From 5eeb971de0a708051a67b9613c66810420dc7e09 Mon Sep 17 00:00:00 2001 From: darkvater Date: Thu, 23 Dec 2004 00:24:44 +0000 Subject: (svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled. -Fix: removed some warnings -Enabled ENABLE_NETWORK on windows again which I accidentally commented out. --- network.h | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'network.h') diff --git a/network.h b/network.h index 7fd1d4ebb..0a13665ef 100644 --- a/network.h +++ b/network.h @@ -132,8 +132,6 @@ VARDEF NetworkClientInfo _network_client_info[MAX_CLIENT_INFO]; VARDEF char _network_player_name[NETWORK_NAME_LENGTH]; VARDEF char _network_default_ip[NETWORK_HOSTNAME_LENGTH]; -#define MAX_SAVED_SERVERS 10 -VARDEF char *_network_host_list[MAX_SAVED_SERVERS]; VARDEF uint16 _network_own_client_index; VARDEF char _network_unique_id[NETWORK_NAME_LENGTH]; // Our own unique ID @@ -186,9 +184,13 @@ VARDEF bool _network_autoclean_companies; VARDEF uint8 _network_autoclean_unprotected; // Remove a company after X months VARDEF uint8 _network_autoclean_protected; // Unprotect a company after X months +NetworkGameList *NetworkQueryServer(const byte* host, unsigned short port, bool game_info); + #endif /* ENABLE_NETWORK */ // Those variables must always be registered! +#define MAX_SAVED_SERVERS 10 +VARDEF char *_network_host_list[MAX_SAVED_SERVERS]; VARDEF bool _networking; VARDEF bool _network_available; // is network mode available? VARDEF bool _network_server; // network-server is active @@ -199,7 +201,6 @@ void ParseConnectionString(const byte **player, const byte **port, byte *connect void NetworkUpdateClientInfo(uint16 client_index); void NetworkAddServer(const byte *b); void NetworkRebuildHostList(); -NetworkGameList *NetworkQueryServer(const byte* host, unsigned short port, bool game_info); void NetworkChangeCompanyPassword(const char *str); #endif /* NETWORK_H */ -- cgit v1.2.3-54-g00ecf