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|
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file network_gui.cpp Implementation of the Network related GUIs. */
#ifdef ENABLE_NETWORK
#include "../stdafx.h"
#include "../strings_func.h"
#include "../date_func.h"
#include "../fios.h"
#include "network_client.h"
#include "network_gui.h"
#include "network_gamelist.h"
#include "network.h"
#include "network_base.h"
#include "network_content.h"
#include "../gui.h"
#include "network_udp.h"
#include "../window_func.h"
#include "../gfx_func.h"
#include "../widgets/dropdown_func.h"
#include "../querystring_gui.h"
#include "../sortlist_type.h"
#include "../company_func.h"
#include "../core/geometry_func.hpp"
#include "../genworld.h"
#include "../map_type.h"
#include "../widgets/network_widget.h"
#include "table/strings.h"
#include "../table/sprites.h"
static void ShowNetworkStartServerWindow();
static void ShowNetworkLobbyWindow(NetworkGameList *ngl);
static const StringID _connection_types_dropdown[] = {
STR_NETWORK_START_SERVER_LAN_INTERNET,
STR_NETWORK_START_SERVER_INTERNET_ADVERTISE,
INVALID_STRING_ID
};
static const StringID _lan_internet_types_dropdown[] = {
STR_NETWORK_SERVER_LIST_LAN,
STR_NETWORK_SERVER_LIST_INTERNET,
INVALID_STRING_ID
};
static StringID _language_dropdown[NETLANG_COUNT + 1] = {STR_NULL};
void SortNetworkLanguages()
{
/* Init the strings */
if (_language_dropdown[0] == STR_NULL) {
for (int i = 0; i < NETLANG_COUNT; i++) _language_dropdown[i] = STR_NETWORK_LANG_ANY + i;
_language_dropdown[NETLANG_COUNT] = INVALID_STRING_ID;
}
/* Sort the strings (we don't move 'any' and the 'invalid' one) */
QSortT(_language_dropdown + 1, NETLANG_COUNT - 1, &StringIDSorter);
}
/**
* Update the network new window because a new server is
* found on the network.
* @param unselect unselect the currently selected item
*/
void UpdateNetworkGameWindow()
{
InvalidateWindowData(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME, 0);
}
typedef GUIList<NetworkGameList*> GUIGameServerList;
typedef uint16 ServerListPosition;
static const ServerListPosition SLP_INVALID = 0xFFFF;
/** Full blown container to make it behave exactly as we want :) */
class NWidgetServerListHeader : public NWidgetContainer {
static const uint MINIMUM_NAME_WIDTH_BEFORE_NEW_HEADER = 150; ///< Minimum width before adding a new header
bool visible[6]; ///< The visible headers
public:
NWidgetServerListHeader() : NWidgetContainer(NWID_HORIZONTAL)
{
NWidgetLeaf *leaf = new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_NAME, STR_NETWORK_SERVER_LIST_GAME_NAME, STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP);
leaf->SetResize(1, 0);
leaf->SetFill(1, 0);
this->Add(leaf);
this->Add(new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_CLIENTS, STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION, STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP));
this->Add(new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_MAPSIZE, STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION, STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP));
this->Add(new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_DATE, STR_NETWORK_SERVER_LIST_DATE_CAPTION, STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP));
this->Add(new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_YEARS, STR_NETWORK_SERVER_LIST_YEARS_CAPTION, STR_NETWORK_SERVER_LIST_YEARS_CAPTION_TOOLTIP));
leaf = new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_INFO, STR_EMPTY, STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP);
leaf->SetMinimalSize(40, 12);
leaf->SetFill(0, 1);
this->Add(leaf);
/* First and last are always visible, the rest is implicitly zeroed */
this->visible[0] = true;
*lastof(this->visible) = true;
}
void SetupSmallestSize(Window *w, bool init_array)
{
/* Oh yeah, we ought to be findable! */
w->nested_array[WID_NG_HEADER] = this;
this->smallest_y = 0; // Biggest child.
this->fill_x = 1;
this->fill_y = 0;
this->resize_x = 1; // We only resize in this direction
this->resize_y = 0; // We never resize in this direction
/* First initialise some variables... */
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
child_wid->SetupSmallestSize(w, init_array);
this->smallest_y = max(this->smallest_y, child_wid->smallest_y + child_wid->padding_top + child_wid->padding_bottom);
}
/* ... then in a second pass make sure the 'current' sizes are set. Won't change for most widgets. */
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
child_wid->current_x = child_wid->smallest_x;
child_wid->current_y = this->smallest_y;
}
this->smallest_x = this->head->smallest_x + this->tail->smallest_x; // First and last are always shown, rest not
}
void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl)
{
assert(given_width >= this->smallest_x && given_height >= this->smallest_y);
this->pos_x = x;
this->pos_y = y;
this->current_x = given_width;
this->current_y = given_height;
given_width -= this->tail->smallest_x;
NWidgetBase *child_wid = this->head->next;
/* The first and last widget are always visible, determine which other should be visible */
for (uint i = 1; i < lengthof(this->visible) - 1; i++) {
if (given_width > MINIMUM_NAME_WIDTH_BEFORE_NEW_HEADER + child_wid->smallest_x && this->visible[i - 1]) {
this->visible[i] = true;
given_width -= child_wid->smallest_x;
} else {
this->visible[i] = false;
}
child_wid = child_wid->next;
}
/* All remaining space goes to the first (name) widget */
this->head->current_x = given_width;
/* Now assign the widgets to their rightful place */
uint position = 0; // Place to put next child relative to origin of the container.
uint i = rtl ? lengthof(this->visible) - 1 : 0;
child_wid = rtl ? this->tail : this->head;
while (child_wid != NULL) {
if (this->visible[i]) {
child_wid->AssignSizePosition(sizing, x + position, y, child_wid->current_x, this->current_y, rtl);
position += child_wid->current_x;
}
child_wid = rtl ? child_wid->prev : child_wid->next;
i += rtl ? -1 : 1;
}
}
/* virtual */ void Draw(const Window *w)
{
int i = 0;
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
if (!this->visible[i++]) continue;
child_wid->Draw(w);
}
}
/* virtual */ NWidgetCore *GetWidgetFromPos(int x, int y)
{
if (!IsInsideBS(x, this->pos_x, this->current_x) || !IsInsideBS(y, this->pos_y, this->current_y)) return NULL;
int i = 0;
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
if (!this->visible[i++]) continue;
NWidgetCore *nwid = child_wid->GetWidgetFromPos(x, y);
if (nwid != NULL) return nwid;
}
return NULL;
}
/**
* Checks whether the given widget is actually visible.
* @param widget the widget to check for visibility
* @return true iff the widget is visible.
*/
bool IsWidgetVisible(NetworkGameWidgets widget) const
{
assert((uint)(widget - WID_NG_NAME) < lengthof(this->visible));
return this->visible[widget - WID_NG_NAME];
}
};
class NetworkGameWindow : public QueryStringBaseWindow {
protected:
/* Runtime saved values */
static Listing last_sorting;
/* Constants for sorting servers */
static GUIGameServerList::SortFunction * const sorter_funcs[];
byte field; ///< selected text-field
NetworkGameList *server; ///< selected server
NetworkGameList *last_joined; ///< the last joined server
GUIGameServerList servers; ///< list with game servers.
ServerListPosition list_pos; ///< position of the selected server
Scrollbar *vscroll;
/**
* (Re)build the network game list as its amount has changed because
* an item has been added or deleted for example
*/
void BuildNetworkGameList()
{
if (!this->servers.NeedRebuild()) return;
/* Create temporary array of games to use for listing */
this->servers.Clear();
for (NetworkGameList *ngl = _network_game_list; ngl != NULL; ngl = ngl->next) {
*this->servers.Append() = ngl;
}
this->servers.Compact();
this->servers.RebuildDone();
this->vscroll->SetCount(this->servers.Length());
}
/**
* Skip some of the 'garbage' in the string that we don't want to use
* to sort on. This way the alphabetical sorting will work better as
* we would be actually using those characters instead of some other
* characters such as spaces and tildes at the begin of the name.
* @param str The string to skip the initial garbage of.
* @return The string with the garbage skipped.
*/
static const char *SkipGarbage(const char *str)
{
while (*str != '\0' && (*str < 'A' || IsInsideMM(*str, '[', '`' + 1) || IsInsideMM(*str, '{', '~' + 1))) str++;
return str;
}
/** Sort servers by name. */
static int CDECL NGameNameSorter(NetworkGameList * const *a, NetworkGameList * const *b)
{
int r = strnatcmp(SkipGarbage((*a)->info.server_name), SkipGarbage((*b)->info.server_name)); // Sort by name (natural sorting).
return r == 0 ? (*a)->address.CompareTo((*b)->address) : r;
}
/**
* Sort servers by the amount of clients online on a
* server. If the two servers have the same amount, the one with the
* higher maximum is preferred.
*/
static int CDECL NGameClientSorter(NetworkGameList * const *a, NetworkGameList * const *b)
{
/* Reverse as per default we are interested in most-clients first */
int r = (*a)->info.clients_on - (*b)->info.clients_on;
if (r == 0) r = (*a)->info.clients_max - (*b)->info.clients_max;
if (r == 0) r = NGameNameSorter(a, b);
return r;
}
/** Sort servers by map size */
static int CDECL NGameMapSizeSorter(NetworkGameList * const *a, NetworkGameList * const *b)
{
/* Sort by the area of the map. */
int r = ((*a)->info.map_height) * ((*a)->info.map_width) - ((*b)->info.map_height) * ((*b)->info.map_width);
if (r == 0) r = (*a)->info.map_width - (*b)->info.map_width;
return (r != 0) ? r : NGameClientSorter(a, b);
}
/** Sort servers by current date */
static int CDECL NGameDateSorter(NetworkGameList * const *a, NetworkGameList * const *b)
{
int r = (*a)->info.game_date - (*b)->info.game_date;
return (r != 0) ? r : NGameClientSorter(a, b);
}
/** Sort servers by the number of days the game is running */
static int CDECL NGameYearsSorter(NetworkGameList * const *a, NetworkGameList * const *b)
{
int r = (*a)->info.game_date - (*a)->info.start_date - (*b)->info.game_date + (*b)->info.start_date;
return (r != 0) ? r : NGameDateSorter(a, b);
}
/**
* Sort servers by joinability. If both servers are the
* same, prefer the non-passworded server first.
*/
static int CDECL NGameAllowedSorter(NetworkGameList * const *a, NetworkGameList * const *b)
{
/* The servers we do not know anything about (the ones that did not reply) should be at the bottom) */
int r = StrEmpty((*a)->info.server_revision) - StrEmpty((*b)->info.server_revision);
/* Reverse default as we are interested in version-compatible clients first */
if (r == 0) r = (*b)->info.version_compatible - (*a)->info.version_compatible;
/* The version-compatible ones are then sorted with NewGRF compatible first, incompatible last */
if (r == 0) r = (*b)->info.compatible - (*a)->info.compatible;
/* Passworded servers should be below unpassworded servers */
if (r == 0) r = (*a)->info.use_password - (*b)->info.use_password;
/* Finally sort on the number of clients of the server */
if (r == 0) r = -NGameClientSorter(a, b);
return r;
}
/** Sort the server list */
void SortNetworkGameList()
{
bool did_sort = this->servers.Sort();
/* In case of 0 or 1 servers there is no sorting, thus this->list_pos
* isn't set to a "sane" value. So, we only take the short way out
* when we did not (re)sort and we have a valid this->list_pos, or
* there are no servers to actually select. */
if (!did_sort && (this->list_pos != SLP_INVALID || this->servers.Length() == 0)) return;
/* After sorting ngl->sort_list contains the sorted items. Put these back
* into the original list. Basically nothing has changed, we are only
* shuffling the ->next pointers. While iterating, look for the
* currently selected server and set list_pos to its position */
this->list_pos = SLP_INVALID;
_network_game_list = this->servers[0];
NetworkGameList *item = _network_game_list;
if (item == this->server) this->list_pos = 0;
for (uint i = 1; i != this->servers.Length(); i++) {
item->next = this->servers[i];
item = item->next;
if (item == this->server) this->list_pos = i;
}
item->next = NULL;
}
/**
* Draw a single server line.
* @param cur_item the server to draw.
* @param y from where to draw?
* @param highlight does the line need to be highlighted?
*/
void DrawServerLine(const NetworkGameList *cur_item, uint y, bool highlight) const
{
const NWidgetBase *nwi_name = this->GetWidget<NWidgetBase>(WID_NG_NAME);
const NWidgetBase *nwi_info = this->GetWidget<NWidgetBase>(WID_NG_INFO);
/* show highlighted item with a different colour */
if (highlight) GfxFillRect(nwi_name->pos_x + 1, y - 2, nwi_info->pos_x + nwi_info->current_x - 2, y + FONT_HEIGHT_NORMAL - 1, PC_GREY);
DrawString(nwi_name->pos_x + WD_FRAMERECT_LEFT, nwi_name->pos_x + nwi_name->current_x - WD_FRAMERECT_RIGHT, y, cur_item->info.server_name, TC_BLACK);
/* only draw details if the server is online */
if (cur_item->online) {
const NWidgetServerListHeader *nwi_header = this->GetWidget<NWidgetServerListHeader>(WID_NG_HEADER);
if (nwi_header->IsWidgetVisible(WID_NG_CLIENTS)) {
const NWidgetBase *nwi_clients = this->GetWidget<NWidgetBase>(WID_NG_CLIENTS);
SetDParam(0, cur_item->info.clients_on);
SetDParam(1, cur_item->info.clients_max);
SetDParam(2, cur_item->info.companies_on);
SetDParam(3, cur_item->info.companies_max);
DrawString(nwi_clients->pos_x, nwi_clients->pos_x + nwi_clients->current_x - 1, y, STR_NETWORK_SERVER_LIST_GENERAL_ONLINE, TC_FROMSTRING, SA_HOR_CENTER);
}
if (nwi_header->IsWidgetVisible(WID_NG_MAPSIZE)) {
/* map size */
const NWidgetBase *nwi_mapsize = this->GetWidget<NWidgetBase>(WID_NG_MAPSIZE);
SetDParam(0, cur_item->info.map_width);
SetDParam(1, cur_item->info.map_height);
DrawString(nwi_mapsize->pos_x, nwi_mapsize->pos_x + nwi_mapsize->current_x - 1, y, STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT, TC_FROMSTRING, SA_HOR_CENTER);
}
if (nwi_header->IsWidgetVisible(WID_NG_DATE)) {
/* current date */
const NWidgetBase *nwi_date = this->GetWidget<NWidgetBase>(WID_NG_DATE);
YearMonthDay ymd;
ConvertDateToYMD(cur_item->info.game_date, &ymd);
SetDParam(0, ymd.year);
DrawString(nwi_date->pos_x, nwi_date->pos_x + nwi_date->current_x - 1, y, STR_JUST_INT, TC_BLACK, SA_HOR_CENTER);
}
if (nwi_header->IsWidgetVisible(WID_NG_YEARS)) {
/* number of years the game is running */
const NWidgetBase *nwi_years = this->GetWidget<NWidgetBase>(WID_NG_YEARS);
YearMonthDay ymd_cur, ymd_start;
ConvertDateToYMD(cur_item->info.game_date, &ymd_cur);
ConvertDateToYMD(cur_item->info.start_date, &ymd_start);
SetDParam(0, ymd_cur.year - ymd_start.year);
DrawString(nwi_years->pos_x, nwi_years->pos_x + nwi_years->current_x - 1, y, STR_JUST_INT, TC_BLACK, SA_HOR_CENTER);
}
/* Align the sprites */
y += (FONT_HEIGHT_NORMAL - 10) / 2;
/* draw a lock if the server is password protected */
if (cur_item->info.use_password) DrawSprite(SPR_LOCK, PAL_NONE, nwi_info->pos_x + 5, y - 1);
/* draw red or green icon, depending on compatibility with server */
DrawSprite(SPR_BLOT, (cur_item->info.compatible ? PALETTE_TO_GREEN : (cur_item->info.version_compatible ? PALETTE_TO_YELLOW : PALETTE_TO_RED)), nwi_info->pos_x + 15, y);
/* draw flag according to server language */
DrawSprite(SPR_FLAGS_BASE + cur_item->info.server_lang, PAL_NONE, nwi_info->pos_x + 25, y);
}
}
/**
* Scroll the list up or down to the currently selected server.
* If the server is below the currently displayed servers, it will
* scroll down an amount so that the server appears at the bottom.
* If the server is above the currently displayed servers, it will
* scroll up so that the server appears at the top.
*/
void ScrollToSelectedServer()
{
if (this->list_pos == SLP_INVALID) return; // no server selected
this->vscroll->ScrollTowards(this->list_pos);
}
public:
NetworkGameWindow(const WindowDesc *desc) : QueryStringBaseWindow(NETWORK_CLIENT_NAME_LENGTH)
{
this->list_pos = SLP_INVALID;
this->server = NULL;
this->CreateNestedTree(desc);
this->vscroll = this->GetScrollbar(WID_NG_SCROLLBAR);
this->FinishInitNested(desc, WN_NETWORK_WINDOW_GAME);
ttd_strlcpy(this->edit_str_buf, _settings_client.network.client_name, this->edit_str_size);
this->afilter = CS_ALPHANUMERAL;
this->text.Initialize(this->edit_str_buf, this->edit_str_size, 120);
this->SetFocusedWidget(WID_NG_CLIENT);
this->field = WID_NG_CLIENT;
this->last_joined = NetworkGameListAddItem(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port));
this->server = this->last_joined;
if (this->last_joined != NULL) NetworkUDPQueryServer(this->last_joined->address);
this->servers.SetListing(this->last_sorting);
this->servers.SetSortFuncs(this->sorter_funcs);
this->servers.ForceRebuild();
this->SortNetworkGameList();
}
~NetworkGameWindow()
{
this->last_sorting = this->servers.GetListing();
}
virtual void SetStringParameters(int widget) const
{
switch (widget) {
case WID_NG_CONN_BTN:
SetDParam(0, _lan_internet_types_dropdown[_settings_client.network.lan_internet]);
break;
}
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{
switch (widget) {
case WID_NG_CONN_BTN:
*size = maxdim(GetStringBoundingBox(_lan_internet_types_dropdown[0]), GetStringBoundingBox(_lan_internet_types_dropdown[1]));
size->width += padding.width;
size->height += padding.height;
break;
case WID_NG_MATRIX:
resize->height = WD_MATRIX_TOP + FONT_HEIGHT_NORMAL + WD_MATRIX_BOTTOM;
size->height = 10 * resize->height;
break;
case WID_NG_LASTJOINED:
size->height = WD_MATRIX_TOP + FONT_HEIGHT_NORMAL + WD_MATRIX_BOTTOM;
break;
case WID_NG_LASTJOINED_SPACER:
size->width = NWidgetScrollbar::GetVerticalDimension().width;
break;
case WID_NG_NAME:
size->width += 2 * WD_SORTBUTTON_ARROW_WIDTH; // Make space for the arrow
break;
case WID_NG_CLIENTS:
size->width += 2 * WD_SORTBUTTON_ARROW_WIDTH; // Make space for the arrow
SetDParam(0, MAX_CLIENTS);
SetDParam(1, MAX_CLIENTS);
SetDParam(2, MAX_COMPANIES);
SetDParam(3, MAX_COMPANIES);
*size = maxdim(*size, GetStringBoundingBox(STR_NETWORK_SERVER_LIST_GENERAL_ONLINE));
break;
case WID_NG_MAPSIZE:
size->width += 2 * WD_SORTBUTTON_ARROW_WIDTH; // Make space for the arrow
SetDParam(0, MAX_MAP_SIZE);
SetDParam(1, MAX_MAP_SIZE);
*size = maxdim(*size, GetStringBoundingBox(STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT));
break;
case WID_NG_DATE:
case WID_NG_YEARS:
size->width += 2 * WD_SORTBUTTON_ARROW_WIDTH; // Make space for the arrow
SetDParam(0, 99999);
*size = maxdim(*size, GetStringBoundingBox(STR_JUST_INT));
break;
case WID_NG_DETAILS_SPACER:
size->height = 20 + 12 * FONT_HEIGHT_NORMAL;
break;
}
}
virtual void DrawWidget(const Rect &r, int widget) const
{
switch (widget) {
case WID_NG_MATRIX: {
uint16 y = r.top + WD_MATRIX_TOP;
const int max = min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), (int)this->servers.Length());
for (int i = this->vscroll->GetPosition(); i < max; ++i) {
const NetworkGameList *ngl = this->servers[i];
this->DrawServerLine(ngl, y, ngl == this->server);
y += this->resize.step_height;
}
break;
}
case WID_NG_LASTJOINED:
/* Draw the last joined server, if any */
if (this->last_joined != NULL) this->DrawServerLine(this->last_joined, r.top + WD_MATRIX_TOP, this->last_joined == this->server);
break;
case WID_NG_DETAILS:
this->DrawDetails(r);
break;
case WID_NG_NAME:
case WID_NG_CLIENTS:
case WID_NG_MAPSIZE:
case WID_NG_DATE:
case WID_NG_YEARS:
case WID_NG_INFO:
if (widget - WID_NG_NAME == this->servers.SortType()) this->DrawSortButtonState(widget, this->servers.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
break;
}
}
virtual void OnPaint()
{
if (this->servers.NeedRebuild()) {
this->BuildNetworkGameList();
}
this->SortNetworkGameList();
NetworkGameList *sel = this->server;
/* 'Refresh' button invisible if no server selected */
this->SetWidgetDisabledState(WID_NG_REFRESH, sel == NULL);
/* 'Join' button disabling conditions */
this->SetWidgetDisabledState(WID_NG_JOIN, sel == NULL || // no Selected Server
!sel->online || // Server offline
sel->info.clients_on >= sel->info.clients_max || // Server full
!sel->info.compatible); // Revision mismatch
/* 'NewGRF Settings' button invisible if no NewGRF is used */
this->GetWidget<NWidgetStacked>(WID_NG_NEWGRF_SEL)->SetDisplayedPlane(sel == NULL || !sel->online || sel->info.grfconfig == NULL);
this->GetWidget<NWidgetStacked>(WID_NG_NEWGRF_MISSING_SEL)->SetDisplayedPlane(sel == NULL || !sel->online || sel->info.grfconfig == NULL || !sel->info.version_compatible || sel->info.compatible);
this->DrawWidgets();
/* Edit box to set client name */
this->DrawEditBox(WID_NG_CLIENT);
}
void DrawDetails(const Rect &r) const
{
NetworkGameList *sel = this->server;
const int detail_height = 6 + 8 + 6 + 3 * FONT_HEIGHT_NORMAL;
/* Draw the right menu */
GfxFillRect(r.left + 1, r.top + 1, r.right - 1, r.top + detail_height - 1, PC_DARK_BLUE);
if (sel == NULL) {
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + 6 + 4 + FONT_HEIGHT_NORMAL, STR_NETWORK_SERVER_LIST_GAME_INFO, TC_FROMSTRING, SA_HOR_CENTER);
} else if (!sel->online) {
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + 6 + 4 + FONT_HEIGHT_NORMAL, sel->info.server_name, TC_ORANGE, SA_HOR_CENTER); // game name
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + detail_height + 4, STR_NETWORK_SERVER_LIST_SERVER_OFFLINE, TC_FROMSTRING, SA_HOR_CENTER); // server offline
} else { // show game info
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + 6, STR_NETWORK_SERVER_LIST_GAME_INFO, TC_FROMSTRING, SA_HOR_CENTER);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + 6 + 4 + FONT_HEIGHT_NORMAL, sel->info.server_name, TC_ORANGE, SA_HOR_CENTER); // game name
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + 6 + 8 + 2 * FONT_HEIGHT_NORMAL, sel->info.map_name, TC_BLACK, SA_HOR_CENTER); // map name
uint16 y = r.top + detail_height + 4;
SetDParam(0, sel->info.clients_on);
SetDParam(1, sel->info.clients_max);
SetDParam(2, sel->info.companies_on);
SetDParam(3, sel->info.companies_max);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_CLIENTS);
y += FONT_HEIGHT_NORMAL;
SetDParam(0, STR_NETWORK_LANG_ANY + sel->info.server_lang);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_LANGUAGE); // server language
y += FONT_HEIGHT_NORMAL;
SetDParam(0, STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE + sel->info.map_set);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_LANDSCAPE); // landscape
y += FONT_HEIGHT_NORMAL;
SetDParam(0, sel->info.map_width);
SetDParam(1, sel->info.map_height);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_MAP_SIZE); // map size
y += FONT_HEIGHT_NORMAL;
SetDParamStr(0, sel->info.server_revision);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_SERVER_VERSION); // server version
y += FONT_HEIGHT_NORMAL;
SetDParamStr(0, sel->address.GetAddressAsString());
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_SERVER_ADDRESS); // server address
y += FONT_HEIGHT_NORMAL;
SetDParam(0, sel->info.start_date);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_START_DATE); // start date
y += FONT_HEIGHT_NORMAL;
SetDParam(0, sel->info.game_date);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_CURRENT_DATE); // current date
y += FONT_HEIGHT_NORMAL;
y += WD_PAR_VSEP_NORMAL;
if (!sel->info.compatible) {
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, sel->info.version_compatible ? STR_NETWORK_SERVER_LIST_GRF_MISMATCH : STR_NETWORK_SERVER_LIST_VERSION_MISMATCH, TC_FROMSTRING, SA_HOR_CENTER); // server mismatch
} else if (sel->info.clients_on == sel->info.clients_max) {
/* Show: server full, when clients_on == max_clients */
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_SERVER_FULL, TC_FROMSTRING, SA_HOR_CENTER); // server full
} else if (sel->info.use_password) {
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_PASSWORD, TC_FROMSTRING, SA_HOR_CENTER); // password warning
}
}
}
virtual void OnClick(Point pt, int widget, int click_count)
{
this->field = widget;
switch (widget) {
case WID_NG_CANCEL: // Cancel button
DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
break;
case WID_NG_CONN_BTN: // 'Connection' droplist
ShowDropDownMenu(this, _lan_internet_types_dropdown, _settings_client.network.lan_internet, WID_NG_CONN_BTN, 0, 0); // do it for widget WID_NSS_CONN_BTN
break;
case WID_NG_NAME: // Sort by name
case WID_NG_CLIENTS: // Sort by connected clients
case WID_NG_MAPSIZE: // Sort by map size
case WID_NG_DATE: // Sort by date
case WID_NG_YEARS: // Sort by years
case WID_NG_INFO: // Connectivity (green dot)
if (this->servers.SortType() == widget - WID_NG_NAME) {
this->servers.ToggleSortOrder();
if (this->list_pos != SLP_INVALID) this->list_pos = this->servers.Length() - this->list_pos - 1;
} else {
this->servers.SetSortType(widget - WID_NG_NAME);
this->servers.ForceResort();
this->SortNetworkGameList();
}
this->ScrollToSelectedServer();
this->SetDirty();
break;
case WID_NG_MATRIX: { // Matrix to show networkgames
uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_NG_MATRIX);
this->server = (id_v < this->servers.Length()) ? this->servers[id_v] : NULL;
this->list_pos = (server == NULL) ? SLP_INVALID : id_v;
this->SetDirty();
/* FIXME the disabling should go into some InvalidateData, which is called instead of the SetDirty */
if (click_count > 1 && !this->IsWidgetDisabled(WID_NG_JOIN)) this->OnClick(pt, WID_NG_JOIN, 1);
break;
}
case WID_NG_LASTJOINED: {
if (this->last_joined != NULL) {
this->server = this->last_joined;
/* search the position of the newly selected server */
for (uint i = 0; i < this->servers.Length(); i++) {
if (this->servers[i] == this->server) {
this->list_pos = i;
break;
}
}
this->ScrollToSelectedServer();
this->SetDirty();
/* FIXME the disabling should go into some InvalidateData, which is called instead of the SetDirty */
if (click_count > 1 && !this->IsWidgetDisabled(WID_NG_JOIN)) this->OnClick(pt, WID_NG_JOIN, 1);
}
break;
}
case WID_NG_FIND: // Find server automatically
switch (_settings_client.network.lan_internet) {
case 0: NetworkUDPSearchGame(); break;
case 1: NetworkUDPQueryMasterServer(); break;
}
break;
case WID_NG_ADD: // Add a server
SetDParamStr(0, _settings_client.network.connect_to_ip);
ShowQueryString(
STR_JUST_RAW_STRING,
STR_NETWORK_SERVER_LIST_ENTER_IP,
NETWORK_HOSTNAME_LENGTH, // maximum number of characters including '\0'
this, CS_ALPHANUMERAL, QSF_ACCEPT_UNCHANGED);
break;
case WID_NG_START: // Start server
ShowNetworkStartServerWindow();
break;
case WID_NG_JOIN: // Join Game
if (this->server != NULL) {
snprintf(_settings_client.network.last_host, sizeof(_settings_client.network.last_host), "%s", this->server->address.GetHostname());
_settings_client.network.last_port = this->server->address.GetPort();
ShowNetworkLobbyWindow(this->server);
}
break;
case WID_NG_REFRESH: // Refresh
if (this->server != NULL) NetworkUDPQueryServer(this->server->address);
break;
case WID_NG_NEWGRF: // NewGRF Settings
if (this->server != NULL) ShowNewGRFSettings(false, false, false, &this->server->info.grfconfig);
break;
case WID_NG_NEWGRF_MISSING: // Find missing content online
if (this->server != NULL) ShowMissingContentWindow(this->server->info.grfconfig);
break;
}
}
virtual void OnDropdownSelect(int widget, int index)
{
switch (widget) {
case WID_NG_CONN_BTN:
_settings_client.network.lan_internet = index;
break;
default:
NOT_REACHED();
}
this->SetDirty();
}
virtual void OnMouseLoop()
{
if (this->field == WID_NG_CLIENT) this->HandleEditBox(WID_NG_CLIENT);
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
{
this->servers.ForceRebuild();
this->SetDirty();
}
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
EventState state = ES_NOT_HANDLED;
/* handle up, down, pageup, pagedown, home and end */
if (keycode == WKC_UP || keycode == WKC_DOWN || keycode == WKC_PAGEUP || keycode == WKC_PAGEDOWN || keycode == WKC_HOME || keycode == WKC_END) {
if (this->servers.Length() == 0) return ES_HANDLED;
switch (keycode) {
case WKC_UP:
/* scroll up by one */
if (this->server == NULL) return ES_HANDLED;
if (this->list_pos > 0) this->list_pos--;
break;
case WKC_DOWN:
/* scroll down by one */
if (this->server == NULL) return ES_HANDLED;
if (this->list_pos < this->servers.Length() - 1) this->list_pos++;
break;
case WKC_PAGEUP:
/* scroll up a page */
if (this->server == NULL) return ES_HANDLED;
this->list_pos = (this->list_pos < this->vscroll->GetCapacity()) ? 0 : this->list_pos - this->vscroll->GetCapacity();
break;
case WKC_PAGEDOWN:
/* scroll down a page */
if (this->server == NULL) return ES_HANDLED;
this->list_pos = min(this->list_pos + this->vscroll->GetCapacity(), (int)this->servers.Length() - 1);
break;
case WKC_HOME:
/* jump to beginning */
this->list_pos = 0;
break;
case WKC_END:
/* jump to end */
this->list_pos = this->servers.Length() - 1;
break;
default: break;
}
this->server = this->servers[this->list_pos];
/* scroll to the new server if it is outside the current range */
this->ScrollToSelectedServer();
/* redraw window */
this->SetDirty();
return ES_HANDLED;
}
if (this->field != WID_NG_CLIENT) {
if (this->server != NULL) {
if (keycode == WKC_DELETE) { // Press 'delete' to remove servers
NetworkGameListRemoveItem(this->server);
if (this->server == this->last_joined) this->last_joined = NULL;
this->server = NULL;
this->list_pos = SLP_INVALID;
}
}
return state;
}
if (this->HandleEditBoxKey(WID_NG_CLIENT, key, keycode, state) == HEBR_CONFIRM) return state;
/* The name is only allowed when it starts with a letter! */
if (!StrEmpty(this->edit_str_buf) && this->edit_str_buf[0] != ' ') {
strecpy(_settings_client.network.client_name, this->edit_str_buf, lastof(_settings_client.network.client_name));
} else {
strecpy(_settings_client.network.client_name, "Player", lastof(_settings_client.network.client_name));
}
return state;
}
virtual void OnQueryTextFinished(char *str)
{
if (!StrEmpty(str)) NetworkAddServer(str);
}
virtual void OnResize()
{
this->vscroll->SetCapacityFromWidget(this, WID_NG_MATRIX);
this->GetWidget<NWidgetCore>(WID_NG_MATRIX)->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
}
virtual void OnTick()
{
NetworkGameListRequery();
}
};
Listing NetworkGameWindow::last_sorting = {false, 5};
GUIGameServerList::SortFunction * const NetworkGameWindow::sorter_funcs[] = {
&NGameNameSorter,
&NGameClientSorter,
&NGameMapSizeSorter,
&NGameDateSorter,
&NGameYearsSorter,
&NGameAllowedSorter
};
static NWidgetBase *MakeResizableHeader(int *biggest_index)
{
*biggest_index = max<int>(*biggest_index, WID_NG_INFO);
return new NWidgetServerListHeader();
}
static const NWidgetPart _nested_network_game_widgets[] = {
/* TOP */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_LIGHT_BLUE),
NWidget(WWT_CAPTION, COLOUR_LIGHT_BLUE), SetDataTip(STR_NETWORK_SERVER_LIST_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NG_MAIN),
NWidget(NWID_VERTICAL), SetPIP(10, 7, 0),
NWidget(NWID_HORIZONTAL), SetPIP(10, 7, 10),
NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NG_CONNECTION), SetDataTip(STR_NETWORK_SERVER_LIST_CONNECTION, STR_NULL),
NWidget(WWT_DROPDOWN, COLOUR_LIGHT_BLUE, WID_NG_CONN_BTN),
SetDataTip(STR_BLACK_STRING, STR_NETWORK_SERVER_LIST_CONNECTION_TOOLTIP),
NWidget(NWID_SPACER), SetFill(1, 0), SetResize(1, 0),
NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NG_CLIENT_LABEL), SetDataTip(STR_NETWORK_SERVER_LIST_PLAYER_NAME, STR_NULL),
NWidget(WWT_EDITBOX, COLOUR_LIGHT_BLUE, WID_NG_CLIENT), SetMinimalSize(151, 12),
SetDataTip(STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE, STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(10, 7, 10),
/* LEFT SIDE */
NWidget(NWID_VERTICAL),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_VERTICAL),
NWidgetFunction(MakeResizableHeader),
NWidget(WWT_MATRIX, COLOUR_LIGHT_BLUE, WID_NG_MATRIX), SetResize(1, 1), SetFill(1, 0),
SetDataTip(0, STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT), SetScrollbar(WID_NG_SCROLLBAR),
EndContainer(),
NWidget(NWID_VSCROLLBAR, COLOUR_LIGHT_BLUE, WID_NG_SCROLLBAR),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 7), SetResize(1, 0), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NG_LASTJOINED_LABEL), SetFill(1, 0),
SetDataTip(STR_NETWORK_SERVER_LIST_LAST_JOINED_SERVER, STR_NULL), SetResize(1, 0),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NG_LASTJOINED), SetFill(1, 0), SetResize(1, 0),
SetDataTip(0x0, STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST),
EndContainer(),
NWidget(WWT_EMPTY, INVALID_COLOUR, WID_NG_LASTJOINED_SPACER), SetFill(0, 0),
EndContainer(),
EndContainer(),
/* RIGHT SIDE */
NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NG_DETAILS),
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(5, 5, 5),
NWidget(WWT_EMPTY, INVALID_COLOUR, WID_NG_DETAILS_SPACER), SetMinimalSize(140, 155), SetResize(0, 1), SetFill(1, 1), // Make sure it's at least this wide
NWidget(NWID_HORIZONTAL, NC_NONE), SetPIP(5, 5, 5),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_NG_NEWGRF_MISSING_SEL),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_NEWGRF_MISSING), SetFill(1, 0), SetDataTip(STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON, STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP),
NWidget(NWID_SPACER), SetFill(1, 0),
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(5, 5, 5),
NWidget(NWID_SPACER), SetFill(1, 0),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_NG_NEWGRF_SEL),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_NEWGRF), SetFill(1, 0), SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_NULL),
NWidget(NWID_SPACER), SetFill(1, 0),
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(5, 5, 5),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_JOIN), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_JOIN_GAME, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_REFRESH), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_REFRESH, STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP),
EndContainer(),
EndContainer(),
EndContainer(),
EndContainer(),
/* BOTTOM */
NWidget(NWID_HORIZONTAL),
NWidget(NWID_VERTICAL),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 7, 4),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_FIND), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_FIND_SERVER, STR_NETWORK_SERVER_LIST_FIND_SERVER_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_ADD), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_ADD_SERVER, STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_START), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_START_SERVER, STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_CANCEL), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_BUTTON_CANCEL, STR_NULL),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 6), SetResize(1, 0), SetFill(1, 0),
EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(NWID_SPACER), SetFill(0, 1),
NWidget(WWT_RESIZEBOX, COLOUR_LIGHT_BLUE),
EndContainer(),
EndContainer(),
EndContainer(),
EndContainer(),
};
static const WindowDesc _network_game_window_desc(
WDP_CENTER, 1000, 730,
WC_NETWORK_WINDOW, WC_NONE,
WDF_UNCLICK_BUTTONS,
_nested_network_game_widgets, lengthof(_nested_network_game_widgets)
);
void ShowNetworkGameWindow()
{
static bool first = true;
DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_START);
/* Only show once */
if (first) {
first = false;
/* add all servers from the config file to our list */
for (char **iter = _network_host_list.Begin(); iter != _network_host_list.End(); iter++) {
NetworkAddServer(*iter);
}
}
new NetworkGameWindow(&_network_game_window_desc);
}
struct NetworkStartServerWindow : public QueryStringBaseWindow {
byte field; ///< Selected text-field
byte widget_id; ///< The widget that has the pop-up input menu
NetworkStartServerWindow(const WindowDesc *desc) : QueryStringBaseWindow(NETWORK_NAME_LENGTH)
{
this->InitNested(desc, WN_NETWORK_WINDOW_START);
ttd_strlcpy(this->edit_str_buf, _settings_client.network.server_name, this->edit_str_size);
this->afilter = CS_ALPHANUMERAL;
this->text.Initialize(this->edit_str_buf, this->edit_str_size, 160);
this->SetFocusedWidget(WID_NSS_GAMENAME);
this->field = WID_NSS_GAMENAME;
}
virtual void SetStringParameters(int widget) const
{
switch (widget) {
case WID_NSS_CONNTYPE_BTN:
SetDParam(0, _connection_types_dropdown[_settings_client.network.server_advertise]);
break;
case WID_NSS_CLIENTS_TXT:
SetDParam(0, _settings_client.network.max_clients);
break;
case WID_NSS_COMPANIES_TXT:
SetDParam(0, _settings_client.network.max_companies);
break;
case WID_NSS_SPECTATORS_TXT:
SetDParam(0, _settings_client.network.max_spectators);
break;
case WID_NSS_LANGUAGE_BTN:
SetDParam(0, STR_NETWORK_LANG_ANY + _settings_client.network.server_lang);
break;
}
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{
switch (widget) {
case WID_NSS_CONNTYPE_BTN:
*size = maxdim(GetStringBoundingBox(_connection_types_dropdown[0]), GetStringBoundingBox(_connection_types_dropdown[1]));
size->width += padding.width;
size->height += padding.height;
break;
}
}
virtual void DrawWidget(const Rect &r, int widget) const
{
switch (widget) {
case WID_NSS_SETPWD:
/* if password is set, draw red '*' next to 'Set password' button */
if (!StrEmpty(_settings_client.network.server_password)) DrawString(r.right + WD_FRAMERECT_LEFT, this->width - WD_FRAMERECT_RIGHT, r.top, "*", TC_RED);
}
}
virtual void OnPaint()
{
/* draw basic widgets */
this->DrawWidgets();
/* editbox to set game name */
this->DrawEditBox(WID_NSS_GAMENAME);
}
virtual void OnClick(Point pt, int widget, int click_count)
{
this->field = widget;
switch (widget) {
case WID_NSS_CANCEL: // Cancel button
ShowNetworkGameWindow();
break;
case WID_NSS_SETPWD: // Set password button
this->widget_id = WID_NSS_SETPWD;
SetDParamStr(0, _settings_client.network.server_password);
ShowQueryString(STR_JUST_RAW_STRING, STR_NETWORK_START_SERVER_SET_PASSWORD, 20, this, CS_ALPHANUMERAL, QSF_NONE);
break;
case WID_NSS_CONNTYPE_BTN: // Connection type
ShowDropDownMenu(this, _connection_types_dropdown, _settings_client.network.server_advertise, WID_NSS_CONNTYPE_BTN, 0, 0); // do it for widget WID_NSS_CONNTYPE_BTN
break;
case WID_NSS_CLIENTS_BTND: case WID_NSS_CLIENTS_BTNU: // Click on up/down button for number of clients
case WID_NSS_COMPANIES_BTND: case WID_NSS_COMPANIES_BTNU: // Click on up/down button for number of companies
case WID_NSS_SPECTATORS_BTND: case WID_NSS_SPECTATORS_BTNU: // Click on up/down button for number of spectators
/* Don't allow too fast scrolling */
if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
this->HandleButtonClick(widget);
this->SetDirty();
switch (widget) {
default: NOT_REACHED();
case WID_NSS_CLIENTS_BTND: case WID_NSS_CLIENTS_BTNU:
_settings_client.network.max_clients = Clamp(_settings_client.network.max_clients + widget - WID_NSS_CLIENTS_TXT, 2, MAX_CLIENTS);
break;
case WID_NSS_COMPANIES_BTND: case WID_NSS_COMPANIES_BTNU:
_settings_client.network.max_companies = Clamp(_settings_client.network.max_companies + widget - WID_NSS_COMPANIES_TXT, 1, MAX_COMPANIES);
break;
case WID_NSS_SPECTATORS_BTND: case WID_NSS_SPECTATORS_BTNU:
_settings_client.network.max_spectators = Clamp(_settings_client.network.max_spectators + widget - WID_NSS_SPECTATORS_TXT, 0, MAX_CLIENTS);
break;
}
}
_left_button_clicked = false;
break;
case WID_NSS_CLIENTS_TXT: // Click on number of clients
this->widget_id = WID_NSS_CLIENTS_TXT;
SetDParam(0, _settings_client.network.max_clients);
ShowQueryString(STR_JUST_INT, STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS, 4, this, CS_NUMERAL, QSF_NONE);
break;
case WID_NSS_COMPANIES_TXT: // Click on number of companies
this->widget_id = WID_NSS_COMPANIES_TXT;
SetDParam(0, _settings_client.network.max_companies);
ShowQueryString(STR_JUST_INT, STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES, 3, this, CS_NUMERAL, QSF_NONE);
break;
case WID_NSS_SPECTATORS_TXT: // Click on number of spectators
this->widget_id = WID_NSS_SPECTATORS_TXT;
SetDParam(0, _settings_client.network.max_spectators);
ShowQueryString(STR_JUST_INT, STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS, 4, this, CS_NUMERAL, QSF_NONE);
break;
case WID_NSS_LANGUAGE_BTN: { // Language
uint sel = 0;
for (uint i = 0; i < lengthof(_language_dropdown) - 1; i++) {
if (_language_dropdown[i] == STR_NETWORK_LANG_ANY + _settings_client.network.server_lang) {
sel = i;
break;
}
}
ShowDropDownMenu(this, _language_dropdown, sel, WID_NSS_LANGUAGE_BTN, 0, 0);
break;
}
case WID_NSS_GENERATE_GAME: // Start game
_is_network_server = true;
if (_ctrl_pressed) {
StartNewGameWithoutGUI(GENERATE_NEW_SEED);
} else {
ShowGenerateLandscape();
}
break;
case WID_NSS_LOAD_GAME:
_is_network_server = true;
ShowSaveLoadDialog(SLD_LOAD_GAME);
break;
case WID_NSS_PLAY_SCENARIO:
_is_network_server = true;
ShowSaveLoadDialog(SLD_LOAD_SCENARIO);
break;
case WID_NSS_PLAY_HEIGHTMAP:
_is_network_server = true;
ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP);
break;
}
}
virtual void OnDropdownSelect(int widget, int index)
{
switch (widget) {
case WID_NSS_CONNTYPE_BTN:
_settings_client.network.server_advertise = (index != 0);
break;
case WID_NSS_LANGUAGE_BTN:
_settings_client.network.server_lang = _language_dropdown[index] - STR_NETWORK_LANG_ANY;
break;
default:
NOT_REACHED();
}
this->SetDirty();
}
virtual void OnMouseLoop()
{
if (this->field == WID_NSS_GAMENAME) this->HandleEditBox(WID_NSS_GAMENAME);
}
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
EventState state = ES_NOT_HANDLED;
if (this->field == WID_NSS_GAMENAME) {
if (this->HandleEditBoxKey(WID_NSS_GAMENAME, key, keycode, state) == HEBR_CONFIRM) return state;
strecpy(_settings_client.network.server_name, this->text.buf, lastof(_settings_client.network.server_name));
}
return state;
}
virtual void OnTimeout()
{
static const int raise_widgets[] = {WID_NSS_CLIENTS_BTND, WID_NSS_CLIENTS_BTNU, WID_NSS_COMPANIES_BTND, WID_NSS_COMPANIES_BTNU, WID_NSS_SPECTATORS_BTND, WID_NSS_SPECTATORS_BTNU, WIDGET_LIST_END};
for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
if (this->IsWidgetLowered(*widget)) {
this->RaiseWidget(*widget);
this->SetWidgetDirty(*widget);
}
}
}
virtual void OnQueryTextFinished(char *str)
{
if (str == NULL) return;
if (this->widget_id == WID_NSS_SETPWD) {
strecpy(_settings_client.network.server_password, str, lastof(_settings_client.network.server_password));
} else {
int32 value = atoi(str);
this->SetWidgetDirty(this->widget_id);
switch (this->widget_id) {
default: NOT_REACHED();
case WID_NSS_CLIENTS_TXT: _settings_client.network.max_clients = Clamp(value, 2, MAX_CLIENTS); break;
case WID_NSS_COMPANIES_TXT: _settings_client.network.max_companies = Clamp(value, 1, MAX_COMPANIES); break;
case WID_NSS_SPECTATORS_TXT: _settings_client.network.max_spectators = Clamp(value, 0, MAX_CLIENTS); break;
}
}
this->SetDirty();
}
};
static const NWidgetPart _nested_network_start_server_window_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_LIGHT_BLUE),
NWidget(WWT_CAPTION, COLOUR_LIGHT_BLUE), SetDataTip(STR_NETWORK_START_SERVER_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NSS_BACKGROUND),
NWidget(NWID_VERTICAL), SetPIP(10, 6, 10),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 6, 10),
NWidget(NWID_VERTICAL), SetPIP(0, 1, 0),
/* Game name widgets */
NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NSS_GAMENAME_LABEL), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_NEW_GAME_NAME, STR_NULL),
NWidget(WWT_EDITBOX, COLOUR_LIGHT_BLUE, WID_NSS_GAMENAME), SetMinimalSize(10, 12), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_NEW_GAME_NAME_OSKTITLE, STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP),
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 6, 10),
NWidget(NWID_VERTICAL), SetPIP(0, 1, 0),
NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NSS_CONNTYPE_LABEL), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_CONNECTION, STR_NULL),
NWidget(WWT_DROPDOWN, COLOUR_LIGHT_BLUE, WID_NSS_CONNTYPE_BTN), SetFill(1, 0), SetDataTip(STR_BLACK_STRING, STR_NETWORK_SERVER_LIST_CONNECTION_TOOLTIP),
EndContainer(),
NWidget(NWID_VERTICAL), SetPIP(0, 1, 0),
NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NSS_LANGUAGE_LABEL), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN, STR_NULL),
NWidget(WWT_DROPDOWN, COLOUR_LIGHT_BLUE, WID_NSS_LANGUAGE_BTN), SetFill(1, 0), SetDataTip(STR_BLACK_STRING, STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP),
EndContainer(),
NWidget(NWID_VERTICAL), SetPIP(0, 1, 0),
NWidget(NWID_SPACER), SetFill(1, 1),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_SETPWD), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_SET_PASSWORD, STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP),
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 6, 10),
NWidget(NWID_VERTICAL), SetPIP(0, 1, 0),
NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NSS_CLIENTS_LABEL), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS, STR_NULL),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_LIGHT_BLUE, WID_NSS_CLIENTS_BTND), SetMinimalSize(12, 12), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_LIGHT_BLUE, WID_NSS_CLIENTS_TXT), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_CLIENTS_SELECT, STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_LIGHT_BLUE, WID_NSS_CLIENTS_BTNU), SetMinimalSize(12, 12), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP),
EndContainer(),
EndContainer(),
NWidget(NWID_VERTICAL), SetPIP(0, 1, 0),
NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NSS_COMPANIES_LABEL), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES, STR_NULL),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_LIGHT_BLUE, WID_NSS_COMPANIES_BTND), SetMinimalSize(12, 12), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_LIGHT_BLUE, WID_NSS_COMPANIES_TXT), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_COMPANIES_SELECT, STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_LIGHT_BLUE, WID_NSS_COMPANIES_BTNU), SetMinimalSize(12, 12), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP),
EndContainer(),
EndContainer(),
NWidget(NWID_VERTICAL), SetPIP(0, 1, 0),
NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NSS_SPECTATORS_LABEL), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS, STR_NULL),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_LIGHT_BLUE, WID_NSS_SPECTATORS_BTND), SetMinimalSize(12, 12), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_LIGHT_BLUE, WID_NSS_SPECTATORS_TXT), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_SPECTATORS_SELECT, STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_LIGHT_BLUE, WID_NSS_SPECTATORS_BTNU), SetMinimalSize(12, 12), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP),
EndContainer(),
EndContainer(),
EndContainer(),
/* 'generate game' and 'load game' buttons */
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 6, 10),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_GENERATE_GAME), SetDataTip(STR_INTRO_NEW_GAME, STR_INTRO_TOOLTIP_NEW_GAME), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_LOAD_GAME), SetDataTip(STR_INTRO_LOAD_GAME, STR_INTRO_TOOLTIP_LOAD_GAME), SetFill(1, 0),
EndContainer(),
/* 'play scenario' and 'play heightmap' buttons */
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 6, 10),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_PLAY_SCENARIO), SetDataTip(STR_INTRO_PLAY_SCENARIO, STR_INTRO_TOOLTIP_PLAY_SCENARIO), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_PLAY_HEIGHTMAP), SetDataTip(STR_INTRO_PLAY_HEIGHTMAP, STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP), SetFill(1, 0),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
NWidget(NWID_SPACER), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_CANCEL), SetDataTip(STR_BUTTON_CANCEL, STR_NULL), SetMinimalSize(128, 12),
NWidget(NWID_SPACER), SetFill(1, 0),
EndContainer(),
EndContainer(),
EndContainer(),
};
static const WindowDesc _network_start_server_window_desc(
WDP_CENTER, 0, 0,
WC_NETWORK_WINDOW, WC_NONE,
WDF_UNCLICK_BUTTONS,
_nested_network_start_server_window_widgets, lengthof(_nested_network_start_server_window_widgets)
);
static void ShowNetworkStartServerWindow()
{
DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
new NetworkStartServerWindow(&_network_start_server_window_desc);
}
struct NetworkLobbyWindow : public Window {
CompanyID company; ///< Select company
NetworkGameList *server; ///< Selected server
NetworkCompanyInfo company_info[MAX_COMPANIES];
Scrollbar *vscroll;
NetworkLobbyWindow(const WindowDesc *desc, NetworkGameList *ngl) :
Window(), company(INVALID_COMPANY), server(ngl)
{
this->CreateNestedTree(desc);
this->vscroll = this->GetScrollbar(WID_NL_SCROLLBAR);
this->FinishInitNested(desc, WN_NETWORK_WINDOW_LOBBY);
this->OnResize();
}
CompanyID NetworkLobbyFindCompanyIndex(byte pos) const
{
/* Scroll through all this->company_info and get the 'pos' item that is not empty */
for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
if (!StrEmpty(this->company_info[i].company_name)) {
if (pos-- == 0) return i;
}
}
return COMPANY_FIRST;
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{
switch (widget) {
case WID_NL_HEADER:
size->height = WD_MATRIX_TOP + FONT_HEIGHT_NORMAL + WD_MATRIX_BOTTOM;
break;
case WID_NL_MATRIX:
resize->height = WD_MATRIX_TOP + FONT_HEIGHT_NORMAL + WD_MATRIX_BOTTOM;
size->height = 10 * resize->height;
break;
case WID_NL_DETAILS:
size->height = 30 + 11 * FONT_HEIGHT_NORMAL;
break;
}
}
virtual void SetStringParameters(int widget) const
{
switch (widget) {
case WID_NL_TEXT:
SetDParamStr(0, this->server->info.server_name);
break;
}
}
virtual void DrawWidget(const Rect &r, int widget) const
{
switch (widget) {
case WID_NL_DETAILS:
this->DrawDetails(r);
break;
case WID_NL_MATRIX:
this->DrawMatrix(r);
break;
}
}
virtual void OnPaint()
{
const NetworkGameInfo *gi = &this->server->info;
/* Join button is disabled when no company is selected and for AI companies*/
this->SetWidgetDisabledState(WID_NL_JOIN, this->company == INVALID_COMPANY || GetLobbyCompanyInfo(this->company)->ai);
/* Cannot start new company if there are too many */
this->SetWidgetDisabledState(WID_NL_NEW, gi->companies_on >= gi->companies_max);
/* Cannot spectate if there are too many spectators */
this->SetWidgetDisabledState(WID_NL_SPECTATE, gi->spectators_on >= gi->spectators_max);
this->vscroll->SetCount(gi->companies_on);
/* Draw window widgets */
this->DrawWidgets();
}
void DrawMatrix(const Rect &r) const
{
bool rtl = _current_text_dir == TD_RTL;
uint left = r.left + WD_FRAMERECT_LEFT;
uint right = r.right - WD_FRAMERECT_RIGHT;
Dimension lock_size = GetSpriteSize(SPR_LOCK);
int lock_width = lock_size.width;
int lock_y_offset = (this->resize.step_height - WD_MATRIX_TOP - WD_MATRIX_BOTTOM - lock_size.height) / 2;
Dimension profit_size = GetSpriteSize(SPR_PROFIT_LOT);
int profit_width = lock_size.width;
int profit_y_offset = (this->resize.step_height - WD_MATRIX_TOP - WD_MATRIX_BOTTOM - profit_size.height) / 2;
uint text_left = left + (rtl ? lock_width + profit_width + 4 : 0);
uint text_right = right - (rtl ? 0 : lock_width + profit_width + 4);
uint profit_left = rtl ? left : right - profit_width;
uint lock_left = rtl ? left + profit_width + 2 : right - profit_width - lock_width - 2;
int y = r.top + WD_MATRIX_TOP;
/* Draw company list */
int pos = this->vscroll->GetPosition();
while (pos < this->server->info.companies_on) {
byte company = NetworkLobbyFindCompanyIndex(pos);
bool income = false;
if (this->company == company) {
GfxFillRect(r.left + 1, y - 2, r.right - 1, y + FONT_HEIGHT_NORMAL, PC_GREY); // show highlighted item with a different colour
}
DrawString(text_left, text_right, y, this->company_info[company].company_name, TC_BLACK);
if (this->company_info[company].use_password != 0) DrawSprite(SPR_LOCK, PAL_NONE, lock_left, y + lock_y_offset);
/* If the company's income was positive puts a green dot else a red dot */
if (this->company_info[company].income >= 0) income = true;
DrawSprite(income ? SPR_PROFIT_LOT : SPR_PROFIT_NEGATIVE, PAL_NONE, profit_left, y + profit_y_offset);
pos++;
y += this->resize.step_height;
if (pos >= this->vscroll->GetPosition() + this->vscroll->GetCapacity()) break;
}
}
void DrawDetails(const Rect &r) const
{
const int detail_height = 12 + FONT_HEIGHT_NORMAL + 12;
/* Draw info about selected company when it is selected in the left window */
GfxFillRect(r.left + 1, r.top + 1, r.right - 1, r.top + detail_height - 1, PC_DARK_BLUE);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + 12, STR_NETWORK_GAME_LOBBY_COMPANY_INFO, TC_FROMSTRING, SA_HOR_CENTER);
if (this->company == INVALID_COMPANY || StrEmpty(this->company_info[this->company].company_name)) return;
int y = r.top + detail_height + 4;
const NetworkGameInfo *gi = &this->server->info;
SetDParam(0, gi->clients_on);
SetDParam(1, gi->clients_max);
SetDParam(2, gi->companies_on);
SetDParam(3, gi->companies_max);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_CLIENTS);
y += FONT_HEIGHT_NORMAL;
SetDParamStr(0, this->company_info[this->company].company_name);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_COMPANY_NAME);
y += FONT_HEIGHT_NORMAL;
SetDParam(0, this->company_info[this->company].inaugurated_year);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_INAUGURATION_YEAR); // inauguration year
y += FONT_HEIGHT_NORMAL;
SetDParam(0, this->company_info[this->company].company_value);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_VALUE); // company value
y += FONT_HEIGHT_NORMAL;
SetDParam(0, this->company_info[this->company].money);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_CURRENT_BALANCE); // current balance
y += FONT_HEIGHT_NORMAL;
SetDParam(0, this->company_info[this->company].income);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_LAST_YEARS_INCOME); // last year's income
y += FONT_HEIGHT_NORMAL;
SetDParam(0, this->company_info[this->company].performance);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_PERFORMANCE); // performance
y += FONT_HEIGHT_NORMAL;
SetDParam(0, this->company_info[this->company].num_vehicle[NETWORK_VEH_TRAIN]);
SetDParam(1, this->company_info[this->company].num_vehicle[NETWORK_VEH_LORRY]);
SetDParam(2, this->company_info[this->company].num_vehicle[NETWORK_VEH_BUS]);
SetDParam(3, this->company_info[this->company].num_vehicle[NETWORK_VEH_SHIP]);
SetDParam(4, this->company_info[this->company].num_vehicle[NETWORK_VEH_PLANE]);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_VEHICLES); // vehicles
y += FONT_HEIGHT_NORMAL;
SetDParam(0, this->company_info[this->company].num_station[NETWORK_VEH_TRAIN]);
SetDParam(1, this->company_info[this->company].num_station[NETWORK_VEH_LORRY]);
SetDParam(2, this->company_info[this->company].num_station[NETWORK_VEH_BUS]);
SetDParam(3, this->company_info[this->company].num_station[NETWORK_VEH_SHIP]);
SetDParam(4, this->company_info[this->company].num_station[NETWORK_VEH_PLANE]);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_STATIONS); // stations
y += FONT_HEIGHT_NORMAL;
SetDParamStr(0, this->company_info[this->company].clients);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_PLAYERS); // players
}
virtual void OnClick(Point pt, int widget, int click_count)
{
switch (widget) {
case WID_NL_CANCEL: // Cancel button
ShowNetworkGameWindow();
break;
case WID_NL_MATRIX: { // Company list
uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_NL_MATRIX);
this->company = (id_v >= this->server->info.companies_on) ? INVALID_COMPANY : NetworkLobbyFindCompanyIndex(id_v);
this->SetDirty();
/* FIXME the disabling should go into some InvalidateData, which is called instead of the SetDirty */
if (click_count > 1 && !this->IsWidgetDisabled(WID_NL_JOIN)) this->OnClick(pt, WID_NL_JOIN, 1);
break;
}
case WID_NL_JOIN: // Join company
/* Button can be clicked only when it is enabled */
NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), this->company);
break;
case WID_NL_NEW: // New company
NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), COMPANY_NEW_COMPANY);
break;
case WID_NL_SPECTATE: // Spectate game
NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), COMPANY_SPECTATOR);
break;
case WID_NL_REFRESH: // Refresh
NetworkTCPQueryServer(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); // company info
NetworkUDPQueryServer(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); // general data
/* Clear the information so removed companies don't remain */
memset(this->company_info, 0, sizeof(this->company_info));
break;
}
}
virtual void OnResize()
{
this->vscroll->SetCapacityFromWidget(this, WID_NL_MATRIX);
this->GetWidget<NWidgetCore>(WID_NL_MATRIX)->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
}
};
static const NWidgetPart _nested_network_lobby_window_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_LIGHT_BLUE),
NWidget(WWT_CAPTION, COLOUR_LIGHT_BLUE), SetDataTip(STR_NETWORK_GAME_LOBBY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NL_BACKGROUND),
NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NL_TEXT), SetDataTip(STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN, STR_NULL), SetResize(1, 0), SetPadding(10, 10, 0, 10),
NWidget(NWID_SPACER), SetMinimalSize(0, 3),
NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
/* Company list. */
NWidget(NWID_VERTICAL),
NWidget(WWT_PANEL, COLOUR_WHITE, WID_NL_HEADER), SetMinimalSize(146, 0), SetResize(1, 0), SetFill(1, 0), EndContainer(),
NWidget(WWT_MATRIX, COLOUR_LIGHT_BLUE, WID_NL_MATRIX), SetMinimalSize(146, 0), SetResize(1, 1), SetFill(1, 1), SetDataTip(0, STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP), SetScrollbar(WID_NL_SCROLLBAR),
EndContainer(),
NWidget(NWID_VSCROLLBAR, COLOUR_LIGHT_BLUE, WID_NL_SCROLLBAR),
NWidget(NWID_SPACER), SetMinimalSize(5, 0), SetResize(0, 1),
/* Company info. */
NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NL_DETAILS), SetMinimalSize(232, 0), SetResize(1, 1), SetFill(1, 1), EndContainer(),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 9),
/* Buttons. */
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 3, 10),
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 3, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NL_JOIN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_GAME_LOBBY_JOIN_COMPANY, STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NL_NEW), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_GAME_LOBBY_NEW_COMPANY, STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP),
EndContainer(),
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 3, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NL_SPECTATE), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_GAME_LOBBY_SPECTATE_GAME, STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NL_REFRESH), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_REFRESH, STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP),
EndContainer(),
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 3, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NL_CANCEL), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_BUTTON_CANCEL, STR_NULL),
NWidget(NWID_SPACER), SetFill(1, 1),
EndContainer(),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 8),
EndContainer(),
};
static const WindowDesc _network_lobby_window_desc(
WDP_CENTER, 0, 0,
WC_NETWORK_WINDOW, WC_NONE,
WDF_UNCLICK_BUTTONS,
_nested_network_lobby_window_widgets, lengthof(_nested_network_lobby_window_widgets)
);
/**
* Show the networklobbywindow with the selected server.
* @param ngl Selected game pointer which is passed to the new window.
*/
static void ShowNetworkLobbyWindow(NetworkGameList *ngl)
{
DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_START);
DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
NetworkTCPQueryServer(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); // company info
NetworkUDPQueryServer(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); // general data
new NetworkLobbyWindow(&_network_lobby_window_desc, ngl);
}
/**
* Get the company information of a given company to fill for the lobby.
* @param company the company to get the company info struct from.
* @return the company info struct to write the (downloaded) data to.
*/
NetworkCompanyInfo *GetLobbyCompanyInfo(CompanyID company)
{
NetworkLobbyWindow *lobby = dynamic_cast<NetworkLobbyWindow*>(FindWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY));
return (lobby != NULL && company < MAX_COMPANIES) ? &lobby->company_info[company] : NULL;
}
/* The window below gives information about the connected clients
* and also makes able to give money to them, kick them (if server)
* and stuff like that. */
extern void DrawCompanyIcon(CompanyID cid, int x, int y);
/**
* Prototype for ClientList actions.
* @param ci The information about the current client.
*/
typedef void ClientList_Action_Proc(const NetworkClientInfo *ci);
static const NWidgetPart _nested_client_list_popup_widgets[] = {
NWidget(WWT_PANEL, COLOUR_GREY, WID_CLP_PANEL), EndContainer(),
};
static const WindowDesc _client_list_popup_desc(
WDP_AUTO, 0, 0,
WC_CLIENT_LIST_POPUP, WC_CLIENT_LIST,
0,
_nested_client_list_popup_widgets, lengthof(_nested_client_list_popup_widgets)
);
/* Here we start to define the options out of the menu */
static void ClientList_Kick(const NetworkClientInfo *ci)
{
NetworkServerKickClient(ci->client_id);
}
static void ClientList_Ban(const NetworkClientInfo *ci)
{
NetworkServerKickOrBanIP(ci->client_id, true);
}
static void ClientList_GiveMoney(const NetworkClientInfo *ci)
{
ShowNetworkGiveMoneyWindow(ci->client_playas);
}
static void ClientList_SpeakToClient(const NetworkClientInfo *ci)
{
ShowNetworkChatQueryWindow(DESTTYPE_CLIENT, ci->client_id);
}
static void ClientList_SpeakToCompany(const NetworkClientInfo *ci)
{
ShowNetworkChatQueryWindow(DESTTYPE_TEAM, ci->client_playas);
}
static void ClientList_SpeakToAll(const NetworkClientInfo *ci)
{
ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
}
/** Popup selection window to chose an action to perform */
struct NetworkClientListPopupWindow : Window {
/** Container for actions that can be executed. */
struct ClientListAction {
StringID name; ///< Name of the action to execute
ClientList_Action_Proc *proc; ///< Action to execute
};
uint sel_index;
ClientID client_id;
Point desired_location;
SmallVector<ClientListAction, 2> actions; ///< Actions to execute
/**
* Add an action to the list of actions to execute.
* @param name the name of the action
* @param proc the procedure to execute for the action
*/
inline void AddAction(StringID name, ClientList_Action_Proc *proc)
{
ClientListAction *action = this->actions.Append();
action->name = name;
action->proc = proc;
}
NetworkClientListPopupWindow(const WindowDesc *desc, int x, int y, ClientID client_id) :
Window(),
sel_index(0), client_id(client_id)
{
this->desired_location.x = x;
this->desired_location.y = y;
const NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(client_id);
if (_network_own_client_id != ci->client_id) {
this->AddAction(STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT, &ClientList_SpeakToClient);
}
if (Company::IsValidID(ci->client_playas) || ci->client_playas == COMPANY_SPECTATOR) {
this->AddAction(STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY, &ClientList_SpeakToCompany);
}
this->AddAction(STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL, &ClientList_SpeakToAll);
if (_network_own_client_id != ci->client_id) {
/* We are no spectator and the company we want to give money to is no spectator and money gifts are allowed */
if (Company::IsValidID(_local_company) && Company::IsValidID(ci->client_playas) && _settings_game.economy.give_money) {
this->AddAction(STR_NETWORK_CLIENTLIST_GIVE_MONEY, &ClientList_GiveMoney);
}
}
/* A server can kick clients (but not himself) */
if (_network_server && _network_own_client_id != ci->client_id) {
this->AddAction(STR_NETWORK_CLIENTLIST_KICK, &ClientList_Kick);
this->AddAction(STR_NETWORK_CLIENTLIST_BAN, &ClientList_Ban);
}
this->InitNested(desc, client_id);
CLRBITS(this->flags, WF_WHITE_BORDER);
}
virtual Point OnInitialPosition(const WindowDesc *desc, int16 sm_width, int16 sm_height, int window_number)
{
return this->desired_location;
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{
Dimension d = *size;
for (const ClientListAction *action = this->actions.Begin(); action != this->actions.End(); action++) {
d = maxdim(GetStringBoundingBox(action->name), d);
}
d.height *= this->actions.Length();
d.width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
d.height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
*size = d;
}
virtual void DrawWidget(const Rect &r, int widget) const
{
/* Draw the actions */
int sel = this->sel_index;
int y = r.top + WD_FRAMERECT_TOP;
for (const ClientListAction *action = this->actions.Begin(); action != this->actions.End(); action++, y += FONT_HEIGHT_NORMAL) {
TextColour colour;
if (sel-- == 0) { // Selected item, highlight it
GfxFillRect(r.left + 1, y, r.right - 1, y + FONT_HEIGHT_NORMAL - 1, PC_BLACK);
colour = TC_WHITE;
} else {
colour = TC_BLACK;
}
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, action->name, colour);
}
}
virtual void OnMouseLoop()
{
/* We selected an action */
uint index = (_cursor.pos.y - this->top - WD_FRAMERECT_TOP) / FONT_HEIGHT_NORMAL;
if (_left_button_down) {
if (index == this->sel_index || index >= this->actions.Length()) return;
this->sel_index = index;
this->SetDirty();
} else {
if (index < this->actions.Length() && _cursor.pos.y >= this->top) {
const NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(this->client_id);
if (ci != NULL) this->actions[index].proc(ci);
}
DeleteWindowByClass(WC_CLIENT_LIST_POPUP);
}
}
};
/**
* Show the popup (action list)
*/
static void PopupClientList(ClientID client_id, int x, int y)
{
DeleteWindowByClass(WC_CLIENT_LIST_POPUP);
if (NetworkClientInfo::GetByClientID(client_id) == NULL) return;
new NetworkClientListPopupWindow(&_client_list_popup_desc, x, y, client_id);
}
static const NWidgetPart _nested_client_list_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_NETWORK_COMPANY_LIST_CLIENT_LIST, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_CL_PANEL), SetMinimalSize(250, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM), SetResize(1, 1), EndContainer(),
};
static const WindowDesc _client_list_desc(
WDP_AUTO, 0, 0,
WC_CLIENT_LIST, WC_NONE,
0,
_nested_client_list_widgets, lengthof(_nested_client_list_widgets)
);
/**
* Main handle for clientlist
*/
struct NetworkClientListWindow : Window {
int selected_item;
uint server_client_width;
uint company_icon_width;
NetworkClientListWindow(const WindowDesc *desc, WindowNumber window_number) :
Window(),
selected_item(-1)
{
this->InitNested(desc, window_number);
}
/**
* Finds the amount of clients and set the height correct
*/
bool CheckClientListHeight()
{
int num = 0;
const NetworkClientInfo *ci;
/* Should be replaced with a loop through all clients */
FOR_ALL_CLIENT_INFOS(ci) {
if (ci->client_playas != COMPANY_INACTIVE_CLIENT) num++;
}
num *= FONT_HEIGHT_NORMAL;
int diff = (num + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM) - (this->GetWidget<NWidgetBase>(WID_CL_PANEL)->current_y);
/* If height is changed */
if (diff != 0) {
ResizeWindow(this, 0, diff);
return false;
}
return true;
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{
if (widget != WID_CL_PANEL) return;
this->server_client_width = max(GetStringBoundingBox(STR_NETWORK_SERVER).width, GetStringBoundingBox(STR_NETWORK_CLIENT).width) + WD_FRAMERECT_RIGHT;
this->company_icon_width = GetSpriteSize(SPR_COMPANY_ICON).width + WD_FRAMERECT_LEFT;
uint width = 100; // Default width
const NetworkClientInfo *ci;
FOR_ALL_CLIENT_INFOS(ci) {
width = max(width, GetStringBoundingBox(ci->client_name).width);
}
size->width = WD_FRAMERECT_LEFT + this->server_client_width + this->company_icon_width + width + WD_FRAMERECT_RIGHT;
}
virtual void OnPaint()
{
/* Check if we need to reset the height */
if (!this->CheckClientListHeight()) return;
this->DrawWidgets();
}
virtual void DrawWidget(const Rect &r, int widget) const
{
if (widget != WID_CL_PANEL) return;
bool rtl = _current_text_dir == TD_RTL;
int icon_y_offset = 1 + (FONT_HEIGHT_NORMAL - 10) / 2;
uint y = r.top + WD_FRAMERECT_TOP;
uint left = r.left + WD_FRAMERECT_LEFT;
uint right = r.right - WD_FRAMERECT_RIGHT;
uint type_icon_width = this->server_client_width + this->company_icon_width;
uint type_left = rtl ? right - this->server_client_width : left;
uint type_right = rtl ? right : left + this->server_client_width - 1;
uint icon_left = rtl ? right - type_icon_width + WD_FRAMERECT_LEFT : left + this->server_client_width;
uint name_left = rtl ? left : left + type_icon_width;
uint name_right = rtl ? right - type_icon_width : right;
int i = 0;
const NetworkClientInfo *ci;
FOR_ALL_CLIENT_INFOS(ci) {
TextColour colour;
if (this->selected_item == i++) { // Selected item, highlight it
GfxFillRect(r.left + 1, y, r.right - 1, y + FONT_HEIGHT_NORMAL - 1, PC_BLACK);
colour = TC_WHITE;
} else {
colour = TC_BLACK;
}
if (ci->client_id == CLIENT_ID_SERVER) {
DrawString(type_left, type_right, y, STR_NETWORK_SERVER, colour);
} else {
DrawString(type_left, type_right, y, STR_NETWORK_CLIENT, colour);
}
/* Filter out spectators */
if (Company::IsValidID(ci->client_playas)) DrawCompanyIcon(ci->client_playas, icon_left, y + icon_y_offset);
DrawString(name_left, name_right, y, ci->client_name, colour);
y += FONT_HEIGHT_NORMAL;
}
}
virtual void OnClick(Point pt, int widget, int click_count)
{
/* Show the popup with option */
if (this->selected_item != -1) {
NetworkClientInfo *ci;
int client_no = this->selected_item;
FOR_ALL_CLIENT_INFOS(ci) {
if (client_no == 0) break;
client_no--;
}
if (ci != NULL) PopupClientList(ci->client_id, pt.x + this->left, pt.y + this->top);
}
}
virtual void OnMouseOver(Point pt, int widget)
{
/* -1 means we left the current window */
if (pt.y == -1) {
this->selected_item = -1;
this->SetDirty();
return;
}
/* Find the new selected item (if any) */
pt.y -= this->GetWidget<NWidgetBase>(WID_CL_PANEL)->pos_y;
int item = -1;
if (IsInsideMM(pt.y, WD_FRAMERECT_TOP, this->GetWidget<NWidgetBase>(WID_CL_PANEL)->current_y - WD_FRAMERECT_BOTTOM)) {
item = (pt.y - WD_FRAMERECT_TOP) / FONT_HEIGHT_NORMAL;
}
/* It did not change.. no update! */
if (item == this->selected_item) return;
this->selected_item = item;
/* Repaint */
this->SetDirty();
}
};
void ShowClientList()
{
AllocateWindowDescFront<NetworkClientListWindow>(&_client_list_desc, 0);
}
NetworkJoinStatus _network_join_status; ///< The status of joining.
uint8 _network_join_waiting; ///< The number of clients waiting in front of us.
uint32 _network_join_bytes; ///< The number of bytes we already downloaded.
uint32 _network_join_bytes_total; ///< The total number of bytes to download.
struct NetworkJoinStatusWindow : Window {
NetworkPasswordType password_type;
NetworkJoinStatusWindow(const WindowDesc *desc) : Window()
{
this->parent = FindWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
this->InitNested(desc, WN_NETWORK_STATUS_WINDOW_JOIN);
}
virtual void DrawWidget(const Rect &r, int widget) const
{
if (widget != WID_NJS_BACKGROUND) return;
uint8 progress; // used for progress bar
DrawString(r.left + 2, r.right - 2, r.top + 20, STR_NETWORK_CONNECTING_1 + _network_join_status, TC_FROMSTRING, SA_HOR_CENTER);
switch (_network_join_status) {
case NETWORK_JOIN_STATUS_CONNECTING: case NETWORK_JOIN_STATUS_AUTHORIZING:
case NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO:
progress = 10; // first two stages 10%
break;
case NETWORK_JOIN_STATUS_WAITING:
SetDParam(0, _network_join_waiting);
DrawString(r.left + 2, r.right - 2, r.top + 20 + FONT_HEIGHT_NORMAL, STR_NETWORK_CONNECTING_WAITING, TC_FROMSTRING, SA_HOR_CENTER);
progress = 15; // third stage is 15%
break;
case NETWORK_JOIN_STATUS_DOWNLOADING:
SetDParam(0, _network_join_bytes);
SetDParam(1, _network_join_bytes_total);
DrawString(r.left + 2, r.right - 2, r.top + 20 + FONT_HEIGHT_NORMAL, _network_join_bytes_total == 0 ? STR_NETWORK_CONNECTING_DOWNLOADING_1 : STR_NETWORK_CONNECTING_DOWNLOADING_2, TC_FROMSTRING, SA_HOR_CENTER);
if (_network_join_bytes_total == 0) {
progress = 15; // We don't have the final size yet; the server is still compressing!
break;
}
/* FALL THROUGH */
default: // Waiting is 15%, so the resting receivement of map is maximum 70%
progress = 15 + _network_join_bytes * (100 - 15) / _network_join_bytes_total;
}
/* Draw nice progress bar :) */
DrawFrameRect(r.left + 20, r.top + 5, (int)((this->width - 20) * progress / 100), r.top + 15, COLOUR_MAUVE, FR_NONE);
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{
if (widget != WID_NJS_BACKGROUND) return;
size->height = 25 + 2 * FONT_HEIGHT_NORMAL;
/* Account for the statuses */
uint width = 0;
for (uint i = 0; i < NETWORK_JOIN_STATUS_END; i++) {
width = max(width, GetStringBoundingBox(STR_NETWORK_CONNECTING_1 + i).width);
}
/* For the number of waiting (other) players */
SetDParam(0, MAX_CLIENTS);
width = max(width, GetStringBoundingBox(STR_NETWORK_CONNECTING_WAITING).width);
/* Account for downloading ~ 10 MiB */
SetDParam(0, 10000000);
SetDParam(1, 10000000);
width = max(width, GetStringBoundingBox(STR_NETWORK_CONNECTING_DOWNLOADING_1).width);
width = max(width, GetStringBoundingBox(STR_NETWORK_CONNECTING_DOWNLOADING_2).width);
/* Give a bit more clearing for the widest strings than strictly needed */
size->width = width + WD_FRAMERECT_LEFT + WD_FRAMERECT_BOTTOM + 10;
}
virtual void OnClick(Point pt, int widget, int click_count)
{
if (widget == WID_NJS_CANCELOK) { // Disconnect button
NetworkDisconnect();
SwitchToMode(SM_MENU);
ShowNetworkGameWindow();
}
}
virtual void OnQueryTextFinished(char *str)
{
if (StrEmpty(str)) {
NetworkDisconnect();
ShowNetworkGameWindow();
return;
}
switch (this->password_type) {
case NETWORK_GAME_PASSWORD: MyClient::SendGamePassword (str); break;
case NETWORK_COMPANY_PASSWORD: MyClient::SendCompanyPassword(str); break;
default: NOT_REACHED();
}
}
};
static const NWidgetPart _nested_network_join_status_window_widgets[] = {
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_NETWORK_CONNECTING_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_NJS_BACKGROUND),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SPACER), SetMinimalSize(75, 0), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NJS_CANCELOK), SetMinimalSize(101, 12), SetDataTip(STR_NETWORK_CONNECTION_DISCONNECT, STR_NULL),
NWidget(NWID_SPACER), SetMinimalSize(75, 0), SetFill(1, 0),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 4),
EndContainer(),
};
static const WindowDesc _network_join_status_window_desc(
WDP_CENTER, 0, 0,
WC_NETWORK_STATUS_WINDOW, WC_NONE,
WDF_MODAL,
_nested_network_join_status_window_widgets, lengthof(_nested_network_join_status_window_widgets)
);
void ShowJoinStatusWindow()
{
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
new NetworkJoinStatusWindow(&_network_join_status_window_desc);
}
void ShowNetworkNeedPassword(NetworkPasswordType npt)
{
NetworkJoinStatusWindow *w = (NetworkJoinStatusWindow *)FindWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
if (w == NULL) return;
w->password_type = npt;
StringID caption;
switch (npt) {
default: NOT_REACHED();
case NETWORK_GAME_PASSWORD: caption = STR_NETWORK_NEED_GAME_PASSWORD_CAPTION; break;
case NETWORK_COMPANY_PASSWORD: caption = STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION; break;
}
ShowQueryString(STR_EMPTY, caption, NETWORK_PASSWORD_LENGTH, w, CS_ALPHANUMERAL, QSF_NONE);
}
struct NetworkCompanyPasswordWindow : public QueryStringBaseWindow {
NetworkCompanyPasswordWindow(const WindowDesc *desc, Window *parent) : QueryStringBaseWindow(lengthof(_settings_client.network.default_company_pass))
{
this->InitNested(desc, 0);
this->parent = parent;
this->afilter = CS_ALPHANUMERAL;
this->text.Initialize(this->edit_str_buf, this->edit_str_size);
this->SetFocusedWidget(WID_NCP_PASSWORD);
}
void OnOk()
{
if (this->IsWidgetLowered(WID_NCP_SAVE_AS_DEFAULT_PASSWORD)) {
snprintf(_settings_client.network.default_company_pass, lengthof(_settings_client.network.default_company_pass), "%s", this->edit_str_buf);
}
NetworkChangeCompanyPassword(_local_company, this->edit_str_buf);
}
virtual void OnPaint()
{
this->DrawWidgets();
this->DrawEditBox(WID_NCP_PASSWORD);
}
virtual void OnClick(Point pt, int widget, int click_count)
{
switch (widget) {
case WID_NCP_OK:
this->OnOk();
/* FALL THROUGH */
case WID_NCP_CANCEL:
delete this;
break;
case WID_NCP_SAVE_AS_DEFAULT_PASSWORD:
this->ToggleWidgetLoweredState(WID_NCP_SAVE_AS_DEFAULT_PASSWORD);
this->SetDirty();
break;
}
}
virtual void OnMouseLoop()
{
this->HandleEditBox(WID_NCP_PASSWORD);
}
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
EventState state = ES_NOT_HANDLED;
switch (this->HandleEditBoxKey(WID_NCP_PASSWORD, key, keycode, state)) {
default: break;
case HEBR_CONFIRM:
this->OnOk();
/* FALL THROUGH */
case HEBR_CANCEL:
delete this;
break;
}
return state;
}
virtual void OnOpenOSKWindow(int wid)
{
ShowOnScreenKeyboard(this, wid, WID_NCP_CANCEL, WID_NCP_OK);
}
};
static const NWidgetPart _nested_network_company_password_window_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_COMPANY_PASSWORD_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_NCP_BACKGROUND),
NWidget(NWID_VERTICAL), SetPIP(5, 5, 5),
NWidget(NWID_HORIZONTAL), SetPIP(5, 5, 5),
NWidget(WWT_TEXT, COLOUR_GREY, WID_NCP_LABEL), SetDataTip(STR_COMPANY_VIEW_PASSWORD, STR_NULL),
NWidget(WWT_EDITBOX, COLOUR_GREY, WID_NCP_PASSWORD), SetMinimalSize(194, 12), SetDataTip(STR_COMPANY_VIEW_SET_PASSWORD, STR_NULL),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(5, 0, 5),
NWidget(NWID_SPACER), SetFill(1, 0),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_NCP_SAVE_AS_DEFAULT_PASSWORD), SetMinimalSize(194, 12),
SetDataTip(STR_COMPANY_PASSWORD_MAKE_DEFAULT, STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP),
EndContainer(),
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_NCP_CANCEL), SetFill(1, 0), SetDataTip(STR_BUTTON_CANCEL, STR_COMPANY_PASSWORD_CANCEL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_NCP_OK), SetFill(1, 0), SetDataTip(STR_BUTTON_OK, STR_COMPANY_PASSWORD_OK),
EndContainer(),
};
static const WindowDesc _network_company_password_window_desc(
WDP_AUTO, 0, 0,
WC_COMPANY_PASSWORD_WINDOW, WC_NONE,
WDF_UNCLICK_BUTTONS,
_nested_network_company_password_window_widgets, lengthof(_nested_network_company_password_window_widgets)
);
void ShowNetworkCompanyPasswordWindow(Window *parent)
{
DeleteWindowById(WC_COMPANY_PASSWORD_WINDOW, 0);
new NetworkCompanyPasswordWindow(&_network_company_password_window_desc, parent);
}
#endif /* ENABLE_NETWORK */
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