own_client_index;
VARDEF char _network_unique_id[NETWORK_NAME_LENGTH]; // Our own unique ID
@@ -186,9 +184,13 @@ VARDEF bool _network_autoclean_companies;
VARDEF uint8 _network_autoclean_unprotected; // Remove a company after X months
VARDEF uint8 _network_autoclean_protected; // Unprotect a company after X months
+NetworkGameList *NetworkQueryServer(const byte* host, unsigned short port, bool game_info);
+
#endif /* ENABLE_NETWORK */
// Those variables must always be registered!
+#define MAX_SAVED_SERVERS 10
+VARDEF char *_network_host_list[MAX_SAVED_SERVERS];
VARDEF bool _networking;
VARDEF bool _network_available; // is network mode available?
VARDEF bool _network_server; // network-server is active
@@ -199,7 +201,6 @@ void ParseConnectionString(const byte **player, const byte **port, byte *connect
void NetworkUpdateClientInfo(uint16 client_index);
void NetworkAddServer(const byte *b);
void NetworkRebuildHostList();
-NetworkGameList *NetworkQueryServer(const byte* host, unsigned short port, bool game_info);
void NetworkChangeCompanyPassword(const char *str);
#endif /* NETWORK_H */
diff --git a/network_client.c b/network_client.c
index 49e9a215f..b929af1ba 100644
--- a/network_client.c
+++ b/network_client.c
@@ -596,7 +596,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHAT)
{
NetworkAction action = NetworkRecv_uint8(p);
char msg[MAX_TEXT_MSG_LEN];
- NetworkClientInfo *ci, *ci_to;
+ NetworkClientInfo *ci = NULL, *ci_to;
uint16 index;
char name[NETWORK_NAME_LENGTH];
bool self_send;
diff --git a/network_core.h b/network_core.h
index 7f8bdc18b..4eaea2d81 100644
--- a/network_core.h
+++ b/network_core.h
@@ -13,7 +13,7 @@
# include <winsock2.h>
# include <ws2tcpip.h>
# pragma comment (lib, "ws2_32.lib")
-//# define ENABLE_NETWORK // On windows, the network is always enabled
+# define ENABLE_NETWORK // On windows, the network is always enabled
# define GET_LAST_ERROR() WSAGetLastError()
# define EWOULDBLOCK WSAEWOULDBLOCK
// Windows has some different names for some types..
diff --git a/network_gui.c b/network_gui.c
index 144552aaf..94d3f7310 100644
--- a/network_gui.c
+++ b/network_gui.c
@@ -1315,7 +1315,7 @@ void ShowJoinStatusWindow()
AllocateWindowDesc(&_network_join_status_window_desc);
}
-void ShowJoinStatusWindowAfterJoin()
+void ShowJoinStatusWindowAfterJoin(void)
{
/* This is a special instant of ShowJoinStatusWindow, because
it is opened after the map is loaded, but the client maybe is not
@@ -1454,5 +1454,6 @@ void ShowChatWindow(StringID str, StringID caption, int maxlen, int maxwidth, by
WP(w,querystr_d).buf = _edit_str_buf;
}
-
+#else
+void ShowJoinStatusWindowAfterJoin(void) {}
#endif /* ENABLE_NETWORK */
diff --git a/network_udp.h b/network_udp.h
index ad0e79844..1db6d97ab 100644
--- a/network_udp.h
+++ b/network_udp.h
@@ -1,6 +1,8 @@
#ifndef NETWORK_LAN_H
#define NETWORK_LAN_H
+#ifdef ENABLE_NETWORK
+
void NetworkUDPInitialize(void);
bool NetworkUDPListen(SOCKET *udp, uint32 host, uint16 port, bool broadcast);
void NetworkUDPReceive(SOCKET udp);
@@ -10,4 +12,6 @@ NetworkGameList *NetworkUDPQueryServer(const byte* host, unsigned short port);
void NetworkUDPAdvertise(void);
void NetworkUDPRemoveAdvertise(void);
+#endif
+
#endif /* NETWORK_LAN_H */
diff --git a/settings.c b/settings.c
index 84572ad00..2f9ea63f4 100644
--- a/settings.c
+++ b/settings.c
@@ -952,14 +952,14 @@ static void LoadList(IniFile *ini, const char *grpname, char **list, int len)
static void SaveList(IniFile *ini, const char *grpname, char **list, int len)
{
IniGroup *group = ini_getgroup(ini, grpname, -1);
- IniItem *item;
+ IniItem *item = NULL;
int i;
bool first = true;
if (!group)
return;
- for ( i=0; i != len; i++) {
- if ( list[i] == '\0' ) continue;
+ for (i = 0; i != len; i++) {
+ if (list[i] == '\0') continue;
if (first) { // add first item to the head of the group
item = ini_item_alloc(group, list[i], strlen(list[i]));
diff --git a/ttd.c b/ttd.c
index c3647c253..6a676495a 100644
--- a/ttd.c
+++ b/ttd.c
@@ -519,7 +519,7 @@ void LoadIntroGame()
if (_music_driver->is_song_playing()) ResetMusic();
}
-extern void DedicatedFork();
+extern void DedicatedFork(void);
int ttd_main(int argc, char* argv[])
{